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Region Flags/Flag Editing - Issue + Suggestion #76
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Description
Until now, I've been lazy and have just resorted to changing the 0's to 1's in all the flag fields within the database file for my regions in which I do not want any special restrictions, but I am making more and more regions and the task is becoming overwhelming.
- What is the correct syntax for the creation command (with flags)?
"/vregion create spoon -50 -100 75 150 -phy:t -fs:t -ld:t" etc.? I've never had much success with the flags. Slightly confusing. - The edit command is weird and broken. "/vregion edit spoon" returns "Successfully edited region!" while "/vregion edit spoon -phy:t" returns nothing.
- Suggestions (begging and pleading):
- On region creation, do not allow specific flags to be set to true. Instead, allow a simple, concrete "-flags" argument to be appended which disallows ALL flags when included (sets all values to 0). If it's not appended, all flags remain set to true (sets all values to 1), thus allowed. Additionally, when the default global regions are created, all flags should be allowed because that is least destructive and does not change gameplay.
- Use the edit argument to change flag states and make it much more simple to set a series of flags to certain values. For example, "/vregion edit spoon phy,fs,ld,bg true" will allow those flags (set values to 1) whereas "/vregion edit spoon phy,fs,ld,bg false" will disallow those flags (set values to 0).
As far as I'm concerned, the region module in VG is far better than WorldGuard.
Issue Edits:
- I forgot to mention banned items/blocks. "/vregion edit spoon bb 1,20,41,56" could be one way of dealing with the flag.
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