Fully controlled table #2831
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lkostrowski
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V7 just isn’t well suited for this. But v8 is being written with a much better controlled api. |
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I'm struggling second day to implement something like a Table with multiple point of control.
Eg.
useControlledState
and serialize object. I use this object later forinitialState
. It causes some rendering problems but doesnt fail)I have a problem to achieve that, I might be missing something with
stateReducer
(still figuring it out), but I wonder about a classic controlled component override (of course optional):Does it make sense? Or maybe its achievable with another approach?
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