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# Save System
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Easy save system for Unity, based on [Newtonsoft Json Package](https://docs.unity3d.com/Packages/com.unity.nuget.newtonsoft-json@3.2/manual/index.html) and [Newtonsoft.Json-for-Unity.Converters](https://github.com/applejag/Newtonsoft.Json-for-Unity.Converters) for serialization.
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## Fetures
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- Сan save almost any type (List, Class, Struct, most Unity types, etc)
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- Can save asset references
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- Сan add default data (if the file does not contain a value for the key, the data is taken from the default data)
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- Simple data encryption
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- Easy to use
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- Json Constructor in Unity Editor (edit the save file directly in the editor)
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- Flexible (use an existing component, or create your own save system based on the SFile class)
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## Warning!!!
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The package is currently in an early stage of development, so some methods and concepts may change over time. Use at your own risk

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