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Description
Hi. I'm using your library very well. Thank you. :)
I asked about the contents of the previous similar mail.
How to change a perspective camera orthorgrapic camera.
Your responses
to 3D: PerspectiveCamera is possible.
const camera = new PerspectiveCamera( 20.0, canvas.width / canvas.height, 100, 5000 );
//You need to adjust modelZ accordingly, play around with this: let modelZ = 2725;
if(t3d.camera.isPerspectiveCamera) {
modelZ = (2725 / 480) * (canvasLayout.h);
} Best Regards Marcel
My question
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Why fov is 20.0?
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What does modelz's 2725, 480, canvasLayout.h mean and why?
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perspective on the camera z axis fluid.
BRFFace does not return when I got a z axis, you can get this?
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