Describe the bug
Whenever I entered one location which has Stargate and about 10+ lamps around it in radius of 20-30 (idk the actual hearing radius of player) the Stargate's event horizon, dialing and whatever sound has started getting cut.
To Reproduce
Steps to reproduce the behavior:
- Place Stargate and several Abydos Lamps around it (more lamps you place, faster the cutting appears).
- Try to do whatever operation with Stargate, dialing, idle with event horizon, chevron locking, possibly anything produced by JSG, so maybe Stargates aren't needed? Haven't tried with machines.
- You'll start to hear machine's/Stargate's being cutted after every 2-5secs.
Expected behavior
Sounds overlaping each other, not being cut in favors of other sounds. :D
Mod version
jsg-1.12.2-4.11.2.6-client.jar and server.
Config or additional context is not applicable in this case.