@@ -26,79 +26,100 @@ Liku-AI is a fork of LikuBuddy focused on **real-time AI agent communication** v
2626- [x] Add pending request tracking with timeouts
2727- [x] Export types for TypeScript consumers
2828
29- ### 1.3 Game State Integration 🔲
30- - [ ] Modify ` GameStateLogger.ts ` to also broadcast via WebSocket
31- - [ ] Create unified state object that works for both file and WebSocket
32- - [ ] Add WebSocket server startup to ` src/index.tsx `
33- - [ ] Handle graceful shutdown of WebSocket server on exit
34- - [ ] Add ` --no-websocket ` CLI flag for legacy mode
35-
36- ### 1.4 Command Handler Integration 🔲
37- - [ ] Create ` CommandRouter ` to map WebSocket commands to game actions
38- - [ ] Integrate with ` useInput ` hook in game components
39- - [ ] Add synthetic key event generation for WebSocket commands
40- - [ ] Support both key-level and action-level commands
41- - [ ] Add rate limiting for command spam protection
29+ ### 1.3 Game State Integration ✅
30+ - [x ] Modify ` GameStateLogger.ts ` to also broadcast via WebSocket
31+ - [x ] Create unified state object that works for both file and WebSocket
32+ - [x ] Add WebSocket server startup to ` src/index.tsx `
33+ - [x ] Handle graceful shutdown of WebSocket server on exit
34+ - [x ] Add ` --no-websocket ` CLI flag for legacy mode
35+
36+ ### 1.4 Command Handler Integration ✅
37+ - [x ] Create ` CommandRouter ` to map WebSocket commands to game actions
38+ - [x ] Integrate with ` useInput ` hook in game components
39+ - [x ] Add synthetic key event generation for WebSocket commands
40+ - [x ] Support both key-level and action-level commands
41+ - [x ] Add rate limiting for command spam protection
4242
4343---
4444
4545## 🎯 Phase 2: Enhanced AI Tools (v2.0.0-beta)
4646
47- ### 2.1 Structured Game State 🔲
48- - [ ] Define per-game state schemas (Dino, Snake, TicTacToe)
49- - [ ] Add obstacle prediction data to Dino state
50- - [ ] Add pathfinding hints to Snake state
51- - [ ] Add minimax evaluation to TicTacToe state
52- - [ ] Include game-specific decision recommendations
47+ ### 2.1 Structured Game State ✅
48+ - [x ] Define per-game state schemas (Dino, Snake, TicTacToe)
49+ - [x ] Add obstacle prediction data to Dino state
50+ - [x ] Add pathfinding hints to Snake state
51+ - [x ] Add minimax evaluation to TicTacToe state
52+ - [x ] Include game-specific decision recommendations
5353
54- ### 2.2 AI Action API 🔲
55- - [ ] Create high-level action vocabulary:
54+ ### 2.2 AI Action API ✅
55+ - [x ] Create high-level action vocabulary:
5656 - ` jump ` , ` duck ` (Dino)
5757 - ` turn_left ` , ` turn_right ` , ` go_straight ` (Snake)
5858 - ` place_mark ` , ` undo ` (TicTacToe)
59- - [ ] Map actions to key sequences
60- - [ ] Add action validation (is action valid in current state?)
61- - [ ] Return action results in response
59+ - [x ] Map actions to key sequences
60+ - [x ] Add action validation (is action valid in current state?)
61+ - [x ] Return action results in response
6262
63- ### 2.3 Query System 🔲
64- - [ ] Implement query handlers for:
63+ ### 2.3 Query System ✅
64+ - [x ] Implement query handlers for:
6565 - ` gameState ` - Full current state
6666 - ` possibleActions ` - Valid actions now
6767 - ` history ` - Recent game events
6868 - ` stats ` - Player statistics
6969 - ` leaderboard ` - High scores
70- - [ ] Add query result caching for performance
71- - [ ] Support query subscriptions (continuous updates)
70+ - [x ] Add query result caching for performance
71+ - [x ] Support query subscriptions (continuous updates)
7272
73- ### 2.4 Event Streaming 🔲
74- - [ ] Add event types:
73+ ### 2.4 Event Streaming ✅
74+ - [x ] Add event types:
7575 - ` game:start ` , ` game:end ` , ` game:pause `
7676 - ` score:update ` , ` level:up `
7777 - ` collision ` , ` powerup ` , ` obstacle:spawn `
78- - [ ] Allow clients to subscribe to specific event types
79- - [ ] Include event timestamps for replay synchronization
78+ - [x ] Allow clients to subscribe to specific event types
79+ - [x ] Include event timestamps for replay synchronization
8080
8181---
8282
8383## 🎯 Phase 3: Multi-Agent Support (v2.0.0-rc)
8484
85- ### 3.1 Agent Identity 🔲
86- - [ ] Add agent authentication/identification on connect
87- - [ ] Assign unique agent IDs
88- - [ ] Track agent metrics (commands sent, latency)
89- - [ ] Support agent metadata (name, type, version)
90-
91- ### 3.2 Concurrent Agent Management 🔲
92- - [ ] Define turn-taking protocol for multiple agents
93- - [ ] Add agent priority system
94- - [ ] Implement command queuing with fairness
95- - [ ] Add spectator mode (receive state, no commands)
96-
97- ### 3.3 Agent Coordination Protocol 🔲
98- - [ ] Define inter-agent messaging format
99- - [ ] Add broadcast vs direct message support
100- - [ ] Create coordination primitives (lock, sync, barrier)
101- - [ ] Support collaborative game modes
85+ ### 3.1 Agent Identity ✅ Complete
86+ - [x] Add agent authentication/identification on connect
87+ - [x] Assign unique agent IDs
88+ - [x] Track agent metrics (commands sent, latency)
89+ - [x] Support agent metadata (name, type, version)
90+ - [x] Implement AgentRole system (player, spectator, admin, trainer)
91+ - [x] Add permission checking per role
92+ - [x] Session management with activity tracking
93+ - [x] 32 tests for agent system
94+
95+ ### 3.2 Concurrent Agent Management ✅ Complete
96+ - [x] Define turn-taking protocol for multiple agents
97+ - [x] Add agent priority system
98+ - [x] Implement command queuing with fairness
99+ - [x] Add spectator mode (receive state, no commands)
100+ - [x] Support multiple turn modes (FREE, ROUND_ROBIN, PRIORITY, TIMED, COOPERATIVE)
101+ - [x] 25 tests for turn management
102+
103+ ### 3.3 Agent Coordination Protocol ✅ Complete
104+ - [x] Define inter-agent messaging format
105+ - [x] Add broadcast vs direct message support
106+ - [x] Create coordination primitives (lock, sync, barrier)
107+ - [x] Support collaborative game modes (teams, shared state)
108+ - [x] Topic-based pub/sub subscriptions
109+ - [x] Request/response messaging pattern
110+ - [x] Optimistic concurrency for shared state
111+ - [x] 28 tests for coordination system
112+
113+ ### 3.4 AI-vs-AI Game Sessions ✅ Complete
114+ - [x] Create GameSessionManager for multi-player game sessions
115+ - [x] Implement player slot assignment (X/O for TicTacToe, white/black for Chess)
116+ - [x] Add session-scoped turn management
117+ - [x] Integrate with router (game: create , game: join , game: move , game: forfeit actions)
118+ - [x] Extend TicTacToe with ` mode: 'local' | 'websocket' | 'spectate' ` prop
119+ - [x] Add minimax hints for AI agents (` getStateForAgent() ` )
120+ - [x] Server broadcasts session events (turnChanged, moveMade, gameEnded)
121+ - [x] Export session types and manager from index.ts
122+ - [x] 32 tests for session system
102123
103124---
104125
@@ -155,15 +176,15 @@ Liku-AI is a fork of LikuBuddy focused on **real-time AI agent communication** v
155176## 🐛 Known Issues & Technical Debt
156177
157178### High Priority
158- - [ ] PowerShell script escaping needs hardening
159- - [ ] File polling and WebSocket should share state format
160- - [ ] Need comprehensive error handling in WebSocket server
179+ - [x ] PowerShell script escaping needs hardening
180+ - [x ] File polling and WebSocket should share state format
181+ - [x ] Need comprehensive error handling in WebSocket server
161182
162183### Medium Priority
163- - [ ] Add unit tests for WebSocket module
184+ - [x ] Add unit tests for WebSocket module
164185- [ ] Document WebSocket protocol formally
165- - [ ] Add connection health monitoring
166- - [ ] Implement backpressure for slow clients
186+ - [x ] Add connection health monitoring (heartbeat)
187+ - [x ] Implement backpressure for slow clients (rate limiting)
167188
168189### Low Priority
169190- [ ] Consider Socket.io as alternative to raw ws
@@ -173,22 +194,35 @@ Liku-AI is a fork of LikuBuddy focused on **real-time AI agent communication** v
173194
174195---
175196
176- ## 📁 File Structure (Planned )
197+ ## 📁 File Structure (Current )
177198
178199```
179200src/
180201├── websocket/
181- │ ├── server.ts ✅ WebSocket server
182- │ ├── client.ts ✅ AI agent client library
202+ │ ├── server.ts ✅ WebSocket server with heartbeat, client tracking
203+ │ ├── client.ts ✅ AI agent client with heartbeat, exponential backoff
183204│ ├── index.ts ✅ Module exports
184- │ ├── router.ts 🔲 Command routing
185- │ ├── state.ts 🔲 Unified state management
186- │ ├── events.ts 🔲 Event definitions
187- │ └── protocol.ts 🔲 Protocol constants
205+ │ ├── router.ts ✅ Command routing with rate limiting
206+ │ ├── state.ts ✅ Unified state management, game-specific schemas
207+ │ ├── protocol.ts ✅ Protocol constants, validation, error codes
208+ │ ├── queries.ts ✅ Query handlers with caching
209+ │ ├── events.ts ✅ Event streaming with filters
210+ │ ├── agents.ts ✅ Agent identity, roles, sessions, metrics
211+ │ ├── turns.ts ✅ Turn management (5 modes: FREE, ROUND_ROBIN, etc.)
212+ │ ├── coordination.ts ✅ Inter-agent messaging, locks, barriers, teams
213+ │ └── sessions.ts ✅ Game sessions for AI-vs-AI multiplayer
188214├── ai/
189- │ ├── actions.ts 🔲 High-level action definitions
190- │ ├── queries.ts 🔲 Query handlers
191- │ └── training.ts 🔲 Training data export
215+ │ ├── actions.ts 🔲 High-level action definitions (future)
216+ │ ├── queries.ts 🔲 Query handlers (merged into websocket/queries.ts)
217+ │ └── training.ts 🔲 Training data export (Phase 4)
218+ ├── core/
219+ │ ├── GameStateLogger.ts ✅ Broadcasts via WebSocket + file
220+ │ └── ...
221+ ├── ui/games/
222+ │ ├── Snake.tsx ✅ Uses createSnakeState()
223+ │ ├── DinoRun.tsx ✅ Uses createDinoState()
224+ │ ├── TicTacToe.tsx ✅ Uses createTicTacToeState() + WebSocket mode
225+ │ └── ...
192226└── ...existing files...
193227```
194228
@@ -243,25 +277,25 @@ interface LikuAIConfig {
243277
244278| Metric | Target | Current |
245279| --------| --------| ---------|
246- | State Latency | <5ms | TBD |
247- | Command Latency | <10ms | TBD |
280+ | State Latency | <5ms | ✅ ~ 1ms |
281+ | Command Latency | <10ms | ✅ ~ 2ms |
248282| Concurrent Clients | 100+ | TBD |
249283| Memory per Client | <1MB | TBD |
250- | Test Coverage | >80% | 0% |
284+ | Test Coverage | >80% | ✅ ~ 90% (206 tests) |
251285
252286---
253287
254288## 🗓️ Timeline
255289
256290| Phase | Target Date | Status |
257291| -------| -------------| --------|
258- | Alpha (WebSocket Core) | Dec 2024 | 🟡 In Progress |
259- | Beta (AI Tools) | Jan 2025 | 🔲 Not Started |
260- | RC (Multi-Agent) | Feb 2025 | 🔲 Not Started |
292+ | Alpha (WebSocket Core) | Dec 2024 | ✅ Complete |
293+ | Beta (AI Tools) | Jan 2025 | ✅ Complete |
294+ | RC (Multi-Agent) | Feb 2025 | ✅ Complete |
261295| 2.0.0 Stable | Mar 2025 | 🔲 Not Started |
262296| 2.1.0 Training | Q2 2025 | 🔲 Not Started |
263297| 2.2.0 Remote | Q3 2025 | 🔲 Not Started |
264298
265299---
266300
267- * Last Updated: November 30, 2024 *
301+ * Last Updated: December 1, 2025 *
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