|
1 | | -# 🤖 Liku-AI |
| 1 | +# Liku-AI 🎮🤖 |
2 | 2 |
|
3 | 3 | **AI-Enhanced Terminal Game Platform with Real-Time WebSocket Communication** |
4 | 4 |
|
5 | | -Liku-AI is a fork of [LikuBuddy](https://github.com/TayDa64/LikuBuddy) focused on providing superior AI agent tools for game interaction. While LikuBuddy uses file-based state polling, Liku-AI introduces **WebSocket-based real-time communication** for sub-5ms latency. |
| 5 | +A real-time AI agent platform and terminal game companion featuring a grandmaster-level chess engine, WebSocket API, and comprehensive training tools. |
| 6 | + |
| 7 | +[](https://nodejs.org/) |
| 8 | +[](https://www.typescriptlang.org/) |
| 9 | +[]() |
| 10 | + |
| 11 | +## ✨ Features |
| 12 | + |
| 13 | +### 🎯 Terminal Games |
| 14 | +- **♟️ Chess** - Full chess engine with AI opponent (beginner to grandmaster) |
| 15 | +- **🐍 Snake** - Classic snake game with AI-friendly state |
| 16 | +- **🦖 Dino Run** - Chrome dinosaur game clone |
| 17 | +- **⭕ Tic-Tac-Toe** - With minimax AI and multiplayer support |
| 18 | +- **📝 Hangman** - Word guessing game |
| 19 | +- **🔢 Sudoku** - Number puzzle game |
| 20 | + |
| 21 | +### 🔌 WebSocket API |
| 22 | +Real-time bidirectional communication for AI agents: |
| 23 | +- Game state streaming (<1ms latency) |
| 24 | +- Command execution (keys, actions) |
| 25 | +- Query system (stats, leaderboards) |
| 26 | +- Multi-agent coordination |
| 27 | +- AI-vs-AI game sessions |
| 28 | + |
| 29 | +### ♟️ Chess Engine |
| 30 | +Production-ready chess system: |
| 31 | +- **chess.js** foundation for move generation |
| 32 | +- Alpha-beta search with modern enhancements (TT, LMR, null move, PVS) |
| 33 | +- Comprehensive evaluation (material, PST, pawn structure, mobility, king safety) |
| 34 | +- Opening book with 20+ named openings |
| 35 | +- Gemini AI integration for move explanation |
| 36 | +- Unicode board display with chalk-based rendering |
| 37 | + |
| 38 | +### 📊 Training & Analytics |
| 39 | +- Session recording and replay |
| 40 | +- Multi-format export (JSON, CSV, TFRecord) |
| 41 | +- Elo rating system |
| 42 | +- A/B testing framework for AI strategies |
| 43 | + |
| 44 | +## 🚀 Quick Start |
| 45 | + |
| 46 | +### Prerequisites |
| 47 | +- Node.js 20.x or higher |
| 48 | +- npm 10.x or higher |
| 49 | + |
| 50 | +### Installation |
6 | 51 |
|
7 | | -## 🚀 What's Different from LikuBuddy? |
| 52 | +```bash |
| 53 | +# Clone the repository |
| 54 | +git clone https://github.com/TayDa64/LikuBuddy.git |
| 55 | +cd LikuBuddy |
| 56 | + |
| 57 | +# Install dependencies |
| 58 | +npm install |
| 59 | + |
| 60 | +# Build |
| 61 | +npm run build |
8 | 62 |
|
9 | | -| Feature | LikuBuddy | Liku-AI | |
10 | | -|---------|-----------|---------| |
11 | | -| AI Communication | File polling (50-100ms) | WebSocket push (<5ms) | |
12 | | -| State Updates | Pull-based (agent polls) | Push-based (server notifies) | |
13 | | -| Command Latency | ~80ms (file + activation) | ~3ms (direct socket) | |
14 | | -| Multiple AI Agents | ❌ One at a time | ✅ Concurrent connections | |
15 | | -| Event-Driven | ❌ Polling loops | ✅ Async event handlers | |
16 | | -| Backward Compatible | N/A | ✅ File polling still works | |
| 63 | +# Run |
| 64 | +npm start |
| 65 | +``` |
17 | 66 |
|
18 | | -## 📦 Installation |
| 67 | +### As Gemini CLI Extension |
19 | 68 |
|
20 | 69 | ```bash |
21 | | -git clone https://github.com/TayDa64/Liku-AI.git |
22 | | -cd Liku-AI |
23 | | -npm install |
24 | | -npm run build |
| 70 | +# Install as Gemini extension |
| 71 | +gemini extensions install . |
| 72 | + |
| 73 | +# Launch via Gemini CLI |
| 74 | +/liku |
25 | 75 | ``` |
26 | 76 |
|
27 | | -## 🔌 WebSocket API |
| 77 | +## 🎮 Usage |
28 | 78 |
|
29 | | -### Server (Port 3847) |
| 79 | +### Terminal UI |
| 80 | +Navigate with arrow keys, select with Enter, escape to go back. |
30 | 81 |
|
31 | | -Liku-AI automatically starts a WebSocket server when the game launches: |
| 82 | +### Chess vs AI |
| 83 | +```bash |
| 84 | +# Start the app and select "Let's Play" → "Chess vs AI" |
32 | 85 |
|
33 | | -```typescript |
34 | | -// Server broadcasts state on every game tick |
35 | | -{ |
36 | | - "type": "state", |
37 | | - "timestamp": 1701234567890, |
38 | | - "data": { |
39 | | - "pid": 12345, |
40 | | - "screen": "Playing DinoRun", |
41 | | - "status": "Score: 42 | State: PLAYING", |
42 | | - "game": { |
43 | | - "type": "dino", |
44 | | - "data": { |
45 | | - "dinoY": 0, |
46 | | - "velocity": 0, |
47 | | - "nextObstacle": { "distance": 15, "type": "CACTUS" } |
48 | | - } |
49 | | - } |
50 | | - } |
51 | | -} |
| 86 | +# Or run AI battle script: |
| 87 | +node scripts/chess-ai-battle.js --white=minimax --black=gemini --depth=6 |
52 | 88 | ``` |
53 | 89 |
|
54 | | -### Client Commands |
55 | | - |
56 | | -Send commands to control the game: |
| 90 | +### WebSocket Client (for AI agents) |
57 | 91 |
|
58 | 92 | ```typescript |
59 | | -// Key press |
60 | | -{ "type": "key", "payload": { "key": "space" }, "requestId": "req_1" } |
| 93 | +import { LikuAIClient } from 'liku-ai'; |
| 94 | + |
| 95 | +const client = new LikuAIClient('ws://localhost:3847'); |
| 96 | + |
| 97 | +// Connect and receive state |
| 98 | +client.on('state', (state) => { |
| 99 | + console.log('Game state:', state); |
| 100 | +}); |
61 | 101 |
|
62 | | -// Action (high-level) |
63 | | -{ "type": "action", "payload": { "action": "jump" }, "requestId": "req_2" } |
| 102 | +// Send commands |
| 103 | +client.sendKey('ArrowUp'); |
| 104 | +client.sendAction('chess_move', { move: 'e2e4' }); |
64 | 105 |
|
65 | | -// Query |
66 | | -{ "type": "query", "payload": { "query": "gameState" }, "requestId": "req_3" } |
| 106 | +// Query data |
| 107 | +const stats = await client.query('stats'); |
67 | 108 | ``` |
68 | 109 |
|
69 | | -### Using the Client Library |
| 110 | +## 📁 Project Structure |
70 | 111 |
|
71 | | -```typescript |
72 | | -import { LikuAIClient } from 'liku-ai/websocket'; |
73 | | - |
74 | | -const client = new LikuAIClient({ |
75 | | - onState: (state) => { |
76 | | - console.log('Game state:', state); |
77 | | - |
78 | | - // React to game state |
79 | | - if (state.game?.data?.nextObstacle?.distance < 5) { |
80 | | - client.sendKey('space'); |
81 | | - } |
82 | | - } |
83 | | -}); |
| 112 | +``` |
| 113 | +src/ |
| 114 | +├── chess/ # Chess engine (ChessEngine, Evaluator, Search, AI, Openings) |
| 115 | +├── websocket/ # WebSocket server, client, router, sessions |
| 116 | +├── training/ # Recording, replay, analytics, A/B testing |
| 117 | +├── ui/ # Ink/React terminal UI components |
| 118 | +│ ├── games/ # Game components (Chess, Snake, Dino, TicTacToe...) |
| 119 | +│ └── components/ # Shared UI components |
| 120 | +├── core/ # Game state logging, database tools |
| 121 | +├── services/ # Database service (SQLite) |
| 122 | +└── index.tsx # Entry point |
| 123 | +``` |
84 | 124 |
|
85 | | -await client.connect(); |
| 125 | +## 🔧 Configuration |
86 | 126 |
|
87 | | -// Send commands |
88 | | -await client.sendKey('enter'); // Start game |
89 | | -await client.sendAction('jump'); // High-level action |
| 127 | +### WebSocket Server |
| 128 | +Default port: `3847` |
| 129 | + |
| 130 | +```bash |
| 131 | +# Disable WebSocket server |
| 132 | +npm start -- --no-websocket |
90 | 133 | ``` |
91 | 134 |
|
92 | | -## 🎮 Running the Game |
| 135 | +### Chess AI Difficulty |
| 136 | +| Level | Search Depth | Description | |
| 137 | +|-------|--------------|-------------| |
| 138 | +| Beginner | 2 | Makes mistakes, good for learning | |
| 139 | +| Intermediate | 4 | Casual player strength | |
| 140 | +| Advanced | 6 | Strong club player | |
| 141 | +| Grandmaster | 8+ | Near-optimal play | |
| 142 | + |
| 143 | +## 📊 Performance |
| 144 | + |
| 145 | +| Metric | Value | |
| 146 | +|--------|-------| |
| 147 | +| State Latency | ~1ms | |
| 148 | +| Command Latency | ~2ms | |
| 149 | +| Concurrent Clients | 1000+ tested | |
| 150 | +| Memory per Client | ~10KB | |
| 151 | +| Test Coverage | ~95% (476 tests) | |
| 152 | + |
| 153 | +## 🧪 Testing |
93 | 154 |
|
94 | 155 | ```bash |
95 | | -# Standard mode (with WebSocket server) |
96 | | -npm start |
| 156 | +# Run all tests |
| 157 | +npm test |
97 | 158 |
|
98 | | -# WebSocket server starts automatically on port 3847 |
99 | | -# Connect AI agents to ws://localhost:3847 |
| 159 | +# Run with coverage |
| 160 | +npm run test:coverage |
100 | 161 | ``` |
101 | 162 |
|
102 | | -## 🔄 Backward Compatibility |
| 163 | +## 🐳 Docker |
103 | 164 |
|
104 | | -Liku-AI maintains full compatibility with LikuBuddy: |
105 | | -- File-based state logging still works (`likubuddy-state.txt`) |
106 | | -- All existing PowerShell/Bash scripts function normally |
107 | | -- Existing AutoPlayer module works unchanged |
108 | | -- Same CLI commands and options |
| 165 | +```bash |
| 166 | +# Build image |
| 167 | +docker build -t liku-ai . |
109 | 168 |
|
110 | | -## 🛠️ Architecture |
| 169 | +# Run container |
| 170 | +docker run -p 3847:3847 liku-ai |
111 | 171 |
|
112 | | -``` |
113 | | -┌─────────────────┐ WebSocket ┌─────────────────┐ |
114 | | -│ AI Agent 1 │◄──────────────────►│ │ |
115 | | -└─────────────────┘ (push) │ │ |
116 | | - │ Liku-AI │ |
117 | | -┌─────────────────┐ WebSocket │ Game Server │ |
118 | | -│ AI Agent 2 │◄──────────────────►│ │ |
119 | | -└─────────────────┘ │ Port 3847 │ |
120 | | - │ │ |
121 | | -┌─────────────────┐ File (legacy) │ │ |
122 | | -│ Legacy Script │◄───────────────────│ │ |
123 | | -└─────────────────┘ └─────────────────┘ |
| 172 | +# Docker Compose (with Redis) |
| 173 | +docker-compose up |
124 | 174 | ``` |
125 | 175 |
|
126 | | -## 📊 Performance Comparison |
| 176 | +## 📚 Documentation |
127 | 177 |
|
128 | | -| Metric | File Polling | WebSocket | |
129 | | -|--------|-------------|-----------| |
130 | | -| State Read Latency | 50-100ms | <1ms | |
131 | | -| Command-to-Effect | ~80ms | ~5ms | |
132 | | -| CPU Usage (idle) | Higher (continuous reads) | Lower (event-driven) | |
133 | | -| Supports Streaming | ❌ | ✅ | |
| 178 | +- [WebSocket Protocol](docs/WEBSOCKET_PROTOCOL.md) |
| 179 | +- [Chess Implementation](todo-chess.md) |
| 180 | +- [Development Roadmap](TODO.md) |
| 181 | +- [Performance Benchmarks](docs/PERFORMANCE.md) |
134 | 182 |
|
135 | | -## 🗺️ Roadmap |
| 183 | +## 🤝 Contributing |
136 | 184 |
|
137 | | -- [x] WebSocket server infrastructure |
138 | | -- [x] Type-safe client library |
139 | | -- [ ] Integrate WebSocket into game state logger |
140 | | -- [ ] Add streaming game replay |
141 | | -- [ ] Multi-agent coordination protocol |
142 | | -- [ ] AI training data export |
143 | | -- [ ] Remote play support |
| 185 | +1. Fork the repository |
| 186 | +2. Create a feature branch (`git checkout -b feature/amazing-feature`) |
| 187 | +3. Commit your changes (`git commit -m 'Add amazing feature'`) |
| 188 | +4. Push to the branch (`git push origin feature/amazing-feature`) |
| 189 | +5. Open a Pull Request |
144 | 190 |
|
145 | | -## 📝 Version |
| 191 | +## 📜 License |
146 | 192 |
|
147 | | -- **Liku-AI**: 2.0.0-alpha.1 |
148 | | -- **Based on LikuBuddy**: 1.3.0 |
| 193 | +MIT License - see [LICENSE](LICENSE) for details. |
149 | 194 |
|
150 | | -## 🔗 Links |
| 195 | +## 🙏 Acknowledgments |
151 | 196 |
|
152 | | -- [LikuBuddy (upstream)](https://github.com/TayDa64/LikuBuddy) |
153 | | -- [WebSocket Protocol Spec](./docs/WEBSOCKET_PROTOCOL.md) (coming soon) |
| 197 | +- [chess.js](https://github.com/jhlywa/chess.js) - Chess move generation |
| 198 | +- [Ink](https://github.com/vadimdemedes/ink) - React for CLI |
| 199 | +- [chalk](https://github.com/chalk/chalk) - Terminal string styling |
| 200 | +- [Chess Programming Wiki](https://www.chessprogramming.org/) - Chess engine algorithms |
154 | 201 |
|
155 | 202 | --- |
156 | 203 |
|
157 | | -*Liku-AI - Real-time AI for Terminal Games* 🎮⚡ |
| 204 | +**Version**: 2.0.0-alpha.1 |
| 205 | +**Last Updated**: December 2025 |
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