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Tweak point_viewcontrol descriptions
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fgd/point/point/point_viewcontrol.fgd

Lines changed: 4 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -6,7 +6,8 @@
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line(255 255 0, targetname, moveto)
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= point_viewcontrol: "A camera entity that controls the player's view. While it's active, the player will see out of the camera."
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[
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target(target_destination) : "Entity to Look At" : : "Name of the entity that the camera should point at and track while active."
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target(target_destination) : "Entity to Look At" : : "Name of the entity that the camera should point at and track while active. " +
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"The 'set target to player' spawnflag overrides this to use the player's feet."
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targetattachment(string) : "Target Attachment Name" : : "If set, the camera will focus on the specified attachment on the 'Entity to Look At'."
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wait(integer) : "Hold Time" : 10 : "The amount of time the camera should control the player's view for, after which it deactivates itself. " +
@@ -15,12 +16,12 @@
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moveto(target_destination) : "Path Corner" : : "The first path corner in a track that the camera should move along once it's activated. " +
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"If not specified, the camera won't move."
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interpolatepositiontoplayer[P1, EP1, EP2](boolean) : "Interpolate Position To Player" : 0 : "Gradually interpolate player's position to here on start."
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interpolatepositiontoplayer[P1, EP1, EP2, -Strata](boolean) : "Interpolate Position To Player" : 0 : "Gradually interpolate player's position to here on start."
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spawnflags(flags) =
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[
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1: "Start At Player" : 0
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2: "Follow Player" : 0
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2: "Set Target to Player" : 0
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4: "Freeze Player" : 1
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8: "Infinite Hold Time" : 1
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16: "Snap to goal angles" : 0

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