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Update FGD for portal entry/exit landmarks
1 parent 24e42e6 commit 5dbd7b5

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+10
-2
lines changed

2 files changed

+10
-2
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Lines changed: 5 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -1,7 +1,11 @@
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@PointClass base(BaseEntityPoint)
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autovis(Point Entities, Globals, Landmarks)
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appliesto(P2, -INFRA)
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iconsprite("editor/info_landmark") = info_landmark_entry: "Entry landmark"
4+
iconsprite("editor/info_landmark") = info_landmark_entry: "Portal 2 entry landmark. Paired with point_changelevel and info_landmark_exit to make seamless transitions"
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[
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// TODO: change this to string when baseclass collapsing is implemented
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targetname(target_source) readonly : "Name" : "__p2_landmark" : "The name that other entities refer to this entity by. Forced to this on spawn, other names can only be set via AddOutput."
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@resources []
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]
Lines changed: 5 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -1,7 +1,11 @@
11
@PointClass base(BaseEntityPoint)
22
autovis(Point Entities, Globals, Landmarks)
33
appliesto(P2, -INFRA)
4-
iconsprite("editor/info_landmark") = info_landmark_exit: "Exit landmark"
4+
iconsprite("editor/info_landmark") = info_landmark_exit: "Portal 2 exit landmark. Paired with point_changelevel and info_landmark_entry to make seamless transitions"
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[
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// TODO: change this to string when baseclass collapsing is implemented
8+
targetname(target_source) readonly : "Name" : "__p2_landmark" : "The name that other entities refer to this entity by. Forced to this on spawn, other names can only be set via AddOutput."
9+
610
@resources []
711
]

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