|
24 | 24 | * `ai_script_conditions` |
25 | 25 | * `ai_sound` |
26 | 26 | * `ai_speechfilter` |
| 27 | + * `tanktrain_ai` |
| 28 | + * `tanktrain_aitarget` |
| 29 | + * `assault_assaultpoint` |
| 30 | + * `assault_rallypoint` |
27 | 31 | - Commentary |
28 | 32 | * `commentary_auto` |
29 | 33 | * `commentary_dummy` |
|
39 | 43 | * `light_directional` |
40 | 44 | * `newLight_Dir` |
41 | 45 | - Dynamic (`light_dynamic`) |
42 | | - - Environment Light (`light_environment`) |
43 | | - - Info_Lighting |
| 46 | + - Environment Light |
| 47 | + * `light_environment` |
| 48 | + * `env_cascade_light` |
| 49 | + - Info Lighting |
44 | 50 | * `info_lighting_relative` |
45 | 51 | * `info_no_dynamic_shadow` |
46 | 52 | - Light FX |
47 | 53 | * `beam_spotlight` |
48 | 54 | * `point_spotlight` |
49 | | - - Omnidirectional Light |
50 | 55 | - Proj. Texture (`env_projectedtexture`) |
51 | 56 | - Static |
52 | 57 | * `light` |
53 | 58 | * `newLight_Point` |
54 | 59 | * `light_spot` |
55 | 60 | * `newLight_Spot` |
56 | 61 | * `light_environment` |
| 62 | + - Realtime |
| 63 | + * `light_rt` |
| 64 | + * `light_rt_spot` |
57 | 65 | - Spotlight NPC (`npc_spotlight`) |
58 | 66 | - NPCs |
59 | 67 | - Animals |
|
143 | 151 | - Portal Ground Turret (`npc_portal_turret_ground`) |
144 | 152 | - Security Camera (`npc_security_camera`) |
145 | 153 | - Turret (`npc_portal_turret_floor`) |
| 154 | + - Tripmine (`npc_tripmine`) |
146 | 155 | - Puppet NPC (`npc_puppet`) |
147 | 156 | - Arbeit |
148 | 157 | * `npc_wilson` |
|
272 | 281 | * `func_bulletshield` |
273 | 282 | * `func_clip_client` |
274 | 283 | * `func_clip_vphysics` |
| 284 | + * `func_placement_clip` |
275 | 285 | * `func_precipitation_blocker` |
276 | 286 | * `func_vehicleclip` |
277 | 287 | - Gameplay Zones |
|
312 | 322 | - Player Movement Triggers |
313 | 323 | * `trigger_auto_crouch` |
314 | 324 | * `trigger_playermovement` |
| 325 | + * `trigger_momentum_limitmovement` |
| 326 | + * `trigger_setspeed` |
315 | 327 | - Level Transitions |
316 | 328 | * `trigger_changelevel` |
317 | 329 | * `trigger_finale` |
318 | 330 | * `trigger_transition` |
| 331 | + - Zone Triggers |
| 332 | + * `zone_allowbhop` |
| 333 | + * `zone_overbounce` |
| 334 | + * `zone_timer_checkpoint` |
| 335 | + * `zone_timer_stage` |
| 336 | + * `zone_timer_start` |
| 337 | + * `zone_timer_cancel` |
| 338 | + * `zone_timer_end` |
319 | 339 | * `game_zone_player` |
320 | | - * `trigger_standoff` |
321 | 340 | * `trigger_active_weapon_detect` |
322 | 341 | * `trigger_add_tf_player_condition` |
323 | 342 | * `trigger_apply_impulse` |
|
334 | 353 | * `trigger_autosave` |
335 | 354 | * `trigger_bomb_reset` |
336 | 355 | * `trigger_bot_tag` |
| 356 | + * `trigger_bounce_stickybombs` |
337 | 357 | * `trigger_brush` |
338 | 358 | * `trigger_capture_area` |
339 | 359 | * `trigger_csm_volume` |
340 | 360 | * `trigger_escape` |
341 | 361 | * `trigger_gargantua_shake` |
342 | 362 | * `trigger_hierarchy` |
343 | 363 | * `trigger_hurt_ghost` |
344 | | - * `trigger_ignite` |
345 | 364 | * `trigger_ignite_arrows` |
| 365 | + * `trigger_ignite` |
346 | 366 | * `trigger_lift` |
347 | 367 | * `trigger_look` |
| 368 | + * `trigger_momentum_progress` |
| 369 | + * `trigger_momentum_promptinput` |
| 370 | + * `trigger_momentum_teleport` |
348 | 371 | * `trigger_passtime_ball` |
349 | 372 | * `trigger_physics_trap` |
350 | 373 | * `trigger_ping_detector` |
351 | | - * `trigger_playerteam` |
352 | 374 | * `trigger_player_respawn_override` |
| 375 | + * `trigger_playerteam` |
353 | 376 | * `trigger_proximity` |
354 | 377 | * `trigger_rd_vault_trigger` |
355 | 378 | * `trigger_remove_tf_player_condition` |
356 | 379 | * `trigger_rpgfire` |
357 | 380 | * `trigger_serverragdoll` |
358 | 381 | * `trigger_softbarrier` |
359 | 382 | * `trigger_soundoperator` |
| 383 | + * `trigger_standoff` |
| 384 | + * `trigger_stick_explosive` |
| 385 | + * `trigger_stickybomb_limit` |
360 | 386 | * `trigger_stun` |
361 | | - * `trigger_teleport` |
362 | 387 | * `trigger_teleport_relative` |
| 388 | + * `trigger_teleport` |
363 | 389 | * `trigger_timer_door` |
364 | 390 | * `trigger_togglesave` |
| 391 | + * `trigger_tonemap` |
365 | 392 | * `trigger_upgrade_laser_sight` |
| 393 | + * `trigger_userinput` |
| 394 | + * `trigger_momentum_progress` |
| 395 | + * `trigger_momentum_teleport` |
| 396 | + * `trigger_momentum_promptinput` |
366 | 397 | * `trigger_weaponfire` |
367 | 398 | - Func Brush |
| 399 | + * `func_bhop` |
368 | 400 | * `func_brush_kzmod` |
369 | 401 | * `func_brush` |
| 402 | + * `func_illusionary` |
| 403 | + * `func_touch` |
370 | 404 | * `func_wall_toggle` |
371 | 405 | * `func_wall` |
372 | | - * `func_illusionary` |
| 406 | + - Movement Brushes |
| 407 | + * `func_slick` |
| 408 | + * `func_slide` |
| 409 | + * `func_overbounce` |
373 | 410 | - LOD Brushes (`func_lod`) |
374 | 411 | - FX Swap Triggers |
375 | 412 | * `trigger_tonemap` |
|
385 | 422 | - Breakables |
386 | 423 | * `func_breakable` |
387 | 424 | * `func_breakable_surf` |
| 425 | + - Nogrenades Zone (`func_nogrenades`) |
388 | 426 | - FX |
389 | 427 | * `env_bubbles` |
390 | 428 | * `env_embers` |
391 | 429 | * `func_dustcloud` |
392 | 430 | * `func_dustmotes` |
| 431 | + * `func_fish_pool` |
393 | 432 | * `func_forcefield` |
394 | 433 | * `func_precipitation` |
395 | 434 | * `func_respawnroomvisualizer` |
396 | | - * `func_fish_pool` |
397 | 435 | * `newxog_volume` |
398 | 436 | - Dynamic Water |
399 | 437 | * `func_water` |
|
513 | 551 | * `logic_branch_listener` |
514 | 552 | * `logic_coop_manager` |
515 | 553 | * `multisource` |
| 554 | + * `logic_gate` |
| 555 | + * `logic_player_slowtime` |
516 | 556 | * `func_instance_io_proxy` |
517 | 557 | * `func_instance_origin` |
518 | 558 | * `func_instance_parms` |
|
528 | 568 | * `math_vector` |
529 | 569 | * `logic_timer` |
530 | 570 | * `point_teleport` |
| 571 | + * `point_entity_finder` |
531 | 572 | * `logic_measure_movement` |
532 | 573 | * `logic_mirror_movement` |
533 | 574 | * `logic_measure_direction` |
|
563 | 604 | * `point_velocitysensor` |
564 | 605 | * `point_proximity_sensor` |
565 | 606 | * `logic_eventlistener` |
| 607 | + * `portal_race_checkpoint` |
| 608 | + * `point_paint_sensor` |
566 | 609 | * `logic_context_accessor` |
567 | 610 | * `logic_externaldata` |
568 | 611 | * `logic_convar` |
|
608 | 651 | * `filter_tf_condition` |
609 | 652 | * `filter_tf_damaged_by_weapon_in_slot` |
610 | 653 | * `filter_tf_player_can_cap` |
| 654 | + * `filter_momentum_collectibles` |
| 655 | + * `filter_momentum_surface_collision` |
| 656 | + * `filter_momentum_timer_progress` |
| 657 | + * `filter_paint_power` |
| 658 | + * `filter_velocity` |
611 | 659 | - Globals |
612 | 660 | * `logic_achievement` |
613 | 661 | * `ai_ally_manager` |
|
640 | 688 | * `info_landmark_entry` |
641 | 689 | * `info_landmark_exit` |
642 | 690 | * `light_environment` |
| 691 | + * `env_cascade_light` |
| 692 | + * `info_momentum_map` |
643 | 693 | * `infra_loading_screen_control` |
644 | 694 | * `mp_round_time` |
645 | 695 | * `info_map_parameters` |
|
657 | 707 | * `game_weapon_manager` |
658 | 708 | * `wheel_of_doom` |
659 | 709 | * `env_wind` |
| 710 | + * `info_playtest_manager` |
| 711 | + * `info_portal_gamerules` |
660 | 712 | * `point_bonusmaps_accessor` |
661 | 713 | * `point_changelevel` |
662 | 714 | * `point_clientcommand` |
|
672 | 724 | * `path_corner` |
673 | 725 | * `path_track` |
674 | 726 | * `path_corner_crash` |
| 727 | + * `path_vphysics` |
675 | 728 | - Player |
676 | 729 | * `env_text` |
677 | 730 | * `game_end` |
678 | 731 | * `game_player_equip` |
679 | 732 | * `game_ui` |
680 | 733 | * `target_changegravity` |
| 734 | + * `env_player_surface_trigger` |
| 735 | + * `env_player_viewfinder` |
| 736 | + * `game_player_team` |
| 737 | + * `info_player_ping_detector` |
| 738 | + * `player_speedmod` |
| 739 | + * `player_weaponstrip` |
| 740 | + * `point_playermoveconstraint` |
681 | 741 | - Ropes |
682 | 742 | * `keyframe_rope` |
683 | 743 | * `move_rope` |
|
704 | 764 | * `logic_scene_list_manager` |
705 | 765 | * `scripted_sequence` |
706 | 766 | * `comp_choreo_sceneset` |
| 767 | + * `scripted_scene` |
| 768 | + * `script_intro` |
| 769 | + * `aiscripted_schedule` |
| 770 | + * `env_effectscript` |
707 | 771 | - Sounds |
708 | 772 | * `ambient_generic` |
709 | 773 | * `generic_actor` |
|
728 | 792 | * `info_target_helicopter_crash` |
729 | 793 | * `point_flesh_effect_target` |
730 | 794 | * `info_player_view_proxy` |
| 795 | + * `info_radar_target` |
| 796 | + * `info_snipertarget` |
731 | 797 | * `info_target_vehicle_transition` |
732 | 798 | * `info_target_viewproxy` |
| 799 | + * `point_hiding_spot` |
733 | 800 | - Helicopter Control |
734 | 801 | * `npc_heli_avoidsphere` |
735 | 802 | * `npc_heli_avoidbox` |
|
751 | 818 | * `vgui_slideshow_display` |
752 | 819 | * `vgui_text_display` |
753 | 820 | * `vgui_world_text_panel` |
| 821 | + * `prop_testchamber_sign` |
| 822 | + - Panorama |
| 823 | + * `panorama_screen` |
| 824 | + - Zones |
| 825 | + * `info_defrag_bonus` |
754 | 826 | * `env_xen_healpool` |
755 | 827 | * `env_xen_healshower` |
756 | 828 | * `info_darknessmode_lightsource` |
|
828 | 900 | * `point_worldtext` |
829 | 901 | * `point_message` |
830 | 902 | * `point_message_localized` |
| 903 | + * `env_message` |
831 | 904 | - Teleporters |
832 | 905 | * `trigger_teleport` |
833 | 906 | * `trigger_teleport_relative` |
|
862 | 935 | * `trigger_autosave` |
863 | 936 | * `logic_autosave` |
864 | 937 | * `logic_active_autosave` |
| 938 | + - Bombs |
| 939 | + * `momentum_generic_bomb` |
| 940 | + * `grenade_helicopter` |
865 | 941 | - Hopmines |
866 | 942 | * `combine_bouncemine` |
867 | 943 | * `combine_mine` |
|
904 | 980 | * `prop_glass_futbol` |
905 | 981 | * `prop_glass_futbol_socket` |
906 | 982 | * `prop_glass_futbol_spawner` |
| 983 | + - Hot Potato |
| 984 | + * `hot_potato` |
| 985 | + * `hot_potato_catcher` |
| 986 | + * `hot_potato_socket` |
| 987 | + * `hot_potato_spawner` |
907 | 988 | - HEPs |
908 | 989 | * `point_combine_ball_launcher` |
909 | 990 | * `point_energy_ball_launcher` |
|
980 | 1061 | * `prop_vehicle_jeep` |
981 | 1062 | * `prop_vehicle_jeep_old` |
982 | 1063 | * `prop_vehicle_prisoner_pod` |
| 1064 | + * `info_apc_missile_hint` |
| 1065 | + * `vehicle_viewcontroller` |
| 1066 | + * `info_target_vehicle_transition` |
| 1067 | + * `point_apc_controller` |
983 | 1068 | - Weapons |
984 | 1069 |
|
985 | 1070 | # CSGO |
|
1092 | 1177 | * `weapon_upgradepack_explosive_spawn` |
1093 | 1178 | * `weapon_upgradepack_incendiary_spawn` |
1094 | 1179 | * `weapon_vomitjar_spawn` |
| 1180 | + |
| 1181 | + # Momentum |
| 1182 | + * `weapon_momentum_knife` |
| 1183 | + * `weapon_momentum_concgrenade` |
| 1184 | + * `weapon_momentum_grenade` |
| 1185 | + * `weapon_momentum_machinegun` |
| 1186 | + * `weapon_momentum_pistol` |
| 1187 | + * `weapon_momentum_rocketlauncher` |
| 1188 | + * `weapon_momentum_shotgun` |
| 1189 | + * `weapon_momentum_sniper` |
| 1190 | + * `weapon_momentum_stickybomblauncher` |
| 1191 | + * `momentum_weapon_spawner` |
1095 | 1192 |
|
1096 | 1193 | # Mesa |
1097 | 1194 | * `item_weapon_357` |
|
1110 | 1207 | * `item_weapon_tripmine` |
1111 | 1208 |
|
1112 | 1209 | * `weapon_portalgun` |
| 1210 | + * `weapon_paintgun` |
1113 | 1211 |
|
1114 | 1212 | # Entropy Zero |
1115 | 1213 | * `weapon_ar2_proto` |
|
1161 | 1259 | * `asw_ammo_rifle` |
1162 | 1260 | * `asw_ammo_shotgun` |
1163 | 1261 | * `asw_ammo_vindicator` |
| 1262 | + * `item_paint_power_pickup` |
| 1263 | + * `momentum_pickup_ammo` |
1164 | 1264 | - Large Ammunition |
1165 | 1265 | * `item_ammo_357_large` |
1166 | 1266 | * `item_ammo_ar2_large` |
1167 | 1267 | * `item_ammo_pistol_large` |
1168 | 1268 | * `item_ammo_smg1_large` |
1169 | 1269 | * `item_large_box_lrounds` |
1170 | 1270 | * `item_large_box_mrounds` |
1171 | | - * `item_large_box_sround` |
| 1271 | + * `item_large_box_srounds` |
1172 | 1272 | - Grenades |
1173 | 1273 | * `item_grenade_mp5` |
1174 | 1274 | * `item_grenade_rpg` |
|
1268 | 1368 | * `item_teamflag` |
1269 | 1369 | * `item_bonuspack` |
1270 | 1370 | * `item_coop_coin` |
| 1371 | + * `item_nugget` |
| 1372 | + * `item_boots` |
1271 | 1373 |
|
| 1374 | + # Momentum |
| 1375 | + * `momentum_powerup_haste` |
| 1376 | + * `momentum_powerup_damage_boost` |
1272 | 1377 | - World Details |
1273 | 1378 | - Props |
1274 | 1379 | - Dynamic |
|
1286 | 1391 | * `prop_scalable` |
1287 | 1392 | * `prop_train_apprehension` |
1288 | 1393 | * `prop_train_awesome` |
| 1394 | + * `prop_mirror` |
1289 | 1395 | - Nihilanth Battle |
1290 | 1396 | * `nihilanth_pylon` |
1291 | 1397 | * `nihiportalsbase` |
|
1295 | 1401 | - Ragdoll |
1296 | 1402 | * `prop_ragdoll` |
1297 | 1403 | * `prop_ragdoll_original` |
| 1404 | + * `prop_physics_ragdoll` |
1298 | 1405 | * `physics_cannister` |
1299 | 1406 | * `physics_prop` |
1300 | 1407 | * `prop_car_glass` |
|
1329 | 1436 | - Indicator Panel (`prop_indicator_panel`) |
1330 | 1437 | - Texture Toggle (`env_texturetoggle`) |
1331 | 1438 | - Water Overlay (`info_overlay_transition`) |
1332 | | - - Notes (`hammer_notes`) |
| 1439 | + - Hammer |
| 1440 | + * `hammer_notes` |
| 1441 | + * `hammer_updateignorelist` |
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