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Merge strata visgroup changes
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fgd/visgroups.cfg

Lines changed: 120 additions & 11 deletions
Original file line numberDiff line numberDiff line change
@@ -24,6 +24,10 @@
2424
* `ai_script_conditions`
2525
* `ai_sound`
2626
* `ai_speechfilter`
27+
* `tanktrain_ai`
28+
* `tanktrain_aitarget`
29+
* `assault_assaultpoint`
30+
* `assault_rallypoint`
2731
- Commentary
2832
* `commentary_auto`
2933
* `commentary_dummy`
@@ -39,21 +43,25 @@
3943
* `light_directional`
4044
* `newLight_Dir`
4145
- Dynamic (`light_dynamic`)
42-
- Environment Light (`light_environment`)
43-
- Info_Lighting
46+
- Environment Light
47+
* `light_environment`
48+
* `env_cascade_light`
49+
- Info Lighting
4450
* `info_lighting_relative`
4551
* `info_no_dynamic_shadow`
4652
- Light FX
4753
* `beam_spotlight`
4854
* `point_spotlight`
49-
- Omnidirectional Light
5055
- Proj. Texture (`env_projectedtexture`)
5156
- Static
5257
* `light`
5358
* `newLight_Point`
5459
* `light_spot`
5560
* `newLight_Spot`
5661
* `light_environment`
62+
- Realtime
63+
* `light_rt`
64+
* `light_rt_spot`
5765
- Spotlight NPC (`npc_spotlight`)
5866
- NPCs
5967
- Animals
@@ -143,6 +151,7 @@
143151
- Portal Ground Turret (`npc_portal_turret_ground`)
144152
- Security Camera (`npc_security_camera`)
145153
- Turret (`npc_portal_turret_floor`)
154+
- Tripmine (`npc_tripmine`)
146155
- Puppet NPC (`npc_puppet`)
147156
- Arbeit
148157
* `npc_wilson`
@@ -272,6 +281,7 @@
272281
* `func_bulletshield`
273282
* `func_clip_client`
274283
* `func_clip_vphysics`
284+
* `func_placement_clip`
275285
* `func_precipitation_blocker`
276286
* `func_vehicleclip`
277287
- Gameplay Zones
@@ -312,12 +322,21 @@
312322
- Player Movement Triggers
313323
* `trigger_auto_crouch`
314324
* `trigger_playermovement`
325+
* `trigger_momentum_limitmovement`
326+
* `trigger_setspeed`
315327
- Level Transitions
316328
* `trigger_changelevel`
317329
* `trigger_finale`
318330
* `trigger_transition`
331+
- Zone Triggers
332+
* `zone_allowbhop`
333+
* `zone_overbounce`
334+
* `zone_timer_checkpoint`
335+
* `zone_timer_stage`
336+
* `zone_timer_start`
337+
* `zone_timer_cancel`
338+
* `zone_timer_end`
319339
* `game_zone_player`
320-
* `trigger_standoff`
321340
* `trigger_active_weapon_detect`
322341
* `trigger_add_tf_player_condition`
323342
* `trigger_apply_impulse`
@@ -334,42 +353,60 @@
334353
* `trigger_autosave`
335354
* `trigger_bomb_reset`
336355
* `trigger_bot_tag`
356+
* `trigger_bounce_stickybombs`
337357
* `trigger_brush`
338358
* `trigger_capture_area`
339359
* `trigger_csm_volume`
340360
* `trigger_escape`
341361
* `trigger_gargantua_shake`
342362
* `trigger_hierarchy`
343363
* `trigger_hurt_ghost`
344-
* `trigger_ignite`
345364
* `trigger_ignite_arrows`
365+
* `trigger_ignite`
346366
* `trigger_lift`
347367
* `trigger_look`
368+
* `trigger_momentum_progress`
369+
* `trigger_momentum_promptinput`
370+
* `trigger_momentum_teleport`
348371
* `trigger_passtime_ball`
349372
* `trigger_physics_trap`
350373
* `trigger_ping_detector`
351-
* `trigger_playerteam`
352374
* `trigger_player_respawn_override`
375+
* `trigger_playerteam`
353376
* `trigger_proximity`
354377
* `trigger_rd_vault_trigger`
355378
* `trigger_remove_tf_player_condition`
356379
* `trigger_rpgfire`
357380
* `trigger_serverragdoll`
358381
* `trigger_softbarrier`
359382
* `trigger_soundoperator`
383+
* `trigger_standoff`
384+
* `trigger_stick_explosive`
385+
* `trigger_stickybomb_limit`
360386
* `trigger_stun`
361-
* `trigger_teleport`
362387
* `trigger_teleport_relative`
388+
* `trigger_teleport`
363389
* `trigger_timer_door`
364390
* `trigger_togglesave`
391+
* `trigger_tonemap`
365392
* `trigger_upgrade_laser_sight`
393+
* `trigger_userinput`
394+
* `trigger_momentum_progress`
395+
* `trigger_momentum_teleport`
396+
* `trigger_momentum_promptinput`
366397
* `trigger_weaponfire`
367398
- Func Brush
399+
* `func_bhop`
368400
* `func_brush_kzmod`
369401
* `func_brush`
402+
* `func_illusionary`
403+
* `func_touch`
370404
* `func_wall_toggle`
371405
* `func_wall`
372-
* `func_illusionary`
406+
- Movement Brushes
407+
* `func_slick`
408+
* `func_slide`
409+
* `func_overbounce`
373410
- LOD Brushes (`func_lod`)
374411
- FX Swap Triggers
375412
* `trigger_tonemap`
@@ -385,15 +422,16 @@
385422
- Breakables
386423
* `func_breakable`
387424
* `func_breakable_surf`
425+
- Nogrenades Zone (`func_nogrenades`)
388426
- FX
389427
* `env_bubbles`
390428
* `env_embers`
391429
* `func_dustcloud`
392430
* `func_dustmotes`
431+
* `func_fish_pool`
393432
* `func_forcefield`
394433
* `func_precipitation`
395434
* `func_respawnroomvisualizer`
396-
* `func_fish_pool`
397435
* `newxog_volume`
398436
- Dynamic Water
399437
* `func_water`
@@ -513,6 +551,8 @@
513551
* `logic_branch_listener`
514552
* `logic_coop_manager`
515553
* `multisource`
554+
* `logic_gate`
555+
* `logic_player_slowtime`
516556
* `func_instance_io_proxy`
517557
* `func_instance_origin`
518558
* `func_instance_parms`
@@ -528,6 +568,7 @@
528568
* `math_vector`
529569
* `logic_timer`
530570
* `point_teleport`
571+
* `point_entity_finder`
531572
* `logic_measure_movement`
532573
* `logic_mirror_movement`
533574
* `logic_measure_direction`
@@ -563,6 +604,8 @@
563604
* `point_velocitysensor`
564605
* `point_proximity_sensor`
565606
* `logic_eventlistener`
607+
* `portal_race_checkpoint`
608+
* `point_paint_sensor`
566609
* `logic_context_accessor`
567610
* `logic_externaldata`
568611
* `logic_convar`
@@ -608,6 +651,11 @@
608651
* `filter_tf_condition`
609652
* `filter_tf_damaged_by_weapon_in_slot`
610653
* `filter_tf_player_can_cap`
654+
* `filter_momentum_collectibles`
655+
* `filter_momentum_surface_collision`
656+
* `filter_momentum_timer_progress`
657+
* `filter_paint_power`
658+
* `filter_velocity`
611659
- Globals
612660
* `logic_achievement`
613661
* `ai_ally_manager`
@@ -640,6 +688,8 @@
640688
* `info_landmark_entry`
641689
* `info_landmark_exit`
642690
* `light_environment`
691+
* `env_cascade_light`
692+
* `info_momentum_map`
643693
* `infra_loading_screen_control`
644694
* `mp_round_time`
645695
* `info_map_parameters`
@@ -657,6 +707,8 @@
657707
* `game_weapon_manager`
658708
* `wheel_of_doom`
659709
* `env_wind`
710+
* `info_playtest_manager`
711+
* `info_portal_gamerules`
660712
* `point_bonusmaps_accessor`
661713
* `point_changelevel`
662714
* `point_clientcommand`
@@ -672,12 +724,20 @@
672724
* `path_corner`
673725
* `path_track`
674726
* `path_corner_crash`
727+
* `path_vphysics`
675728
- Player
676729
* `env_text`
677730
* `game_end`
678731
* `game_player_equip`
679732
* `game_ui`
680733
* `target_changegravity`
734+
* `env_player_surface_trigger`
735+
* `env_player_viewfinder`
736+
* `game_player_team`
737+
* `info_player_ping_detector`
738+
* `player_speedmod`
739+
* `player_weaponstrip`
740+
* `point_playermoveconstraint`
681741
- Ropes
682742
* `keyframe_rope`
683743
* `move_rope`
@@ -704,6 +764,10 @@
704764
* `logic_scene_list_manager`
705765
* `scripted_sequence`
706766
* `comp_choreo_sceneset`
767+
* `scripted_scene`
768+
* `script_intro`
769+
* `aiscripted_schedule`
770+
* `env_effectscript`
707771
- Sounds
708772
* `ambient_generic`
709773
* `generic_actor`
@@ -728,8 +792,11 @@
728792
* `info_target_helicopter_crash`
729793
* `point_flesh_effect_target`
730794
* `info_player_view_proxy`
795+
* `info_radar_target`
796+
* `info_snipertarget`
731797
* `info_target_vehicle_transition`
732798
* `info_target_viewproxy`
799+
* `point_hiding_spot`
733800
- Helicopter Control
734801
* `npc_heli_avoidsphere`
735802
* `npc_heli_avoidbox`
@@ -751,6 +818,11 @@
751818
* `vgui_slideshow_display`
752819
* `vgui_text_display`
753820
* `vgui_world_text_panel`
821+
* `prop_testchamber_sign`
822+
- Panorama
823+
* `panorama_screen`
824+
- Zones
825+
* `info_defrag_bonus`
754826
* `env_xen_healpool`
755827
* `env_xen_healshower`
756828
* `info_darknessmode_lightsource`
@@ -828,6 +900,7 @@
828900
* `point_worldtext`
829901
* `point_message`
830902
* `point_message_localized`
903+
* `env_message`
831904
- Teleporters
832905
* `trigger_teleport`
833906
* `trigger_teleport_relative`
@@ -862,6 +935,9 @@
862935
* `trigger_autosave`
863936
* `logic_autosave`
864937
* `logic_active_autosave`
938+
- Bombs
939+
* `momentum_generic_bomb`
940+
* `grenade_helicopter`
865941
- Hopmines
866942
* `combine_bouncemine`
867943
* `combine_mine`
@@ -904,6 +980,11 @@
904980
* `prop_glass_futbol`
905981
* `prop_glass_futbol_socket`
906982
* `prop_glass_futbol_spawner`
983+
- Hot Potato
984+
* `hot_potato`
985+
* `hot_potato_catcher`
986+
* `hot_potato_socket`
987+
* `hot_potato_spawner`
907988
- HEPs
908989
* `point_combine_ball_launcher`
909990
* `point_energy_ball_launcher`
@@ -980,6 +1061,10 @@
9801061
* `prop_vehicle_jeep`
9811062
* `prop_vehicle_jeep_old`
9821063
* `prop_vehicle_prisoner_pod`
1064+
* `info_apc_missile_hint`
1065+
* `vehicle_viewcontroller`
1066+
* `info_target_vehicle_transition`
1067+
* `point_apc_controller`
9831068
- Weapons
9841069

9851070
# CSGO
@@ -1092,6 +1177,18 @@
10921177
* `weapon_upgradepack_explosive_spawn`
10931178
* `weapon_upgradepack_incendiary_spawn`
10941179
* `weapon_vomitjar_spawn`
1180+
1181+
# Momentum
1182+
* `weapon_momentum_knife`
1183+
* `weapon_momentum_concgrenade`
1184+
* `weapon_momentum_grenade`
1185+
* `weapon_momentum_machinegun`
1186+
* `weapon_momentum_pistol`
1187+
* `weapon_momentum_rocketlauncher`
1188+
* `weapon_momentum_shotgun`
1189+
* `weapon_momentum_sniper`
1190+
* `weapon_momentum_stickybomblauncher`
1191+
* `momentum_weapon_spawner`
10951192

10961193
# Mesa
10971194
* `item_weapon_357`
@@ -1110,6 +1207,7 @@
11101207
* `item_weapon_tripmine`
11111208

11121209
* `weapon_portalgun`
1210+
* `weapon_paintgun`
11131211

11141212
# Entropy Zero
11151213
* `weapon_ar2_proto`
@@ -1161,14 +1259,16 @@
11611259
* `asw_ammo_rifle`
11621260
* `asw_ammo_shotgun`
11631261
* `asw_ammo_vindicator`
1262+
* `item_paint_power_pickup`
1263+
* `momentum_pickup_ammo`
11641264
- Large Ammunition
11651265
* `item_ammo_357_large`
11661266
* `item_ammo_ar2_large`
11671267
* `item_ammo_pistol_large`
11681268
* `item_ammo_smg1_large`
11691269
* `item_large_box_lrounds`
11701270
* `item_large_box_mrounds`
1171-
* `item_large_box_sround`
1271+
* `item_large_box_srounds`
11721272
- Grenades
11731273
* `item_grenade_mp5`
11741274
* `item_grenade_rpg`
@@ -1268,7 +1368,12 @@
12681368
* `item_teamflag`
12691369
* `item_bonuspack`
12701370
* `item_coop_coin`
1371+
* `item_nugget`
1372+
* `item_boots`
12711373

1374+
# Momentum
1375+
* `momentum_powerup_haste`
1376+
* `momentum_powerup_damage_boost`
12721377
- World Details
12731378
- Props
12741379
- Dynamic
@@ -1286,6 +1391,7 @@
12861391
* `prop_scalable`
12871392
* `prop_train_apprehension`
12881393
* `prop_train_awesome`
1394+
* `prop_mirror`
12891395
- Nihilanth Battle
12901396
* `nihilanth_pylon`
12911397
* `nihiportalsbase`
@@ -1295,6 +1401,7 @@
12951401
- Ragdoll
12961402
* `prop_ragdoll`
12971403
* `prop_ragdoll_original`
1404+
* `prop_physics_ragdoll`
12981405
* `physics_cannister`
12991406
* `physics_prop`
13001407
* `prop_car_glass`
@@ -1329,4 +1436,6 @@
13291436
- Indicator Panel (`prop_indicator_panel`)
13301437
- Texture Toggle (`env_texturetoggle`)
13311438
- Water Overlay (`info_overlay_transition`)
1332-
- Notes (`hammer_notes`)
1439+
- Hammer
1440+
* `hammer_notes`
1441+
* `hammer_updateignorelist`

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