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Begin pulling in Strata changes
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8 files changed

+14
-11
lines changed

8 files changed

+14
-11
lines changed

fgd/bases/DamageType.fgd

Lines changed: 2 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -39,11 +39,12 @@
3939
4194304 : "Slowfreeze"
4040
8388608 : "Gravity Gun"
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16777216 : "Ignite (no after-burn damage)" [TF2]
42+
16777216: "Plasma" [until_L4D2, -TF2]
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16777216 : "Force Gibs" [L4D2]
4344
33554432 : "Airboat"
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67108864 : "Dissolve"
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268435464 : "Being on fire" // DMG_BURN | DMG_DIRECT (268435456)
46-
536870912 : "Shotguns" [TF2]
47+
536870912 : "Shotguns" [Strata, TF2]
4748
]
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damagepresets[engine](integer) : "Damage Presets" : 0

fgd/brush/func/func_clip_vphysics.fgd

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -9,7 +9,7 @@
99
filtername(filterclass) report: "Filter Name" : : "Filter to use to see if activator collides with me. " +
1010
"See filter_activator_name for more explanation. Allow means 'Allow to Block' for this entity."
1111

12-
startdisabled[MBase](boolean) : "Start Disabled" : 0
12+
startdisabled[MBase, P2CE](boolean) : "Start Disabled" : 0
1313

1414
input SetFilter[MBase](target_destination) : "Sets the filter used by this entity."
1515

fgd/point/info/info_overlay.fgd

Lines changed: 1 addition & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -24,6 +24,7 @@
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3: "Fourth"
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]
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27+
tint[Strata](color255): "Tint Color" : "255 255 255 255" : "Applies a color tint using multiply mix mode. Color will be put as $color shader parameter. Alpha will be put as $alpha shader parameter, so make sure the overlay's material allows the use of those parameters."
2728
startu(float) : "U Start" : 0.0 : "A value between 0-1, defining the starting X axis position in the overlay material."
2829
endu(float) : "U End" : 1.0 : "A value between 0-1, defining the ending X axis position in the overlay material."
2930
startv(float) : "V Start" : 0.0 : "A value between 0-1, defining the starting Y axis position in the overlay material."

fgd/point/info/info_paint_sprayer.fgd

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -12,7 +12,7 @@
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drawonly(boolean) : "Draw Only?" : 0 : "If this flag is true, blobs will only render, vanishing on contact with surfaces."
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rendermode[engine](integer) : "Render Mode" : 0
15-
rendermode(choices) : "Render Mode" : 0 : "The mode to render blobs. Appears non-functional." =
15+
rendermode[+complete](choices) : "Render Mode" : 0 : "The mode to render blobs. Appears non-functional." =
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[
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0: "Blobulator"
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1: "Fast Sphere"

fgd/point/info/info_placement_helper.fgd

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -8,7 +8,7 @@
88
radius(float) : "Radius" : 16 : "Radius in which to influence placement."
99
proxy_name(target_destination) : "Proxy Entity Name" : : "Name of the entity we want to use for our real placement position."
1010
attach_target_name(target_destination) : "Attach Entity Name" : : "Name of the entity we want to force our attachment to. Ensures this applies to the correct brush. Needs parent!"
11-
snap_to_helper_angles(boolean) : "Use helper's angles" : 0 : "Portals will lock to the angles, instead of rotating in all directions.."
11+
snap_to_helper_angles(boolean) : "Use helper's angles" : 0 : "Portals will lock to the angles, instead of rotating in all directions."
1212
force_placement(boolean) : "Force Placement" : 0 : "Force portals to lock to this helper, no matter what. " +
1313
"With this disabled the helper will automatically deactivate temporarily, so that you can place portals finely."
1414

fgd/point/info/info_radar_target.fgd

Lines changed: 5 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -1,19 +1,20 @@
11
@PointClass base(BaseEntityPoint, EnableDisable)
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appliesto(EP2, P1)
33
iconsprite("editor/vizzys/info_radar_target.vmt")
4-
sphere(radius) = info_radar_target: "Jalopy Radar Beacon"
4+
sphere(radius) = info_radar_target: "A toggleable point entity that serves as a Jalopy radar beacon. Radar targets may be displayed over a set range.\n\n" +
5+
"Requires the Jalopy radar to be enabled via prop_vehicle_jeep input EnableRadar() to use this entity. Does not function outside of Episodic."
56
[
67
radius(float) : "Effective Radius" : 6000 : "How close the Jalopy must be to detect this beacon. If this radius is -1, the range is infinite."
78

89
type[engine](integer) : "Type of target" : 0
9-
type(choices) report: "Type of target" : 0 =
10+
type(choices) report: "Type of target" : 0 : "The icon to use for this beacon." =
1011
[
1112
0: "Generic Citizen Beacon"
12-
1: "Magnussen RDU Beacon"
13+
1: "Magnusson RDU Beacon"
1314
2: "Dog"
1415
3: "Ally Installation"
1516
4 : "Enemy"
16-
5 : "Large Enemy (striders)"
17+
5 : "Large Enemy (Striders)"
1718
]
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1920
mode[engine](integer) : "Mode" : 0

fgd/point/info/info_target.fgd

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -2,7 +2,7 @@
22
iconsprite("editor/info_target.vmt")
33
studio("models/editor/axis_helper.mdl")
44
halfgridsnap
5-
= info_target: "An entity that does nothing. Very useful as a positioning entity for other entities to refer to (e.g. the endpoint of an env_beam)"
5+
= info_target: "An entity that does nothing. Very useful as a positioning entity for other entities to refer to (i.e. the endpoint of an env_beam)"
66
[
77
spawnflags(flags) : "spawnflags" =
88
[

fgd/point/info/info_target_gunshipcrash.fgd

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -3,14 +3,14 @@
33
iconsprite("editor/vizzys/info_target_gunshipcrash.vmt")
44
studio("models/editor/axis_helper.mdl")
55
halfgridsnap
6-
= info_target_gunshipcrash: "Gunship Crash Target"
6+
= info_target_gunshipcrash: "A special version of info_target used to direct Combine gunships to their intended crash destination."
77
[
88
// Inputs
99
input Enable(void) : "Enable the crash target."
1010
input Disable(void) : "Disable the crash target."
1111

1212
// Outputs
13-
output OnCrashed(void) : "Fired when the gunship crashed on target."
13+
output OnCrashed(void) : "Fired when the Hunship crashed at this target."
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1515
@resources []
1616
]

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