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Add sprite
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fgd/point/comp/comp_overlay_setter.fgd

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@PointClass base(ControlEnables)
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iconsprite("editor/comp_kv_setter")
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iconsprite("editor/comp_overlay_setter")
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sphere(radius)
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appliesto(srctools)
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= comp_overlay_setter : "Locates a nearby overlay, then swaps the material according to fixup values."
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Sprite
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{
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$baseTexture "editor/comp_overlay_setter"
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$spriteorientation "vp_parallel"
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$spriteorigin "[ 0.50 0.50 ]"
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$spriterendermode 2
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$no_fullbright 1
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}
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