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Each release contains a set of binaries for various platforms: Linux (x86, x86-64 ARM, AArch64) and Windows (x86, x86-64). Both Linux x86-64 and Windows x86-64 were also compiled with two additional instruction set variants: POPCNT and POPCNT + BMI1 + BMI2 - to get the best performance, please try to run the `benchmark` command using different engine's variants and choose the one which didn't return an error and has the most advanced instructions.
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Inanis has an official lichess account, where you can try to challenge the engine: https://lichess.org/@/InanisBot. Please note that ratings there are very understated and not comparable to CCRL ones. Accepts standard chess with a bullet, blitz, rapid, and classic time control (up to 3 games at a time).
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## UCI options
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-`Hash` - a total size (in megabytes) for transposition table and pawn hashtable
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-`Move Overhead` - amount of time (in milliseconds) that should be reserved during a search for some unexpected delays (like the slowness of GUI or network lags)
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-`Threads` - number of threads to use during search (should be less than a number of processor cores to get the best performance)
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-`Ponder` - allows the engine to think during the opponent's time
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-`Hash`*(default: 2 MB)* - a total size (in megabytes) for transposition table and pawn hashtable
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-`Move Overhead`*(default: 10 ms)* - amount of time (in milliseconds) that should be reserved during a search for some unexpected delays (like the slowness of GUI or network lags)
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-`Threads`*(default: 1 thread)* - number of threads to use during search (should be less than a number of processor cores to get the best performance)
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-`Ponder`*(default: false)* - allows the engine to think during the opponent's time
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-`Crash Files`*(default: false)* - when enabled, saves crash messages in the ./crash directory
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## Algorithms
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-**board representation**: bitboards (a hybrid of make/undo scheme and storing data on stacks)
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