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Overworld structures to try and add maybe #232

@TelepathicGrunt

Description

@TelepathicGrunt

Current List:

Outposts

  • Birch outpost (added in 1.7.0)
  • jungle outpost (added in 1.7.0)
  • Giant Tree Taiga Outpost (added in 1.7.0)
  • desert outposts (added in 1.7.0)
  • badlands outpost (added in 1.7.0)
  • Snowy Outpost (added in 1.7.0)
  • icy outpost (added in 1.7.0)
  • Spruce outpost (added in 1.8.0)
  • Oak Outpost for forest biomes (added in 1.8.0)
  • Mangrove Outpost (added in 6.1.0)
  • Ocean Outpost (suggested by cool4281)
  • Savanna Outpost

Witch Huts for forest based biomes which means no icy huts or savanna huts.

  • Oak Witch Huts for forest biomes (added in 1.8.0)
  • Dark Forest Witch Huts (added in 1.8.0)
  • Snowy Witch Huts in snowy taiga decided against this
  • Giant Tree Taiga Witch Huts with cobblestone (added in 1.8.0)
  • Birch Witch Huts (added in 1.8.0)
  • Spruce Witch Huts with spruce wood to differentiate from vanilla swamp witch huts (added in 1.8.0)
  • Jungle Witch Huts (hmmm. maybe. Not sure if it fits...) decided against this
  • Mangrove Witch Hut (added in 6.1.0)

Mansions

Will need to research a way to make their cobblestone base work with jigsaws or make it without using jigsaws. Hmm. If not jigsaw, then I need to find a way to let people add new rooms by datapack...

  • Birch Mansion (added in 1.8.0)
  • Forest Mansion (added as oak mansions in 1.8.0)
  • Taiga Mansion (added in 1.8.0)
  • Jungle Mansion (added in 1.8.0)
  • Savanna Mansion (added in 1.8.0)
  • Badlands Mansion (Decided against this theme as it probably wont look nice)
  • Desert Mansion (added in 1.8.0)
  • snowy outpost (added in 1.8.0)
  • Icy Mansion (Decided against this theme as it probably wont look nice. Snowy will use some ice blocks instead)
  • Mangrove Mansion (added in 6.1.0)

Monuments

Will need to research a way to make their pillars work with jigsaws.

  • Jungle Monument (added in 4.1.0)
  • Iced Monument (added in 4.1.0)

Pyramids

  • Snowy Pyramid Suggested by RDKRACZ (added in 1.8.0)
  • Desert pyramid but stonebricks and in jungle biome (added in 1.11.0)
  • Mushroom pyramid. No dangerous traps (added in 1.11.0)
  • Flower Pyramid (added in 1.11.0)
  • Ocean pyramid (added in 1.11.0)
  • Giant Tree Taiga Pyramid (added in 1.11.0)
  • Dark Oak Pyramid (added in 3.3.0)

Ruins

  • Land Ruins (Matthysse suggestion. Now added in 1.11.0)
  • Snowy Ruins (added in 3.3.0)
  • Cold Ruins (added in 3.3.0)

Villages

  • Drowned Village (at ocean floor) (added in 6.3.0)
  • Oak Forest Village (suggested by itslegendary_walter) (maybe use logs and bark instead of planks) (added in 1.7.0)
  • Mushroom villages possibly. Will need to see looks. No zombie variant. (added in 2.4.0)
  • Pillager Villages (hmm. More I think about this, the more I’m going nah. Illagers are hostile and like to make evil stuff like mansions or outposts. Not civilized stuff like villages. And thus, Pillager Villages doesn't make sense)
  • Snowy Taiga Village (Bedrock just shoves Taiga Villages into this biome but their farm freezes and kills the crops. Maybe ours can be a mix between Snowy Village and Taiga Villages without frozen farms too) Decided against this. Not unique enough

Mineshafts

  • Mushroom mineshaft? I feel like this would always be ugly but we shall see (Decided against this)

Igloos

  • Mushroom igloo (added in 3.3.0)
  • Mangrove Igloo (added in 6.1.0)

Wells

  • Mushroom well (added in 1.11.0)

Shipwrecks

  • Iceberg Shipwrecks (End Ships from End Cities made with all 5 wood types and spawn in icebergs? Hmm) (Not possible to do easily really)

Bastions

  • Ocean Bastion? Would be a nice variation for oceans.
  • Underground Bastions with sword skeletons and skeleton horse (added in 1.11.0)
  • Aboveground bastions, make them pillager based. Might be a mix of stonebricks and dark oak wood. Ravager for stables if they fit

Cities


Ancient Cities

  • Ancient Ocean City added in v6.2.0!

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