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I am trying to create mesh and render views of chest. Currently I'm working with Hunyuan3D-DiT-v2-0/ Hunyuan3D-DiT-v2-mv/Hunyuan3D-Paint-v2-0 and am getting nearly optimal results. The single problem, you can see on the photo below is texture mixing - islands of black texture in the fabric area and blue on the frame. This problem coming originally from texture object from texgen.pipelines.py.
Can you, please, advice any settings to achieve better quality of textures? Or, maybe, some useful method of postprocessing?

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