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Performance issue with FindNearbyPlayers #19

@Cervator

Description

@Cervator

While testing MetalRenegades which uses FindNearbyPlayers for multiple Gooeys its performance monitor category (F3 then F4) would often be at the top of the time eaters list, at times substantially so to cause quite a bit of lag.

The Gooeys themselves were in at times odd states. I got close to a red one (runs after you and tries to damage you) and while nearby it tracked me fine. At a longer distance where it might lose me it started sort of vibrating in place akin to how the deer can get really vibraty. Found a green one in a market place that worked similarly.

Oddly on top of that in two places I found them flying. Which I'm pretty sure isn't a skill we've taught them! I'm not sure if it is a quirk, it seemed like they were just floating up, possible then correcting and warping back to the ground.

Terasology-190713214837-1459x811

Terasology-190713214823-1459x811

To replicate groovyw recurse MetalRenegades and start a new game with the Metal Renegades template. Find a city and some Gooeys, keep an eye on the performance monitor and their behavior in-game.

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