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Good First IssueGood for learners that are new to TerasologyGood for learners that are new to TerasologySize: SSmall effort likely only affecting a single area and requiring little to no researchSmall effort likely only affecting a single area and requiring little to no researchTopic: WorldGenRequests, Issues and Changes related to facets, rasterizers, etc.Requests, Issues and Changes related to facets, rasterizers, etc.Type: ImprovementRequest for or addition/enhancement of a featureRequest for or addition/enhancement of a feature
Description
Games with the same seed and world generator should have the same results when they choose which chunks to spawn in.
WildAnimals/src/main/java/org/terasology/wildAnimals/system/WildAnimalsSpawnSystem.java
Lines 108 to 110 in adce78a
| @ReceiveEvent | |
| public void onChunkGenerated(OnChunkGenerated event, EntityRef worldEntity) { | |
| boolean trySpawn = config.spawnChanceInPercent > random.nextInt(100); |
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Good First IssueGood for learners that are new to TerasologyGood for learners that are new to TerasologySize: SSmall effort likely only affecting a single area and requiring little to no researchSmall effort likely only affecting a single area and requiring little to no researchTopic: WorldGenRequests, Issues and Changes related to facets, rasterizers, etc.Requests, Issues and Changes related to facets, rasterizers, etc.Type: ImprovementRequest for or addition/enhancement of a featureRequest for or addition/enhancement of a feature