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1 parent 248b552 commit 0cd59b7Copy full SHA for 0cd59b7
shaders/lib/atmospherics/stars.glsl
@@ -73,7 +73,7 @@ vec3 GetStars(vec2 starCoord, float VdotU, float VdotS, float sizeMult, float st
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star *= max0(1.0 - pow(abs(VdotS) * 1.002, 100.0) * starsAroundSun) * starBelowHorizonBrightness - horizonFactor * 0.5;
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#ifndef DAYLIGHT_STARS
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- star *= min(1, pow2(pow2(invNoonFactor2)) * (1.0 - 0.5 * sunVisibility) + clamp((cameraPosition.y - 250) / 150, 0.0, 1.0));
+ star *= min(1, pow2(pow2(invNoonFactor2)) * (1.0 - 0.5 * sunVisibility) + clamp((cameraPosition.y - 180) / 220, 0.0, 1.0));
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#endif
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#ifdef CLEAR_SKY_WHEN_RAINING
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