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disabled colored lighting in default (TFG shaders! now 30% lighter!)
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shaders/lib/common.glsl

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -29,7 +29,7 @@
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#define ANISOTROPIC_FILTER 0 //[0 4 8 16]
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#define ENTITY_SHADOW 1 //[-1 1 2]
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32-
#define COLORED_LIGHTING 128 //[128 192 256 384 512 768 1024]
32+
// #define COLORED_LIGHTING 128 //[128 192 256 384 512 768 1024]
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#define WORLD_SPACE_REFLECTIONS -1 //[-1 1]
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#if defined IRIS_FEATURE_CUSTOM_IMAGES && SHADOW_QUALITY > -1 && !defined MC_OS_MAC && !(defined DH_TERRAIN || defined DH_WATER)
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#define COLORED_LIGHTING_INTERNAL COLORED_LIGHTING
@@ -283,7 +283,7 @@
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#ifdef MULTICOLORED_BLOCKLIGHT
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#define SSBL_OVERRIDE
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#endif
286-
#define MCBL_MAIN_DEFINE 1 //[0 1 2 3]
286+
#define MCBL_MAIN_DEFINE 0 //[0 1 2 3]
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#if COLORED_LIGHTING_INTERNAL == 0 || MCBL_MAIN_DEFINE > 1 || defined ENTITIES_ARE_LIGHT
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#if (MCBL_MAIN_DEFINE >= 1 || defined SSBL_OVERRIDE || defined ENTITIES_ARE_LIGHT) && (MC_VERSION >= 11604 || defined IS_IRIS || defined IS_ANGELICA)
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#define SS_BLOCKLIGHT

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