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the tfg tab has been added to the shader settings
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9 files changed

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shaders/lang/en_US.lang

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@@ -3206,3 +3206,16 @@ option.YUNGS_SANDSTORM_FOG_INTENSITY.comment=Determines intensity of the fog dur
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option.YUNGS_SANDSTORM_WAVING_INTENSITY=Sandstorm Waving Intensity
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option.YUNGS_SANDSTORM_WAVING_INTENSITY.comment=Determines how strongly foliage waves during a sandstorm.
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# // TerraFirmaGreg //
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screen.TERRAFIRMAGREG_VERSION=TerraFirmaGreg compat §d3.1.0
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option.TFGinfo1=Important Information
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option.TFGinfo1.comment=Thank you for installing §bTerraFirmaGreg shaders§r. The shaders are still in development, so expect bugs and imperfections. If you have any problems or suggestions, please leave them on the §dTerraFirmaGreg-shaders GitHub§r. The shaders are based on the §dComplementary-Euphoria-Supplemental shaders§r. Thanks to all the developers for allowing us to use their work
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value.TFGinfo1.0=
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option.TFGinfo2=§d§nGitHub
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option.TFGinfo2.comment=Our GitHub: §d§ngithub.com/TerraFirmaGreg-Team/Shaders-Complementary§r please leave all bug reports and suggestions for improving shaders exactly there
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value.TFGinfo2.0=
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shaders/lang/ja_JP.lang

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@@ -62,9 +62,9 @@ option.info10=クレジット
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value.info10.0=
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option.info10.comment=EminGT: Complementaryのメイン開発者。. Capt Tatsu: BSLシェーダーの開発者であり、彼の寛大さがComplementaryの実現を可能にしました。. スペシャルサンクス: IMS212, sp614x, Chocapic13, Robobo1221, SixthSurge, null511, fayer3, catlikecoding, Builderb0y, Jessie, SpacEagle17, isuewo, flytrap, gri573, FoZy-STYLE
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option.info11=§dTFGシェーダーのクレジット
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value.info11.0=
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option.info11.comment=Complementaryを提供してくれたEminGT、Euphoria-Patchesを提供してくれたSpaceEagle、supplemental-patchesを提供してくれたlemon41625、そして私たちが extensively 使用した最初の ad_astra 互換シェーダーを提供してくれた taidumcraft チームに心から感謝します!
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# option.info11=§dTFGシェーダーのクレジット
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# value.info11.0=
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# option.info11.comment=Complementaryを提供してくれたEminGT、Euphoria-Patchesを提供してくれたSpaceEagle、supplemental-patchesを提供してくれたlemon41625、そして私たちが extensively 使用した最初の ad_astra 互換シェーダーを提供してくれた taidumcraft チームに心から感謝します!
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option.info12=Euphoria Patchesの設定
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value.info12.0=

shaders/lang/pl_PL.lang

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@@ -62,9 +62,9 @@ option.info10=Podziękowania
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value.info10.0=
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option.info10.comment=EminGT: Główny deweloper Complementary. Capt Tatsu: Deweloper BSL Shaders, jego hojność umożliwiła powstanie Complementary. Specjalne podziękowania dla: IMS212, sp614x, Chocapic13, Robobo1221, SixthSurge, null511, fayer3, catlikecoding, Builderb0y, Jessie, SpacEagle17, isuewo, flytrap, gri573, FoZy-STYLE
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option.info11=§dKredyty za shadery TFG
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value.info11.0=
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option.info11.comment=Wielkie podziękowania dla EminGT za uzupełnienie, SpaceEagle za Euphoria-Patches, lemon41625 za supplemental-patches i zespołu taidumcraft za pierwszy shader kompatybilny z ad_astra, z którego szeroko korzystaliśmy!
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# option.info11=§dKredyty za shadery TFG
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# value.info11.0=
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# option.info11.comment=Wielkie podziękowania dla EminGT za uzupełnienie, SpaceEagle za Euphoria-Patches, lemon41625 za supplemental-patches i zespołu taidumcraft za pierwszy shader kompatybilny z ad_astra, z którego szeroko korzystaliśmy!
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option.info12= Ustawienia Euphoria Patches
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value.info12.0=

shaders/lang/pt_BR.lang

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@@ -62,9 +62,9 @@ option.info10=Créditos
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value.info10.0=
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option.info10.comment= §4EminGT§r: Desenvolvedor principal do Complementary Shaders §5Capt Tatsu §r: Desenvolvedor do BSL Shaders,com a generosidade dele fez com que Complementary pudesse existir para inicio de conversa. §6 Agradecimentos Especiais: §r §1IMS212, sp614x, Chocapic13, Robobo1221, SixthSurge, null511, fayer3, catlikecoding, Builderb0y, Jessie, SpacEagle17, isuewo, flytrap §r
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option.info11=§dCréditos dos shaders TFG
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value.info11.0=
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option.info11.comment=Um grande obrigado à EminGT pelo Complementary, SpaceEagle pelo Euphoria-Patches, lemon41625 pelo supplemental-patches e à equipa taidumcraft pelo primeiro shader compatível com ad_astra que utilizámos amplamente!
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# option.info11=§dCréditos dos shaders TFG
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# value.info11.0=
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# option.info11.comment=Um grande obrigado à EminGT pelo Complementary, SpaceEagle pelo Euphoria-Patches, lemon41625 pelo supplemental-patches e à equipa taidumcraft pelo primeiro shader compatível com ad_astra que utilizámos amplamente!
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option.info12=Configurações do §5Euphoria Patches§r
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value.info12.0=

shaders/lang/ru_RU.lang

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@@ -2757,3 +2757,11 @@ suffix.BLOOD_MOON=\ ночей Minecraft
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option.EMISSIVE_BLOOD_MOON_FLOWERS=Светящиеся цветы при кровавой луне
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option.EMISSIVE_BLOOD_MOON_FLOWERS.comment=Делает красные цветы светящимися во время кровавой луны. §e[*]§r Требуется, чтобы параметр поддержки RP был установлен в «Встроенный PBR+».
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option.TFGinfo1=Важная информация
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option.TFGinfo1.comment=Спасибо за установку шейдеров TerraFirmaGreg. Шейдеры всё ещё находятся в разработке, поэтому ожидайте ошибок и несовершенств. Если у вас возникнут какие-либо проблемы или предложения, пожалуйста, оставьте их на TerraFirmaGreg-shaders GitHub. Шейдеры основаны на шейдерах Complementary-Euphoria-Supplemental. Спасибо всем разработчикам за предоставленную возможность использовать их труды
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value.TFGinfo1.0=
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option.TFGinfo2=§d§nGitHub
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option.TFGinfo2.comment=Наш GitHub: §d§ngithub.com/TerraFirmaGreg-Team/Shaders-Complementary§r Пожалуйста, отправляйте туда все баги и ваши предложения по улучшению шейдеров
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value.TFGinfo2.0=

shaders/lang/uk_UA.lang

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@@ -2756,3 +2756,12 @@ suffix.BLOOD_MOON=\ ігрових ночей
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option.BLOOD_MOON.comment=Умикає криваві місяці, які відбуваються протягом кількости днів Minecraft, які користувач встановив у цьому параметрі.
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option.EMISSIVE_BLOOD_MOON_FLOWERS=Випром. квіти кривавого Місяця
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option.EMISSIVE_BLOOD_MOON_FLOWERS.comment=Змушує червоні квіти світитися під час кривавих Місяців. §e[*]§r Для параметра «Підтримка ПР» має бути встановлено значення Integrated PBR+.
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option.TFGinfo1=Важлива інформація
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option.TFGinfo1.comment=Дякуємо за встановлення шейдерів TerraFirmaGreg. Наразі вони перебувають у розробці, тому очікуйте помилок та недосконалостей. Якщо ви знайшли баги чи маєте власні ідеї стосовно шейдерів, надішліть їх до нашого TerraFirmaGreg-shaders GitHub. Шейдери засновані на “Complementary-Euphoria-Supplemental”. Дякуємо всім розробникам за можливість використовувати їхню працю
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value.TFGinfo1.0=
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option.TFGinfo2=§d§nGitHub
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option.TFGinfo2.comment=Наші GitHub: §d§ngithub.com/TerraFirmaGreg-Team/Shaders-Complementary§r Будь ласка, відправляйте туди всі баги і ваші пропозиції по покращенню шейдерів
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value.TFGinfo2.0=
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shaders/lang/zh_CN.lang

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@@ -65,9 +65,9 @@ option.info10=致谢
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value.info10.0=
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option.info10.comment=EminGT: Complementary 光影的主要开发者. Capt Tatsu: BSL 光影的开发者, 没有他的慷慨, 最初的 Complementary 不可能出现. 特别致谢: IMS212, sp614x, Chocapic13, Robobo1221, SixthSurge, null511, fayer3, catlikecoding, Builderb0y, Jessie, SpacEagle17, isuewo, flytrap, gri573, FoZy-STYLE
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option.info11=§dTFG着色器鸣谢
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value.info11.0=
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option.info11.comment=非常感谢 EminGT 提供的 Complementary、SpaceEagle 提供的 Euphoria-Patches、lemon41625 提供的 supplemental-patches,以及 taidumcraft 团队提供的第一个 ad_astra 兼容着色器,我们广泛使用了该着色器!
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# option.info11=§dTFG着色器鸣谢
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# value.info11.0=
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# option.info11.comment=非常感谢 EminGT 提供的 Complementary、SpaceEagle 提供的 Euphoria-Patches、lemon41625 提供的 supplemental-patches,以及 taidumcraft 团队提供的第一个 ad_astra 兼容着色器,我们广泛使用了该着色器!
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option.info12=Euphoria Patches 设置
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value.info12.0=
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# // TerraFirmaGreg Info and settings //
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#define TFGinfo1 0 //[0]
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#define TFGinfo2 0 //[0]

shaders/shaders.properties

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profile.POPULAR = SHADOW_QUALITY=2 shadowDistance=192.0 WATER_REFLECT_QUALITY=2 BLOCK_REFLECT_QUALITY=3 LIGHTSHAFT_QUALI_DEFINE=2 SSAO_QUALI_DEFINE=2 FXAA_DEFINE=1 DETAIL_QUALITY=2 CLOUD_QUALITY=2 ANISOTROPIC_FILTER=0 COLORED_LIGHTING=192 WORLD_SPACE_REFLECTIONS=-1 ENTITY_SHADOW=1 AURORA_COLOR_PRESET=-1 GLOWING_WART SITUATIONAL_ORES GLOWING_ORE_MASTER=0 BIOME_COLORED_NETHER_PORTALS NETHER_NOISE=1 LAVA_VARIATION=1 RAIN_ATMOSPHERE !REDSTONE_IPBR INTERACTIVE_FOLIAGE INTENSE_DEEP_DARK MCBL_MAIN_DEFINE=2 !SSS_SNOW_ICE AURORA_INFLUENCE WAVIER_LAVA WATER_STYLE_DEFINE=-1 NIGHT_NEBULAE=1 !EMISSIVE_REDSTONE_BLOCK RAIN_PUDDLES=1 LESS_LAVA_FOG HAND_SWAYING=1 NORMAL_RES=128 GENERATED_NORMAL_MULT=100 !GENERATED_NORMALS NIGHT_NEBULA_I=100 SEASONS=0 CLOUD_STYLE_DEFINE=-1 STAR_SIZE=0.7 STAR_BRIGHTNESS=18 SOUL_SAND_VALLEY_OVERHAUL PURPLE_END_FIRE NO_RAIN_ABOVE_CLOUDS MOON_PHASE_INF_LIGHT !CLEAR_SKY_WHEN_RAINING !SAND_NOISE DIRECTIONAL_LIGHTMAP_NORMALS !DOF_SNEAKING DISTANCE_MIN_LIGHT=0 WB_DOF_I=64.0 END_TWINKLING_STARS=10 NIGHT_STAR_AMOUNT=3 END_SMOKE FROGLIGHT_SATURATION=2 GLITTER_RAIN=0 !LIGHTSHAFT_SMOKE RAIN_STYLE=2 TILT_SHIFT=0 WATERMARK=0 WATERMARK_SIZE=1.0 LAVA_EDGE_EFFECT=1 !DOF_VIEW_FOCUS_NEW2 END_CRYSTAL_VORTEX=3 DRAGON_DEATH_EFFECT=1 !WB_CHROMATIC CAVE_SMOKE !WAVING_SUGAR_CANE DARKER_DEPTH_OCEANS=12 END_PORTAL_BEAM EMISSIVE_SOUL_SAND !SELECT_OUTLINE_AUTO_HIDE BEACON_BEAM_EMISSION=3.0 PINKER_CHERRY_LEAVES UPPER_LIGHTMAP_CURVE=1.0 LOWER_LIGHTMAP_CURVE=1.0 STAR_LAYER_OW=3 SITUATIONAL_GLOWING_TRIMS !GLOWING_ARMOR_TRIM !NIGHT_DESATURATION NIGHT_DESATURATION_OW=100 NIGHT_DESATURATION_NETHER=0 !HIGH_QUALITY_CLOUDS SELECT_OUTLINE=1 !ATM_COLOR_MULTS ATM_RAIN_I=1.00 LIGHT_RAIN_I=1.00 !COATED_TEXTURES ATM_NIGHT_I=1.00 CLOUD_TRANSPARENCY=1.00 CLOUD_STRETCH=1.0 CLOUD_UNBOUND_SIZE_MULT=100 SUN_GLARE_AMOUNT=10 E_SKY_COLORI=1.65 END_STAR_AMOUNT=2 ATM_END_I=1.00 GENERATED_NORMAL_ENTITY_MULT=0 WATER_CAUSTIC_STYLE_DEFINE=-1 WATERCOLOR_B=100 WATERCOLOR_G=100 WATERCOLOR_R=100 WATER_ALPHA_MULT=100 WATER_BUMPINESS=1.25 WATER_BUMP_BIG=2.00 WATER_BUMP_MED=1.70 WATER_FOAM_I=100 WATER_FOG_MULT=100 WATER_SIZE_MULT=100 WATER_SPEED_MULT=1.10 BLOOM_STRENGTH=0.12 !COLORED_CANDLE_LIGHT !CLEAR_WATER_SPOTS SILHOUETTE=0 SILHOUETTE_BRIGHTNESS=0.50 !DOUBLE_REIM_CLOUDS !PIXELATED_SHADOWS !LIGHTMAP_CURVES UNDERWATERCOLOR_R=100 UNDERWATERCOLOR_G=100 UNDERWATERCOLOR_B=100 WATER_CAUSTIC_STRENGTH=1.3 !PIXELATED_WATER_REFLECTIONS SHOOTING_STARS PIXELATED_NEBULA=0 NEBULA_HORIZON_STRENGTH=10 CLOUD_SHADOWS CLOUD_SHADOW_UNBOUND_SIZE=1.00 CAVE_LIGHTING=75 END_CENTER_LIGHTING=7 RAIN_FADE_TIMER=3 NETHER_HEAT_DISTORTION=0 BLOCKLIGHT_CAUSTICS NEBULA_STAR_BRIGHTNESS=1.0 NEBULA_STAR_AMOUNT=1.0 NEBULA_SATURATION=10 NETHER_PORTAL_NOISE DOF_SHAPE=0 CLOUD_SUN_MOON_SHADING=3 CLOUD_R=100 CLOUD_G=100 CLOUD_B=100 tonemap=DoCompTonemap T_SATURATION=1.00 !WATER_CAULDRON_COLOR_OVERRIDE END_FLASH_SHADOW EP_END_FLASH=0 !DOUBLE_UNBOUND_CLOUDS T_LOWER_CURVE=1.10 WORLD_SPACE_PLAYER_REF=-1 RANDOM_AURORA=0 AURORA_CONDITION=3 COLORED_LIGHT_FOG_RAIN_I=0
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profile.SPACEAGLE17 = SHADOW_QUALITY=5 shadowDistance=256.0 WATER_REFLECT_QUALITY=2 BLOCK_REFLECT_QUALITY=3 LIGHTSHAFT_QUALI_DEFINE=3 SSAO_QUALI_DEFINE=2 FXAA_DEFINE=1 DETAIL_QUALITY=3 CLOUD_QUALITY=2 ANISOTROPIC_FILTER=8 COLORED_LIGHTING=256 WORLD_SPACE_REFLECTIONS=1 ENTITY_SHADOW=1 AURORA_COLOR_PRESET=-1 GLOWING_WART SITUATIONAL_ORES GLOWING_ORE_MASTER=0 BIOME_COLORED_NETHER_PORTALS NETHER_NOISE=1 LAVA_VARIATION=1 RAIN_ATMOSPHERE REDSTONE_IPBR INTERACTIVE_FOLIAGE INTENSE_DEEP_DARK MCBL_MAIN_DEFINE=3 !SSS_SNOW_ICE AURORA_INFLUENCE WAVIER_LAVA WATER_STYLE_DEFINE=2 NIGHT_NEBULAE=1 EMISSIVE_REDSTONE_BLOCK RAIN_PUDDLES=1 LESS_LAVA_FOG HAND_SWAYING=1 NORMAL_RES=192 GENERATED_NORMAL_MULT=400 GENERATED_NORMALS NIGHT_NEBULA_I=12 SEASONS=1 CLOUD_STYLE_DEFINE=3 STAR_SIZE=0.7 STAR_BRIGHTNESS=15 SOUL_SAND_VALLEY_OVERHAUL PURPLE_END_FIRE NO_RAIN_ABOVE_CLOUDS MOON_PHASE_INF_LIGHT CLEAR_SKY_WHEN_RAINING SAND_NOISE DIRECTIONAL_LIGHTMAP_NORMALS DOF_SNEAKING DISTANCE_MIN_LIGHT=10 WB_DOF_I=1536.0 END_TWINKLING_STARS=10 NIGHT_STAR_AMOUNT=4 END_SMOKE FROGLIGHT_SATURATION=2 GLITTER_RAIN=1 LIGHTSHAFT_SMOKE RAIN_STYLE=2 TILT_SHIFT=7 WATERMARK=3 WATERMARK_SIZE=0.8 LAVA_EDGE_EFFECT=1 DOF_VIEW_FOCUS_NEW2 END_CRYSTAL_VORTEX=3 DRAGON_DEATH_EFFECT=2 WB_CHROMATIC CAVE_SMOKE WAVING_SUGAR_CANE DARKER_DEPTH_OCEANS=8 END_PORTAL_BEAM EMISSIVE_SOUL_SAND SELECT_OUTLINE_AUTO_HIDE BEACON_BEAM_EMISSION=3.0 PINKER_CHERRY_LEAVES UPPER_LIGHTMAP_CURVE=1.3 LOWER_LIGHTMAP_CURVE=0.7 STAR_LAYER_OW=3 SITUATIONAL_GLOWING_TRIMS !GLOWING_ARMOR_TRIM NIGHT_DESATURATION NIGHT_DESATURATION_OW=120 NIGHT_DESATURATION_NETHER=69 HIGH_QUALITY_CLOUDS SELECT_OUTLINE=4 ATM_COLOR_MULTS ATM_RAIN_I=0.60 LIGHT_RAIN_I=0.85 COATED_TEXTURES ATM_NIGHT_I=0.60 CLOUD_TRANSPARENCY=0.45 CLOUD_STRETCH=1.4 CLOUD_UNBOUND_SIZE_MULT=80 SUN_GLARE_AMOUNT=7 E_SKY_COLORI=1.15 END_STAR_AMOUNT=3 ATM_END_I=0.65 GENERATED_NORMAL_ENTITY_MULT=100 WATER_CAUSTIC_STYLE_DEFINE=3 WATERCOLOR_B=60 WATERCOLOR_G=75 WATERCOLOR_R=50 WATER_ALPHA_MULT=190 WATER_BUMPINESS=1.50 WATER_BUMP_BIG=1.50 WATER_BUMP_MED=3.00 WATER_FOAM_I=110 WATER_FOG_MULT=130 WATER_SIZE_MULT=130 WATER_SPEED_MULT=1.45 BLOOM_STRENGTH=0.14 COLORED_CANDLE_LIGHT CLEAR_WATER_SPOTS SILHOUETTE=2 SILHOUETTE_BRIGHTNESS=0.85 DOUBLE_REIM_CLOUDS PIXELATED_SHADOWS LIGHTMAP_CURVES UNDERWATERCOLOR_R=90 UNDERWATERCOLOR_G=120 UNDERWATERCOLOR_B=75 WATER_CAUSTIC_STRENGTH=1.3 PIXELATED_WATER_REFLECTIONS SHOOTING_STARS PIXELATED_NEBULA=64 NEBULA_HORIZON_STRENGTH=0 CLOUD_SHADOWS CLOUD_SHADOW_UNBOUND_SIZE=1.50 CAVE_LIGHTING=400 END_CENTER_LIGHTING=15 RAIN_FADE_TIMER=22 NETHER_HEAT_DISTORTION=10 BLOCKLIGHT_CAUSTICS NEBULA_STAR_BRIGHTNESS=16.0 NEBULA_STAR_AMOUNT=1.5 NEBULA_SATURATION=6 NETHER_PORTAL_NOISE DOF_SHAPE=6 CLOUD_SUN_MOON_SHADING=3 CLOUD_R=80 CLOUD_G=80 CLOUD_B=80 tonemap=ACESTonemap T_SATURATION=0.85 WATER_CAULDRON_COLOR_OVERRIDE END_FLASH_SHADOW EP_END_FLASH=2 DOUBLE_UNBOUND_CLOUDS T_LOWER_CURVE=0.95 WORLD_SPACE_PLAYER_REF=1 RANDOM_AURORA=4 AURORA_CONDITION=2 COLORED_LIGHT_FOG_RAIN_I=120
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# Screen Setup
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screen=<empty> <empty> [SUPPLEMENTAL_VERSION] [SUPPLEMENTAL_SETTINGS] [EP_VERSION] [EUPHORIA_SETTINGS] [INFORMATION] SHADER_STYLE <profile> RP_MODE <empty> <empty> [PERFORMANCE_SETTINGS] [CAMERA_SETTINGS] [LIGHTING_SETTINGS] [ATMOSPHERE_SETTINGS] [MATERIAL_SETTINGS] [OTHER_SETTINGS]
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screen=[TERRAFIRMAGREG_VERSION] <empty> [SUPPLEMENTAL_VERSION] [SUPPLEMENTAL_SETTINGS] [EP_VERSION] [EUPHORIA_SETTINGS] [INFORMATION] SHADER_STYLE <profile> RP_MODE <empty> <empty> [PERFORMANCE_SETTINGS] [CAMERA_SETTINGS] [LIGHTING_SETTINGS] [ATMOSPHERE_SETTINGS] [MATERIAL_SETTINGS] [OTHER_SETTINGS]
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screen.INFORMATION=<empty> <empty> info0 info11 <empty> <empty> info21 info12 info13 info14 info16 info15 <empty> <empty> <empty> [INFORMATION2]
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screen.INFORMATION=<empty> <empty> info0 [INFORMATION2] <empty> <empty> info21 info12 info13 info14 info16 info15 <empty> <empty> <empty> <empty>
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screen.INFORMATION.columns=2
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screen.INFORMATION2=<empty> <empty> info0 <empty> <empty> <empty> info1 info2 info3 info4 info5 info8 info9 info10
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screen.INFORMATION2.columns=2
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screen.YUNGS_SANDSTORM=<empty> <empty> YUNGS_SANDSTORM_FOG_BLOOM YUNGS_SANDSTORM_FOG_INTENSITY YUNGS_SANDSTORM_WAVING_INTENSITY
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screen.YUNGS_SANDSTORM.columns=2
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# TerraFirmaGreg
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screen.TERRAFIRMAGREG_VERSION=<empty> <empty> TFGinfo1 info11 <empty> <empty> TFGinfo2 <empty>
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screen.TERRAFIRMAGREG_VERSION.columns=2
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# Set Sliders
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sliders=shadowDistance BLOOM_STRENGTH CLOUD_ALT1 CLOUD_ALT2 TM_EXPOSURE TM_CONTRAST T_SATURATION T_VIBRANCE MOTION_BLURRING_STRENGTH NORMAL_MAP_STRENGTH CUSTOM_EMISSION_INTENSITY IMAGE_SHARPENING SUN_ANGLE ATM_FOG_MULT ATM_FOG_DISTANCE ATM_FOG_ALTITUDE CAVE_LIGHTING GR_RR GR_RG GR_RB GR_RC GR_GR GR_GG GR_GB GR_GC GR_BR GR_BG GR_BB GR_BC POM_DEPTH POM_QUALITY POM_DISTANCE WATER_BUMPINESS WATER_BUMP_SMALL WATER_BUMP_MED WATER_BUMP_BIG WATER_SPEED_MULT WATER_SIZE_MULT WATER_REFRACTION_INTENSITY SELECT_OUTLINE_I SELECT_OUTLINE_R SELECT_OUTLINE_G SELECT_OUTLINE_B LIGHT_NOON_R LIGHT_NOON_G LIGHT_NOON_B LIGHT_NOON_I ATM_NOON_R ATM_NOON_G ATM_NOON_B ATM_NOON_I LIGHT_MORNING_R LIGHT_MORNING_G LIGHT_MORNING_B LIGHT_MORNING_I ATM_MORNING_R ATM_MORNING_G ATM_MORNING_B ATM_MORNING_I LIGHT_NIGHT_R LIGHT_NIGHT_G LIGHT_NIGHT_B LIGHT_NIGHT_I ATM_NIGHT_R ATM_NIGHT_G ATM_NIGHT_B ATM_NIGHT_I LIGHT_RAIN_R LIGHT_RAIN_G LIGHT_RAIN_B LIGHT_RAIN_I ATM_RAIN_R ATM_RAIN_G ATM_RAIN_B ATM_RAIN_I LIGHT_NETHER_R LIGHT_NETHER_G LIGHT_NETHER_B LIGHT_NETHER_I ATM_NETHER_R ATM_NETHER_G ATM_NETHER_B ATM_NETHER_I LIGHT_END_R LIGHT_END_G LIGHT_END_B LIGHT_END_I ATM_END_R ATM_END_G ATM_END_B ATM_END_I WORLD_OUTLINE_I AMBIENT_MULT GENERATED_NORMAL_MULT COATED_TEXTURE_MULT LIGHTSHAFT_DAY_I LIGHTSHAFT_NIGHT_I LIGHTSHAFT_RAIN_I WATERCOLOR_R WATERCOLOR_G WATERCOLOR_B WATER_FOAM_I WATER_ALPHA_MULT WATER_FOG_MULT UNDERWATERCOLOR_R UNDERWATERCOLOR_G UNDERWATERCOLOR_B GLOWING_ORE_MULT SSAO_I VANILLAAO_I CHROMA_ABERRATION XLIGHT_R XLIGHT_G XLIGHT_B NIGHT_NEBULA_I WEATHER_TEX_OPACITY NETHER_STORM_LOWER_ALT NETHER_STORM_HEIGHT NETHER_STORM_I CLOUD_UNBOUND_AMOUNT CLOUD_UNBOUND_SIZE_MULT CLOUD_UNBOUND_RAIN_ADD CLOUD_SPEED_MULT WB_DOF_I WB_DOF_FOCUS WB_DB_DAY_I WB_DB_NIGHT_I WB_DB_RAIN_I WB_DB_WATER_I WB_DB_NETHER_I WB_DB_END_I WAVING_SPEED WAVING_I MOON_PHASE_FULL MOON_PHASE_PARTIAL MOON_PHASE_DARK LENSFLARE_I SHADOW_SMOOTHING BLOCKLIGHT_FLICKERING NETHER_VIEW_LIMIT CLOUD_R CLOUD_G CLOUD_B WAVING_I_RAIN_MULT COLORED_LIGHT_FOG_I XLIGHT_I COLORED_LIGHT_SATURATION PIXEL_SCALE TM_DARK_DESATURATION TM_WHITE_PATH NIGHT_STAR_AMOUNT FXAA_TAA_INTERACTION FXAA_STRENGTH LIGHTSHAFT_SUNSET_SATURATION XLIGHT_CURVE \

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