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<dialoguespeaker="red"english="...we can stay and explore for a little longer, but..."translation="Podemos quedarnos a explorar un poco más, pero..."/>
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<dialoguespeaker="yellow"english="...eventually, it'll collapse completely."translation="al final terminará colapsando definitivamente."/>
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<dialoguespeaker="green"english="There's no telling exactly how long we have here. But the ship's fixed, so..."translation="No sabemos exactamente cuánto tiempo llevamos aquí. Pero la nave está arreglada, así que..."/>
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<dialoguespeaker="blue"english="...as soon as we're ready, we can go home!"translation="En cuando estemos listos, ¡podemos volver a casa!"/>
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<dialoguespeaker="blue"english="...as soon as we're ready, we can go home!"translation="En cuanto estemos listos, ¡podemos volver a casa!"/>
<dialoguespeaker="player"english="Let's find a way to save this dimension!"translation="¡Encontremos la manera de salvar esta dimensión!"/>
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<dialoguespeaker="player"english="And a way to save our home dimension too!"translation="¡Y una manera de salvar nuestra dimensión original también!"/>
Copy file name to clipboardExpand all lines: desktop_version/lang/es/strings.xml
+9-9Lines changed: 9 additions & 9 deletions
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<stringenglish="Glitchrunner Mode"translation="Modo con fallos"explanation="title, a glitchrunner is a speedrunner who takes advantage of glitches to run through the game faster"max="20"/>
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<stringenglish="Re-enable glitches that existed in previous versions of the game."translation="Reactiva errores que existían en versiones anteriores del juego."explanation="glitchrunner mode"max="38*3"/>
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<stringenglish="Glitchrunner mode is OFF"translation="Modo con fallos DESACTIVADO"explanation=""max="38*2"/>
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<stringenglish="Glitchrunner mode is {version}"translation="Modo con fallos de {version}"explanation="a version number is filled in for {version}, such as 2.0 or 2.2"max="38*2"/>
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<stringenglish="Glitchrunner mode is {version}"translation="Modo con fallos activado ({version})"explanation="a version number is filled in for {version}, such as 2.0 or 2.2"max="38*2"/>
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<stringenglish="Select a new glitchrunner version below."translation="Selecciona una nueva versión con fallos más abajo."explanation=""max="38*3"/>
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<stringenglish="none"translation="ninguna"explanation="menu option, do not emulate any older version"/>
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<stringenglish="2.0"translation="2.0"explanation="VVVVVV version number for glitchrunner mode"/>
<stringenglish="You managed to reach:"translation="Has conseguido alcanzar:"explanation="you managed to reach the following room"max="40"/>
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<stringenglish="[Press {button} to return to editor]"translation="[Pulsa {button} para volver al editor]"explanation="`to editor` is sorta redundant"max="40"/>
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<stringenglish="- Press {button} to advance text -"translation="- Pulsa {button} para avanzar el texto -"explanation="to dismiss a textbox. Expect `ACTION`"max="40"/>
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<stringenglish="Press {button} to continue"translation="Pulsa {button} para continuar"explanation="Expect `ACTION`"max="34"/>
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<stringenglish="[Press {button} to unfreeze gameplay]"translation=""explanation="in level debugger: {button} makes everything start moving as normal. Limit is treacherous, expect TAB for {button}. Frozen is the initial state, so this is the first string of the two that users will see!"max="39"/>
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<stringenglish="[Press {button} to freeze gameplay]"translation=""explanation="in level debugger: {button} makes everything stop moving. Limit is treacherous, expect TAB for {button}."max="39"/>
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<stringenglish="[Press {button} to unfreeze gameplay]"translation="[Pulsa {button} para reanudar el juego]"explanation="in level debugger: {button} makes everything start moving as normal. Limit is treacherous, expect TAB for {button}. Frozen is the initial state, so this is the first string of the two that users will see!"max="39"/>
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<stringenglish="[Press {button} to freeze gameplay]"translation="[Pulsa {button} para detener el juego]"explanation="in level debugger: {button} makes everything stop moving. Limit is treacherous, expect TAB for {button}."max="39"/>
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