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loggingFunction(true,"Mesh: "+mIdx+" Part: "+pIdx+" has a fully black Vertex Color channel. This can have unexpected results on in-game rendering. Was this intended?");
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}
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if(fullWhiteColor&&m.Material.Contains("_iri_"))
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{
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loggingFunction(true,"Mesh: "+mIdx+" Part: "+pIdx+" has a fully white Vertex Color channel on an Iris material. This will break Heterochromia and cause discoloration. Was this intended?");
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}
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if(fullWhiteColor2)
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{
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loggingFunction(true,"Mesh: "+mIdx+" Part: "+pIdx+" has a fully white Vertex Color 2 channel. This may turn the model into wiggly jiggly jello in game.");
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