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- Fixed UV Force option forcing UVs to the wrong quadrant.
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xivModdingFramework/Models/Helpers/ModelModifiers.cs

Lines changed: 1 addition & 1 deletion
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@@ -587,7 +587,7 @@ public static void ForceUVQuadrant(TTModel model, Action<bool, string> loggingFu
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{
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v.UV1.X = Math.Abs((v.UV1.X % 1));
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v.UV1.Y = Math.Abs((v.UV1.Y % 1)) * -1;
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v.UV1.Y = Math.Abs((v.UV1.Y % 1));
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}
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}
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}

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