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loggingFunction(true,"Mesh: "+mIdx+" Part: "+pIdx+" has a fully black Vertex Color channel. This can have unexpected results on in-game rendering. Was this intended?");
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}
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if(!anyColor)
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+
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if(fullWhiteColor2)
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{
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// TODO: Do we care about this? Who knows.
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loggingFunction(true,"Mesh: "+mIdx+" Part: "+pIdx+" has a fully white Vertex Color 2 channel. This may turn the model into wiggly jiggly jello in game.");
loggingFunction(true,"Mesh: "+mIdx+" Part: "+pIdx+" has unusual UV2 data. This can have unexpected results on decal placement or opacity. Was this intended?");
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}
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if(anyWeirdUV3s)
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{
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loggingFunction(true,"Mesh: "+mIdx+" Part: "+pIdx+" has unusual UV3 data. This can have unexpected results on some shaders. Was this intended?");
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