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Fix metalness map output being nuked.
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xivModdingFramework/Models/ModelTextures/ModelTexture.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -781,7 +781,7 @@ private static ShaderMapperDelegate GetShaderMapper(CustomModelColors colors, Xi
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specPixel = Color4.Lerp(specPixel, diffusePixel * specPixel, metalness);
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}
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}
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else
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else if(mtrl.ShaderPack == EShaderPack.CharacterLegacy)
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{
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metalness = 0;
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}

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