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gonzo1247Ovahlord
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Core/Movement: fixed loading gravity settings for guid specific creature movement overrides
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src/server/game/Globals/ObjectMgr.cpp

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -1538,7 +1538,7 @@ void ObjectMgr::LoadCreatureMovementOverrides()
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if (!fields[1].IsNull())
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movement.HoverInitiallyEnabled = fields[1].GetBool();
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if (!fields[2].IsNull())
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movement.HoverInitiallyEnabled = fields[2].GetBool();
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movement.GravityInitiallyDisabled = fields[2].GetBool();
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if (!fields[3].IsNull())
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movement.Random = static_cast<CreatureRandomMovementType>(fields[3].GetUInt8());
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if (!fields[4].IsNull())

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