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Description
Currently there's no way for modpack devs to easily change blocks on arbitrary events. For example making an indestructible block change to a destructible state after a boss is killed.
One huge advantage that this will mod would get for modpack creators is the ability to set blocks based on Game Stages
The idea itself is pretty basic and relies on the creative aspect to set a complex gamestage to trigger this new event. The complex part would probably be adding retrogen compatibility for generated blocks in the save file.
I can come up with 3 ideal variations for maximum customizability:
On game stage acquired either
- replace block with another block
- remove block
- replace block with another block on a % (i.e. some of the targeted block are replaced and others not)
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enhancementNew feature or requestNew feature or request