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1.3.1 MacOS Hotfix
## [1.3.1] - 2025-06-23 ### Fixed - Fixed: Restored macOS compatibility, slider changes now correctly affect the image - Fixed: GLSL shader syntax error (`sampler2d` → `sampler2D`) - Improved: Texture sampling function for macOS compatibility (`texture2D` instead of `texture` on OpenGL) ### Improved - Enhanced platform detection and better debug logging - More robust shader parameter validation - Improved error handling during shader compilation
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CHANGELOG.md

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@@ -5,6 +5,18 @@ All notable changes to the Lumetric Corrector project will be documented in this
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The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
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and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
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## [1.3.1] - 2025-06-23
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### Fixed
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- Fixed: Restored macOS compatibility, slider changes now correctly affect the image
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- Fixed: GLSL shader syntax error (`sampler2d``sampler2D`)
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- Improved: Texture sampling function for macOS compatibility (`texture2D` instead of `texture` on OpenGL)
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### Improved
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- Enhanced platform detection and better debug logging
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- More robust shader parameter validation
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- Improved error handling during shader compilation
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## [1.0.0] - 2025-04-23
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