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player.tscn
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70 lines (52 loc) · 3.57 KB
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[gd_scene load_steps=4 format=3 uid="uid://boxlpqxjfyj4a"]
[ext_resource type="Script" uid="uid://b763tvahf81yb" path="res://player.gd" id="1_4flbx"]
[ext_resource type="PackedScene" uid="uid://dmei6j3nc3ncd" path="res://assets/goose.fbx" id="2_onrkg"]
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_4flbx"]
[node name="Player" type="CharacterBody3D"]
script = ExtResource("1_4flbx")
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0)
shape = SubResource("CapsuleShape3D_4flbx")
[node name="CamPivot" type="Node3D" parent="."]
[node name="Camera3D" type="Camera3D" parent="CamPivot"]
transform = Transform3D(1, 0, 0, 0, 0.965926, 0.258819, 0, -0.258819, 0.965926, 0, 2, 7)
[node name="Mesh" parent="." instance=ExtResource("2_onrkg")]
transform = Transform3D(0.329751, 0, 0, 0, 0.329751, 0, 0, 0, 0.329751, 0, 0, 0)
[node name="Skeleton3D" parent="Mesh/Armature" index="0"]
bones/0/position = Vector3(0.000250594, 0.000250594, -0.00199427)
bones/0/rotation = Quaternion(0.512067, 0.486998, 0.537746, 0.459836)
bones/5/position = Vector3(-0.00434142, 0.00416321, -0.00361234)
bones/5/rotation = Quaternion(-0.788076, -0.169109, 0.0331051, 0.590967)
bones/8/position = Vector3(-0.00770778, 0.00694126, 0.00467518)
bones/8/rotation = Quaternion(-0.00457907, 0.628462, 0.776815, 0.039657)
bones/11/position = Vector3(-0.00400343, 0.00314244, 0.00369339)
bones/11/rotation = Quaternion(-0.194691, -0.67624, 0.206638, 0.679776)
bones/14/position = Vector3(0.00400343, -0.00655327, -0.0035381)
bones/14/rotation = Quaternion(0.543095, -0.443183, 0.550989, -0.452822)
[node name="body" parent="Mesh/Armature/Skeleton3D" index="0"]
transform = Transform3D(0.998603, -0.0526764, 0.0042007, 0.0528291, 0.993302, -0.102767, 0.00124085, 0.102845, 0.994696, 0.000250594, 0.000250594, -0.00199427)
bone_idx = 1
[node name="beak" parent="Mesh/Armature/Skeleton3D" index="1"]
transform = Transform3D(0.998603, -0.0526765, 0.0042007, 0.0528291, 0.993302, -0.102767, 0.00124085, 0.102845, 0.994696, 0.000250594, 0.000250594, -0.00199427)
bone_idx = 2
[node name="eyes" parent="Mesh/Armature/Skeleton3D" index="2"]
transform = Transform3D(0.998603, -0.0526765, 0.0042007, 0.0528291, 0.993302, -0.102767, 0.00124085, 0.102845, 0.994696, 0.000250594, 0.000250594, -0.00199427)
bone_idx = 3
[node name="pupils" parent="Mesh/Armature/Skeleton3D" index="3"]
transform = Transform3D(0.998603, -0.0526765, 0.0042007, 0.0528291, 0.993302, -0.102767, 0.00124085, 0.102845, 0.994696, 0.000250594, 0.000250594, -0.00199427)
bone_idx = 4
[node name="wings_001" parent="Mesh/Armature/Skeleton3D" index="4"]
transform = Transform3D(0.978305, 0.0992267, 0.181857, -0.0156406, 0.910702, -0.412768, -0.206575, 0.400969, 0.892497, -0.00063116, -0.00247963, -0.00391622)
bone_idx = 6
[node name="wings" parent="Mesh/Armature/Skeleton3D" index="5"]
transform = Transform3D(0.966976, 0.00413697, -0.254832, -0.0159804, 0.998885, -0.0444226, 0.254364, 0.047028, 0.965964, 0.00331418, -0.00757233, -0.0020601)
bone_idx = 9
[node name="legs_001" parent="Mesh/Armature/Skeleton3D" index="6"]
transform = Transform3D(1, -1.15009e-07, -5.96046e-08, 4.00469e-08, 0.54425, -0.838923, 1.67638e-07, 0.838923, 0.54425, 0, 0.000114232, 0.00565794)
bone_idx = 12
[node name="legs" parent="Mesh/Armature/Skeleton3D" index="7"]
transform = Transform3D(1, 5.60507e-08, 3.31551e-07, -4.42378e-08, 0.98038, 0.197113, -2.57045e-07, -0.197113, 0.980381, 9.31323e-10, -0.00584177, 7.31321e-07)
bone_idx = 15
[node name="AnimationPlayer" parent="Mesh" index="1"]
autoplay = "Armature|run_2"
[editable path="Mesh"]