|
| 1 | +#include <stdio.h> |
| 2 | +#include <stdlib.h> |
| 3 | +#include <conio.h> // for _kbhit() and _getch() -> keyboard input |
| 4 | +#include <time.h> // for random food generation (using time as seed) |
| 5 | +#include <windows.h> // for system("cls") on Windows |
| 6 | + |
| 7 | +// ==== Game Constants ==== |
| 8 | +#define ROWS 25 // Number of rows in the game board |
| 9 | +#define COLS 25 // Number of columns in the game board |
| 10 | +#define MAX_LEN 256 // Maximum snake length |
| 11 | + |
| 12 | +// ==== Global Variables ==== |
| 13 | + |
| 14 | +// Board matrix (ROWS x COLS) |
| 15 | +char board[ROWS][COLS]; |
| 16 | + |
| 17 | +// Game states |
| 18 | +int isgameover = 0; // Flag to end the game |
| 19 | +int eaten = 1; // Indicates if food has been eaten |
| 20 | +int snake_len = 1; // Initial snake length |
| 21 | +int dx = 1, dy = 0; // Initial direction (moving right) |
| 22 | + |
| 23 | +// Snake head position (start from middle of board) |
| 24 | +int posx = ROWS / 2; |
| 25 | +int posy = COLS / 2; |
| 26 | + |
| 27 | +// Snake body coordinates (a[i][0] -> row, a[i][1] -> col) |
| 28 | +int a[MAX_LEN][2]; |
| 29 | + |
| 30 | +// Food position |
| 31 | +int foodx, foody; |
| 32 | + |
| 33 | +// Timing variables |
| 34 | +clock_t last = 0; // To track last move time |
| 35 | +int delay = 150; // Snake speed (milliseconds) |
| 36 | + |
| 37 | +// ==== FUNCTIONS ==== |
| 38 | + |
| 39 | +// Draw empty board (borders = '*', inside = ' ') |
| 40 | +void draw_board() { |
| 41 | + for (int i = 0; i < ROWS; i++) { |
| 42 | + for (int j = 0; j < COLS; j++) { |
| 43 | + if (i == 0 || j == 0 || i == ROWS - 1 || j == COLS - 1) { |
| 44 | + board[i][j] = '*'; // Border |
| 45 | + } else { |
| 46 | + board[i][j] = ' '; // Empty space |
| 47 | + } |
| 48 | + } |
| 49 | + } |
| 50 | +} |
| 51 | + |
| 52 | +// Place snake on board |
| 53 | +void snake() { |
| 54 | + // Shift body (move each segment to the previous segment’s position) |
| 55 | + for (int i = snake_len; i > 0; i--) { |
| 56 | + a[i][0] = a[i - 1][0]; |
| 57 | + a[i][1] = a[i - 1][1]; |
| 58 | + } |
| 59 | + |
| 60 | + // Update head position |
| 61 | + a[0][0] = posx; |
| 62 | + a[0][1] = posy; |
| 63 | + |
| 64 | + // Draw snake on board |
| 65 | + for (int k = 0; k < snake_len; k++) { |
| 66 | + if (k == 0) |
| 67 | + board[a[k][0]][a[k][1]] = '@'; // Snake head |
| 68 | + else |
| 69 | + board[a[k][0]][a[k][1]] = 'O'; // Snake body |
| 70 | + } |
| 71 | +} |
| 72 | + |
| 73 | +// Print board to screen (with ANSI colors) |
| 74 | +void print_board() { |
| 75 | + fflush(stdout); |
| 76 | + printf("\033[H"); // Move cursor to top-left (instead of clearing screen) |
| 77 | + |
| 78 | + for (int i = 0; i < ROWS; i++) { |
| 79 | + for (int j = 0; j < COLS; j++) { |
| 80 | + if (i == 0 || j == 0 || i == ROWS - 1 || j == COLS - 1) |
| 81 | + printf("\033[35m%c\033[0m", board[i][j]); // Purple border |
| 82 | + else if (i == foodx && j == foody) |
| 83 | + printf("\033[31m%c\033[0m", board[i][j]); // Red food |
| 84 | + else |
| 85 | + printf("\033[32m%c\033[0m", board[i][j]); // Green snake / empty |
| 86 | + } |
| 87 | + printf("\n"); |
| 88 | + } |
| 89 | +} |
| 90 | + |
| 91 | +// Update snake’s head position |
| 92 | +void transform(int x, int y) { |
| 93 | + posx += x; |
| 94 | + posy += y; |
| 95 | +} |
| 96 | + |
| 97 | +// Handle keyboard input |
| 98 | +void input() { |
| 99 | + if (_kbhit()) { // Check if a key was pressed |
| 100 | + int m = _getch(); |
| 101 | + |
| 102 | + // Handle arrow keys (they come as two-byte sequence) |
| 103 | + if (m == 0 || m == 224) { |
| 104 | + int arrow = _getch(); // Get actual arrow code |
| 105 | + switch (arrow) { |
| 106 | + case 72: // Up |
| 107 | + if (dx != 1 || snake_len == 1) { dx = -1; dy = 0; } |
| 108 | + break; |
| 109 | + case 80: // Down |
| 110 | + if (dx != -1 || snake_len == 1) { dx = 1; dy = 0; } |
| 111 | + break; |
| 112 | + case 75: // Left |
| 113 | + if (dy != 1 || snake_len == 1) { dx = 0; dy = -1; } |
| 114 | + break; |
| 115 | + case 77: // Right |
| 116 | + if (dy != -1 || snake_len == 1) { dx = 0; dy = 1; } |
| 117 | + break; |
| 118 | + } |
| 119 | + } else { |
| 120 | + // WASD keys as alternative controls |
| 121 | + switch (m) { |
| 122 | + case 'w': if (dx != 1 || snake_len == 1) { dx = -1; dy = 0; } break; |
| 123 | + case 's': if (dx != -1 || snake_len == 1) { dx = 1; dy = 0; } break; |
| 124 | + case 'a': if (dy != 1 || snake_len == 1) { dx = 0; dy = -1; } break; |
| 125 | + case 'd': if (dy != -1 || snake_len == 1) { dx = 0; dy = 1; } break; |
| 126 | + case 'q': isgameover = 1; break; // Quit game |
| 127 | + } |
| 128 | + } |
| 129 | + } |
| 130 | +} |
| 131 | + |
| 132 | +// Check collisions (walls or self) |
| 133 | +void collision() { |
| 134 | + // Check wall collision |
| 135 | + if (posx == ROWS - 1 || posx == 0 || posy == 0 || posy == COLS - 1) { |
| 136 | + isgameover = 1; |
| 137 | + } |
| 138 | + |
| 139 | + // Check self collision |
| 140 | + for (int i = 1; i < snake_len; i++) { |
| 141 | + if (posx == a[i][0] && posy == a[i][1]) { |
| 142 | + isgameover = 1; |
| 143 | + } |
| 144 | + } |
| 145 | +} |
| 146 | + |
| 147 | +// Generate food if needed |
| 148 | +void food() { |
| 149 | + if (eaten) { |
| 150 | + int max = ROWS - 2, min = 1; |
| 151 | + foodx = (rand() % (max - min + 1)) + min; |
| 152 | + foody = (rand() % (max - min + 1)) + min; |
| 153 | + eaten = 0; // Reset eaten flag |
| 154 | + } |
| 155 | + board[foodx][foody] = '#'; // Place food on board |
| 156 | +} |
| 157 | + |
| 158 | +// Check if food is eaten |
| 159 | +void Eaten() { |
| 160 | + if (posx == foodx && posy == foody) { |
| 161 | + eaten = 1; |
| 162 | + snake_len++; // Increase length |
| 163 | + if (snake_len >= MAX_LEN) { |
| 164 | + printf("You won!\n"); |
| 165 | + exit(0); |
| 166 | + } |
| 167 | + } |
| 168 | +} |
| 169 | + |
| 170 | +// ==== MAIN FUNCTION ==== |
| 171 | +int main() { |
| 172 | + int difficulty = 0; |
| 173 | + srand(time(NULL)); // Seed random number generator |
| 174 | + |
| 175 | + // Show game instructions |
| 176 | + printf("========== Snake Game ==========\n"); |
| 177 | + printf("Controls:\n"); |
| 178 | + printf(" Arrow Keys or WASD to move\n"); |
| 179 | + printf(" Press 'q' to quit\n\n"); |
| 180 | + |
| 181 | + // Difficulty selection |
| 182 | + printf("Choose Difficulty (1 = Easy, 2 = Medium, 3 = Hard): "); |
| 183 | + if (scanf("%d", &difficulty) != 1) { |
| 184 | + printf("Invalid input! Defaulting to Medium.\n"); |
| 185 | + difficulty = 2; |
| 186 | + } |
| 187 | + |
| 188 | + switch (difficulty) { |
| 189 | + case 1: delay = 125; break; // Easy |
| 190 | + case 2: delay = 100; break; // Medium |
| 191 | + case 3: delay = 50; break; // Hard |
| 192 | + default: |
| 193 | + printf("Invalid choice! Defaulting to Medium.\n"); |
| 194 | + delay = 100; |
| 195 | + break; |
| 196 | + } |
| 197 | + system("cls"); // Clear screen |
| 198 | + |
| 199 | + // Hide cursor for smooth rendering |
| 200 | + printf("\033[?25l"); |
| 201 | + |
| 202 | + last = clock(); // Start timer |
| 203 | + |
| 204 | + // Move cursor to top-left |
| 205 | + printf("\033[H"); |
| 206 | + |
| 207 | + // ==== Game Loop ==== |
| 208 | + while (!isgameover) { |
| 209 | + input(); // Handle input |
| 210 | + |
| 211 | + clock_t now = clock(); |
| 212 | + // Move snake after a delay (speed control) |
| 213 | + if ((now - last) * 1000 / CLOCKS_PER_SEC >= delay) { |
| 214 | + transform(dx, dy); // Move snake |
| 215 | + Eaten(); // Check if food eaten |
| 216 | + collision(); // Check collisions |
| 217 | + last = now; // Reset timer |
| 218 | + |
| 219 | + draw_board(); // Redraw board |
| 220 | + snake(); // Draw snake |
| 221 | + food(); // Place food |
| 222 | + print_board(); // Display board |
| 223 | + } |
| 224 | + } |
| 225 | + |
| 226 | + // Restore cursor |
| 227 | + printf("\033[?25h"); |
| 228 | + printf("Game Over!\n"); |
| 229 | + return 0; |
| 230 | +} |
0 commit comments