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KaranMishra3610
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Refactor: Apply Iterator pattern to SudokuBoard
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2 files changed

+177
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Lines changed: 177 additions & 124 deletions
Original file line numberDiff line numberDiff line change
@@ -1,55 +1,118 @@
1-
21
package com.thealgorithms.puzzlesandgames;
32

3+
import java.util.Iterator;
4+
import java.util.NoSuchElementException;
5+
46
/**
5-
* A class that provides methods to solve Sudoku puzzles of any n x n size
6-
* using a backtracking approach, where n must be a perfect square.
7-
* The algorithm checks for safe number placements in rows, columns,
8-
* and subgrids (which are sqrt(n) x sqrt(n) in size) and recursively solves the puzzle.
9-
* Though commonly used for 9x9 grids, it is adaptable to other valid Sudoku dimensions.
7+
* Represents a Sudoku board with validation and iteration support.
8+
* The board is always a square grid of size n x n,
9+
* where n must be a perfect square (e.g., 4, 9, 16).
1010
*/
11-
final class Sudoku {
11+
class SudokuBoard implements Iterable<SudokuBoard.Cell> {
12+
13+
private final int size;
14+
private final int boxSize;
15+
private final int[][] board;
16+
17+
/**
18+
* Constructs a SudokuBoard of the given size.
19+
*
20+
* @param size the dimension of the Sudoku board (must be a perfect square)
21+
* @throws IllegalArgumentException if size is not a positive perfect square
22+
*/
23+
public SudokuBoard(int size) {
24+
if (size <= 0 || Math.sqrt(size) % 1 != 0) {
25+
throw new IllegalArgumentException("Size must be a perfect square (e.g., 4, 9, 16)");
26+
}
27+
this.size = size;
28+
this.boxSize = (int) Math.sqrt(size);
29+
this.board = new int[size][size];
30+
}
1231

13-
private Sudoku() {
32+
/**
33+
* Returns the size of the board.
34+
*
35+
* @return the board size
36+
*/
37+
public int getSize() {
38+
return size;
1439
}
1540

1641
/**
17-
* Checks if placing a number in a specific position on the Sudoku board is safe.
18-
* The number is considered safe if it does not violate any of the Sudoku rules:
19-
* - It should not be present in the same row.
20-
* - It should not be present in the same column.
21-
* - It should not be present in the corresponding 3x3 subgrid.
22-
* - It should not be present in the corresponding subgrid, which is sqrt(n) x sqrt(n) in size (e.g., for a 9x9 grid, the subgrid will be 3x3).
42+
* Returns the box (subgrid) size.
2343
*
24-
* @param board The current state of the Sudoku board.
25-
* @param row The row index where the number is to be placed.
26-
* @param col The column index where the number is to be placed.
27-
* @param num The number to be placed on the board.
28-
* @return True if the placement is safe, otherwise false.
44+
* @return the size of a subgrid
2945
*/
30-
public static boolean isSafe(int[][] board, int row, int col, int num) {
31-
// Check the row for duplicates
32-
for (int d = 0; d < board.length; d++) {
33-
if (board[row][d] == num) {
46+
public int getBoxSize() {
47+
return boxSize;
48+
}
49+
50+
/**
51+
* Gets the value at the given cell.
52+
*
53+
* @param row the row index
54+
* @param col the column index
55+
* @return the value at the specified cell
56+
* @throws IndexOutOfBoundsException if indices are invalid
57+
*/
58+
public int get(int row, int col) {
59+
validateCell(row, col);
60+
return board[row][col];
61+
}
62+
63+
/**
64+
* Sets the value at the given cell.
65+
*
66+
* @param row the row index
67+
* @param col the column index
68+
* @param value the value to set (0 means empty)
69+
* @throws IndexOutOfBoundsException if indices are invalid
70+
* @throws IllegalArgumentException if value is out of range
71+
*/
72+
public void set(int row, int col, int value) {
73+
validateCell(row, col);
74+
if (value < 0 || value > size) {
75+
throw new IllegalArgumentException("Value must be between 0 and " + size);
76+
}
77+
board[row][col] = value;
78+
}
79+
80+
/**
81+
* Checks whether placing a value at the given cell is valid
82+
* according to Sudoku rules.
83+
*
84+
* @param row the row index
85+
* @param col the column index
86+
* @param value the value to check
87+
* @return true if placement is valid, false otherwise
88+
*/
89+
public boolean isValid(int row, int col, int value) {
90+
validateCell(row, col);
91+
if (value <= 0 || value > size) {
92+
return false;
93+
}
94+
95+
// check row
96+
for (int c = 0; c < size; c++) {
97+
if (board[row][c] == value) {
3498
return false;
3599
}
36100
}
37101

38-
// Check the column for duplicates
39-
for (int r = 0; r < board.length; r++) {
40-
if (board[r][col] == num) {
102+
// check column
103+
for (int r = 0; r < size; r++) {
104+
if (board[r][col] == value) {
41105
return false;
42106
}
43107
}
44108

45-
// Check the corresponding 3x3 subgrid for duplicates
46-
int sqrt = (int) Math.sqrt(board.length);
47-
int boxRowStart = row - row % sqrt;
48-
int boxColStart = col - col % sqrt;
109+
// check box
110+
int boxRowStart = (row / boxSize) * boxSize;
111+
int boxColStart = (col / boxSize) * boxSize;
49112

50-
for (int r = boxRowStart; r < boxRowStart + sqrt; r++) {
51-
for (int d = boxColStart; d < boxColStart + sqrt; d++) {
52-
if (board[r][d] == num) {
113+
for (int r = 0; r < boxSize; r++) {
114+
for (int c = 0; c < boxSize; c++) {
115+
if (board[boxRowStart + r][boxColStart + c] == value) {
53116
return false;
54117
}
55118
}
@@ -59,112 +122,102 @@ public static boolean isSafe(int[][] board, int row, int col, int num) {
59122
}
60123

61124
/**
62-
* Solves the Sudoku puzzle using backtracking.
63-
* The algorithm finds an empty cell and tries placing numbers
64-
* from 1 to n, where n is the size of the board
65-
* (for example, from 1 to 9 in a standard 9x9 Sudoku).
66-
* The algorithm finds an empty cell and tries placing numbers from 1 to 9.
67-
* The standard version of Sudoku uses numbers from 1 to 9, so the algorithm can be
68-
* easily modified for other variations of the game.
69-
* If a number placement is valid (checked via `isSafe`), the number is
70-
* placed and the function recursively attempts to solve the rest of the puzzle.
71-
* If no solution is possible, the number is removed (backtracked),
72-
* and the process is repeated.
125+
* Ensures that the given cell indices are valid.
73126
*
74-
* @param board The current state of the Sudoku board.
75-
* @param n The size of the Sudoku board (typically 9 for a standard puzzle).
76-
* @return True if the Sudoku puzzle is solvable, false otherwise.
127+
* @param row the row index
128+
* @param col the column index
129+
* @throws IndexOutOfBoundsException if indices are outside the board
77130
*/
78-
public static boolean solveSudoku(int[][] board, int n) {
79-
int row = -1;
80-
int col = -1;
81-
boolean isEmpty = true;
82-
83-
// Find the next empty cell
84-
for (int i = 0; i < n; i++) {
85-
for (int j = 0; j < n; j++) {
86-
if (board[i][j] == 0) {
87-
row = i;
88-
col = j;
89-
isEmpty = false;
90-
break;
91-
}
92-
}
93-
if (!isEmpty) {
94-
break;
95-
}
131+
private void validateCell(int row, int col) {
132+
if (row < 0 || row >= size || col < 0 || col >= size) {
133+
throw new IndexOutOfBoundsException("Cell position out of bounds");
96134
}
135+
}
97136

98-
// No empty space left
99-
if (isEmpty) {
100-
return true;
137+
/**
138+
* Represents a single cell on the Sudoku board.
139+
*/
140+
public class Cell {
141+
private final int row;
142+
private final int col;
143+
144+
/**
145+
* Constructs a Cell with the given row and column.
146+
*
147+
* @param row the row index
148+
* @param col the column index
149+
*/
150+
public Cell(int row, int col) {
151+
this.row = row;
152+
this.col = col;
101153
}
102154

103-
// Try placing numbers 1 to n in the empty cell (n should be a perfect square)
104-
// Eg: n=9 for a standard 9x9 Sudoku puzzle, n=16 for a 16x16 puzzle, etc.
105-
for (int num = 1; num <= n; num++) {
106-
if (isSafe(board, row, col, num)) {
107-
board[row][col] = num;
108-
if (solveSudoku(board, n)) {
109-
return true;
110-
} else {
111-
// replace it
112-
board[row][col] = 0;
113-
}
114-
}
155+
/**
156+
* Returns the row index of this cell.
157+
*
158+
* @return the row index
159+
*/
160+
public int getRow() {
161+
return row;
162+
}
163+
164+
/**
165+
* Returns the column index of this cell.
166+
*
167+
* @return the column index
168+
*/
169+
public int getCol() {
170+
return col;
171+
}
172+
173+
/**
174+
* Gets the current value stored in this cell.
175+
*
176+
* @return the cell value
177+
*/
178+
public int getValue() {
179+
return board[row][col];
180+
}
181+
182+
/**
183+
* Sets a value in this cell.
184+
*
185+
* @param value the value to set
186+
*/
187+
public void setValue(int value) {
188+
SudokuBoard.this.set(row, col, value);
115189
}
116-
return false;
117190
}
118191

119192
/**
120-
* Prints the current state of the Sudoku board in a readable format.
121-
* Each row is printed on a new line, with numbers separated by spaces.
122-
*
123-
* @param board The current state of the Sudoku board.
124-
* @param n The size of the Sudoku board (typically 9 for a standard puzzle).
193+
* Iterator for traversing all cells in the board.
125194
*/
126-
public static void print(int[][] board, int n) {
127-
// Print the board in a nxn grid format
128-
// if n=9, print the board in a 9x9 grid format
129-
// if n=16, print the board in a 16x16 grid format
130-
for (int r = 0; r < n; r++) {
131-
for (int d = 0; d < n; d++) {
132-
System.out.print(board[r][d]);
133-
System.out.print(" ");
134-
}
135-
System.out.print("\n");
195+
private class CellIterator implements Iterator<Cell> {
196+
private int row = 0;
197+
private int col = 0;
136198

137-
if ((r + 1) % (int) Math.sqrt(n) == 0) {
138-
System.out.print("");
199+
@Override
200+
public boolean hasNext() {
201+
return row < size;
202+
}
203+
204+
@Override
205+
public Cell next() {
206+
if (!hasNext()) {
207+
throw new NoSuchElementException();
208+
}
209+
Cell cell = new Cell(row, col);
210+
col++;
211+
if (col == size) {
212+
col = 0;
213+
row++;
139214
}
215+
return cell;
140216
}
141217
}
142218

143-
/**
144-
* The driver method to demonstrate solving a Sudoku puzzle.
145-
* A sample 9x9 Sudoku puzzle is provided, and the program attempts to solve it
146-
* using the `solveSudoku` method. If a solution is found, it is printed to the console.
147-
*
148-
* @param args Command-line arguments (not used in this program).
149-
*/
150-
public static void main(String[] args) {
151-
int[][] board = new int[][] {
152-
{3, 0, 6, 5, 0, 8, 4, 0, 0},
153-
{5, 2, 0, 0, 0, 0, 0, 0, 0},
154-
{0, 8, 7, 0, 0, 0, 0, 3, 1},
155-
{0, 0, 3, 0, 1, 0, 0, 8, 0},
156-
{9, 0, 0, 8, 6, 3, 0, 0, 5},
157-
{0, 5, 0, 0, 9, 0, 6, 0, 0},
158-
{1, 3, 0, 0, 0, 0, 2, 5, 0},
159-
{0, 0, 0, 0, 0, 0, 0, 7, 4},
160-
{0, 0, 5, 2, 0, 6, 3, 0, 0},
161-
};
162-
int n = board.length;
163-
164-
if (solveSudoku(board, n)) {
165-
print(board, n);
166-
} else {
167-
System.out.println("No solution");
168-
}
219+
@Override
220+
public Iterator<Cell> iterator() {
221+
return new CellIterator();
169222
}
170223
}

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