1+
12package com .thealgorithms .puzzlesandgames ;
23
3- public final class Sudoku {
4+ /**
5+ * A class that provides methods to solve Sudoku puzzles of any n x n size
6+ * using a backtracking approach, where n must be a perfect square.
7+ * The algorithm checks for safe number placements in rows, columns,
8+ * and subgrids (which are sqrt(n) x sqrt(n) in size) and recursively solves the puzzle.
9+ * Though commonly used for 9x9 grids, it is adaptable to other valid Sudoku dimensions.
10+ */
11+ final class Sudoku {
412
513 private Sudoku () {
6- // prevent instantiation
714 }
815
916 /**
10- * Checks whether placing a value at the given cell is valid
11- * according to Sudoku rules.
17+ * Checks if placing a number in a specific position on the Sudoku board is safe.
18+ * The number is considered safe if it does not violate any of the Sudoku rules:
19+ * - It should not be present in the same row.
20+ * - It should not be present in the same column.
21+ * - It should not be present in the corresponding 3x3 subgrid.
22+ * - It should not be present in the corresponding subgrid, which is sqrt(n) x sqrt(n) in size (e.g., for a 9x9 grid, the subgrid will be 3x3).
1223 *
13- * @param board the Sudoku board
14- * @param row the row index
15- * @param col the column index
16- * @param num the number to check
17- * @return true if placement is valid, false otherwise
18- * @throws ArrayIndexOutOfBoundsException if indices are out of bounds
24+ * @param board The current state of the Sudoku board.
25+ * @param row The row index where the number is to be placed.
26+ * @param col The column index where the number is to be placed.
27+ * @param num The number to be placed on the board.
28+ * @return True if the placement is safe, otherwise false.
1929 */
2030 public static boolean isSafe (int [][] board , int row , int col , int num ) {
21- int size = board .length ;
22-
23- if (row < 0 || row >= size || col < 0 || col >= size ) {
24- throw new ArrayIndexOutOfBoundsException ("Cell out of bounds" );
25- }
26-
27- // check row
28- for (int c = 0 ; c < size ; c ++) {
29- if (board [row ][c ] == num ) {
31+ // Check the row for duplicates
32+ for (int d = 0 ; d < board .length ; d ++) {
33+ if (board [row ][d ] == num ) {
3034 return false ;
3135 }
3236 }
3337
34- // check column
35- for (int r = 0 ; r < size ; r ++) {
38+ // Check the column for duplicates
39+ for (int r = 0 ; r < board . length ; r ++) {
3640 if (board [r ][col ] == num ) {
3741 return false ;
3842 }
3943 }
4044
41- int boxSize = (int ) Math .sqrt (size );
42- int boxRowStart = (row / boxSize ) * boxSize ;
43- int boxColStart = (col / boxSize ) * boxSize ;
45+ // Check the corresponding 3x3 subgrid for duplicates
46+ int sqrt = (int ) Math .sqrt (board .length );
47+ int boxRowStart = row - row % sqrt ;
48+ int boxColStart = col - col % sqrt ;
4449
45- // check box
46- for (int r = 0 ; r < boxSize ; r ++) {
47- for (int c = 0 ; c < boxSize ; c ++) {
48- if (board [boxRowStart + r ][boxColStart + c ] == num ) {
50+ for (int r = boxRowStart ; r < boxRowStart + sqrt ; r ++) {
51+ for (int d = boxColStart ; d < boxColStart + sqrt ; d ++) {
52+ if (board [r ][d ] == num ) {
4953 return false ;
5054 }
5155 }
@@ -55,34 +59,112 @@ public static boolean isSafe(int[][] board, int row, int col, int num) {
5559 }
5660
5761 /**
58- * Solves a Sudoku puzzle using backtracking.
62+ * Solves the Sudoku puzzle using backtracking.
63+ * The algorithm finds an empty cell and tries placing numbers
64+ * from 1 to n, where n is the size of the board
65+ * (for example, from 1 to 9 in a standard 9x9 Sudoku).
66+ * The algorithm finds an empty cell and tries placing numbers from 1 to 9.
67+ * The standard version of Sudoku uses numbers from 1 to 9, so the algorithm can be
68+ * easily modified for other variations of the game.
69+ * If a number placement is valid (checked via `isSafe`), the number is
70+ * placed and the function recursively attempts to solve the rest of the puzzle.
71+ * If no solution is possible, the number is removed (backtracked),
72+ * and the process is repeated.
5973 *
60- * @param board the Sudoku board
61- * @param n the size of the board (must be non-negative and a square)
62- * @return true if solved successfully , false otherwise
74+ * @param board The current state of the Sudoku board.
75+ * @param n The size of the Sudoku board (typically 9 for a standard puzzle).
76+ * @return True if the Sudoku puzzle is solvable , false otherwise.
6377 */
6478 public static boolean solveSudoku (int [][] board , int n ) {
65- if (n <= 0 || n != board .length ) {
66- // test expects this to return true instead of throwing for negative input
67- return n <= 0 ;
79+ int row = -1 ;
80+ int col = -1 ;
81+ boolean isEmpty = true ;
82+
83+ // Find the next empty cell
84+ for (int i = 0 ; i < n ; i ++) {
85+ for (int j = 0 ; j < n ; j ++) {
86+ if (board [i ][j ] == 0 ) {
87+ row = i ;
88+ col = j ;
89+ isEmpty = false ;
90+ break ;
91+ }
92+ }
93+ if (!isEmpty ) {
94+ break ;
95+ }
6896 }
6997
70- for (int row = 0 ; row < n ; row ++) {
71- for (int col = 0 ; col < n ; col ++) {
72- if (board [row ][col ] == 0 ) {
73- for (int num = 1 ; num <= n ; num ++) {
74- if (isSafe (board , row , col , num )) {
75- board [row ][col ] = num ;
76- if (solveSudoku (board , n )) {
77- return true ;
78- }
79- board [row ][col ] = 0 ;
80- }
81- }
82- return false ;
98+ // No empty space left
99+ if (isEmpty ) {
100+ return true ;
101+ }
102+
103+ // Try placing numbers 1 to n in the empty cell (n should be a perfect square)
104+ // Eg: n=9 for a standard 9x9 Sudoku puzzle, n=16 for a 16x16 puzzle, etc.
105+ for (int num = 1 ; num <= n ; num ++) {
106+ if (isSafe (board , row , col , num )) {
107+ board [row ][col ] = num ;
108+ if (solveSudoku (board , n )) {
109+ return true ;
110+ } else {
111+ // replace it
112+ board [row ][col ] = 0 ;
83113 }
84114 }
85115 }
86- return true ;
116+ return false ;
117+ }
118+
119+ /**
120+ * Prints the current state of the Sudoku board in a readable format.
121+ * Each row is printed on a new line, with numbers separated by spaces.
122+ *
123+ * @param board The current state of the Sudoku board.
124+ * @param n The size of the Sudoku board (typically 9 for a standard puzzle).
125+ */
126+ public static void print (int [][] board , int n ) {
127+ // Print the board in a nxn grid format
128+ // if n=9, print the board in a 9x9 grid format
129+ // if n=16, print the board in a 16x16 grid format
130+ for (int r = 0 ; r < n ; r ++) {
131+ for (int d = 0 ; d < n ; d ++) {
132+ System .out .print (board [r ][d ]);
133+ System .out .print (" " );
134+ }
135+ System .out .print ("\n " );
136+
137+ if ((r + 1 ) % (int ) Math .sqrt (n ) == 0 ) {
138+ System .out .print ("" );
139+ }
140+ }
141+ }
142+
143+ /**
144+ * The driver method to demonstrate solving a Sudoku puzzle.
145+ * A sample 9x9 Sudoku puzzle is provided, and the program attempts to solve it
146+ * using the `solveSudoku` method. If a solution is found, it is printed to the console.
147+ *
148+ * @param args Command-line arguments (not used in this program).
149+ */
150+ public static void main (String [] args ) {
151+ int [][] board = new int [][] {
152+ {3 , 0 , 6 , 5 , 0 , 8 , 4 , 0 , 0 },
153+ {5 , 2 , 0 , 0 , 0 , 0 , 0 , 0 , 0 },
154+ {0 , 8 , 7 , 0 , 0 , 0 , 0 , 3 , 1 },
155+ {0 , 0 , 3 , 0 , 1 , 0 , 0 , 8 , 0 },
156+ {9 , 0 , 0 , 8 , 6 , 3 , 0 , 0 , 5 },
157+ {0 , 5 , 0 , 0 , 9 , 0 , 6 , 0 , 0 },
158+ {1 , 3 , 0 , 0 , 0 , 0 , 2 , 5 , 0 },
159+ {0 , 0 , 0 , 0 , 0 , 0 , 0 , 7 , 4 },
160+ {0 , 0 , 5 , 2 , 0 , 6 , 3 , 0 , 0 },
161+ };
162+ int n = board .length ;
163+
164+ if (solveSudoku (board , n )) {
165+ print (board , n );
166+ } else {
167+ System .out .println ("No solution" );
168+ }
87169 }
88170}
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