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| 1 | +package com.thealgorithms.physics; |
| 2 | + |
| 3 | +import static org.junit.jupiter.api.Assertions.assertEquals; |
| 4 | +import static org.junit.jupiter.api.Assertions.assertTrue; |
| 5 | + |
| 6 | +import org.junit.jupiter.api.Test; |
| 7 | + |
| 8 | +class ElasticCollision2DTest { |
| 9 | + |
| 10 | + @Test |
| 11 | + void testEqualMassHeadOnCollision() { |
| 12 | + ElasticCollision2D.Body a = new ElasticCollision2D.Body(0, 0, 1, 0, 1.0, 0.5); |
| 13 | + ElasticCollision2D.Body b = new ElasticCollision2D.Body(1, 0, -1, 0, 1.0, 0.5); |
| 14 | + |
| 15 | + ElasticCollision2D.resolveCollision(a, b); |
| 16 | + |
| 17 | + assertEquals(-1.0, a.vx, 1e-6); |
| 18 | + assertEquals(0.0, a.vy, 1e-6); |
| 19 | + assertEquals(1.0, b.vx, 1e-6); |
| 20 | + assertEquals(0.0, b.vy, 1e-6); |
| 21 | + } |
| 22 | + |
| 23 | + @Test |
| 24 | + void testUnequalMassHeadOnCollision() { |
| 25 | + ElasticCollision2D.Body a = new ElasticCollision2D.Body(0, 0, 2, 0, 2.0, 0.5); |
| 26 | + ElasticCollision2D.Body b = new ElasticCollision2D.Body(1, 0, -1, 0, 1.0, 0.5); |
| 27 | + |
| 28 | + ElasticCollision2D.resolveCollision(a, b); |
| 29 | + |
| 30 | + // 1D head-on collision results |
| 31 | + assertEquals(0.0, a.vx, 1e-6); |
| 32 | + assertEquals(0.0, a.vy, 1e-6); |
| 33 | + assertEquals(3.0, b.vx, 1e-6); |
| 34 | + assertEquals(0.0, b.vy, 1e-6); |
| 35 | + } |
| 36 | + |
| 37 | + @Test |
| 38 | + void testMovingApartNoCollision() { |
| 39 | + ElasticCollision2D.Body a = new ElasticCollision2D.Body(0, 0, -1, 0, 1.0, 0.5); |
| 40 | + ElasticCollision2D.Body b = new ElasticCollision2D.Body(1, 0, 1, 0, 1.0, 0.5); |
| 41 | + |
| 42 | + ElasticCollision2D.resolveCollision(a, b); |
| 43 | + |
| 44 | + assertEquals(-1.0, a.vx, 1e-6); |
| 45 | + assertEquals(0.0, a.vy, 1e-6); |
| 46 | + assertEquals(1.0, b.vx, 1e-6); |
| 47 | + assertEquals(0.0, b.vy, 1e-6); |
| 48 | + } |
| 49 | + |
| 50 | + @Test |
| 51 | + void testGlancingCollision() { |
| 52 | + ElasticCollision2D.Body a = new ElasticCollision2D.Body(0, 0, 1, 1, 1.0, 0.5); |
| 53 | + ElasticCollision2D.Body b = new ElasticCollision2D.Body(1, 1, -1, -0.5, 1.0, 0.5); |
| 54 | + |
| 55 | + ElasticCollision2D.resolveCollision(a, b); |
| 56 | + |
| 57 | + // Ensure relative velocity along normal is reversed |
| 58 | + double nx = (b.x - a.x) / Math.hypot(b.x - a.x, b.y - a.y); |
| 59 | + double ny = (b.y - a.y) / Math.hypot(b.x - a.x, b.y - a.y); |
| 60 | + double relVelAfter = (b.vx - a.vx) * nx + (b.vy - a.vy) * ny; |
| 61 | + |
| 62 | + assertTrue(relVelAfter > 0); |
| 63 | + } |
| 64 | + |
| 65 | + @Test |
| 66 | + void testOverlappingBodies() { |
| 67 | + ElasticCollision2D.Body a = new ElasticCollision2D.Body(0, 0, 1, 0, 1.0, 0.5); |
| 68 | + ElasticCollision2D.Body b = new ElasticCollision2D.Body(0, 0, -1, 0, 1.0, 0.5); |
| 69 | + |
| 70 | + ElasticCollision2D.resolveCollision(a, b); |
| 71 | + |
| 72 | + // Should not crash, velocities may remain unchanged |
| 73 | + assertEquals(1.0, a.vx, 1e-6); |
| 74 | + assertEquals(0.0, a.vy, 1e-6); |
| 75 | + assertEquals(-1.0, b.vx, 1e-6); |
| 76 | + assertEquals(0.0, b.vy, 1e-6); |
| 77 | + } |
| 78 | + |
| 79 | + @Test |
| 80 | + void testStationaryBodyHit() { |
| 81 | + ElasticCollision2D.Body a = new ElasticCollision2D.Body(0, 0, 2, 0, 1.0, 0.5); |
| 82 | + ElasticCollision2D.Body b = new ElasticCollision2D.Body(1, 0, 0, 0, 1.0, 0.5); |
| 83 | + |
| 84 | + ElasticCollision2D.resolveCollision(a, b); |
| 85 | + |
| 86 | + assertEquals(0.0, a.vx, 1e-6); |
| 87 | + assertEquals(0.0, a.vy, 1e-6); |
| 88 | + assertEquals(2.0, b.vx, 1e-6); |
| 89 | + assertEquals(0.0, b.vy, 1e-6); |
| 90 | + } |
| 91 | +} |
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