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Project.xml
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188 lines (130 loc) · 7.51 KB
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<?xml version="1.0" encoding="utf-8"?>
<project>
<!-- _________________________ Application Settings _________________________ -->
<app title="Vs. Impostor" file="Vs. Impostor" packageName="com.updog.impostor" package="com.updog.impostor" main="Main" version="0.2.7" company="UpdogTeam" />
<!--Switch Export with Unique ApplicationID and Icon-->
<set name="APP_ID" value="0x0100f6c013bbc000" />
<!-- NOTE TO SELF: DISABLE THIS IF ISSUES ARE FOUND -->
<haxedef name="LINC_LUA_RELATIVE_DYNAMIC_LIB"/> <!-- stable luas PUT AFTER FIRST LINE WITH APP NAME AND ETC -->
<!--The flixel preloader is not accurate in Chrome. You can use it regularly if you embed the swf into a html file
or you can set the actual size of your file manually at "FlxPreloaderBase-onUpdate-bytesTotal"-->
<!-- <app preloader="Preloader" resizable="true" /> -->
<app preloader="flixel.system.FlxPreloader" />
<!--Minimum without FLX_NO_GAMEPAD: 11.8, without FLX_NO_NATIVE_CURSOR: 11.2-->
<set name="SWF_VERSION" value="11.8" />
<!-- ____________________________ Window Settings ___________________________ -->
<!--These window settings apply to all targets-->
<window width="1280" height="720" fps="60" background="#000000" hardware="true" vsync="false" />
<!--HTML5-specific-->
<window if="html5" resizable="true" />
<!--Desktop-specific-->
<window if="desktop" orientation="landscape" fullscreen="false" resizable="true" vsync="false"/>
<!--Mobile-specific-->
<window if="mobile" orientation="landscape" fullscreen="true" resizable="false" allow-shaders="true" require-shaders="true" allow-high-dpi="true"/>
<!--Switch-specific-->
<window if="switch" orientation="landscape" fullscreen="true" width="0" height="0" resizable="true" />
<!-- _____________________________ Path Settings ____________________________ -->
<!-- Use project assets folder instead of the build one if on a debug build. -->
<define name="ASSET_REDIRECT" if="desktop"/>
<!--<define name="RELEASE_BUILD"/>-->
<set name="BUILD_DIR" value="export/debug" if="debug" />
<set name="BUILD_DIR" value="export/release" unless="debug" />
<set name="BUILD_DIR" value="export/32bit" if="32bits" />
<classpath name="source" />
<!-- PSYCH ENGINE CUSTOMIZATION -->
<define name="MODS_ALLOWED" if="desktop" />
<define name="LUA_ALLOWED" if="desktop || android" />
<define name="VIDEOS_ALLOWED" if="cpp" />
<define name="DISCORD_ALLOWED" if="desktop"/>
<assets path='assets/embeds' rename='assets' />
<!-- Mobile Controls Images -->
<assets path="assets/shared/images/mobileControls" include="*.png" if="mobile || android || MODS_ALLOWED"/>
<assets path="assets/shared/images/mobileControls" include="*.txt" if="mobile || android || MODS_ALLOWED"/>
<assets path="assets/fonts" />
<assets path="assets/shared" exclude="*.ogg" if="web"/>
<assets path="assets/shared" exclude="*.mp3" unless="web"/>
<assets path="assets/videos" library="videos" if="VIDEOS_ALLOWED"/>
<assets path="content/fonts" /> <!-- fonts for the game, not the engine -->
<assets path="content/songs" library="songs" />
<assets path="content/videos" library="videos" if="VIDEOS_ALLOWED"/>
<library name="videos" preload="true" if="VIDEOS_ALLOWED"/>
<library name="songs" preload="true" />
<assets path="assets" rename="assets" />
<assets path="content" rename="content" />
<!-- UTILS -->
<!-- <assets path="content/characters" rename="assets/shared/characters"/>
<assets path="content/images" rename="assets/shared/images"/>
<assets path="content/scripts" rename="assets/shared/scripts"/>
<assets path="content/noteskins" rename="assets/shared/noteskins"/> -->
<assets path="content" embed="true"/> <!-- embed true for mods to work properly internally -->
<!-- OpenAL config --> <!-- appreciate you cyn0x8 and smokey for finding this -->
<section if="desktop">
<assets path="projFiles/alsoft.ini" rename="alsoft.ini" type="text" if="windows"/>
<assets path="projFiles/alsoft.ini" rename="alsoft.conf" type="text" unless="windows"/>
</section>
<!-- _______________________________ Libraries ______________________________ -->
<lime version="8.1.3"/>
<haxelib name="openfl"/>
<haxelib name="flixel"/>
<haxelib name="flixel-addons"/>
<haxelib name="flixel-ui"/>
<haxelib name="flixel-tools"/>
<haxelib name="flxanimate"/>
<haxelib name="hscript"/>
<haxelib name="hscript-iris"/>
<define name="hscriptPos"/>
<haxelib name="linc_luajit" if="LUA_ALLOWED"/>
<haxelib name="discord_rpc" if="DISCORD_ALLOWED"/>
<haxelib name="hxvlc" if="VIDEOS_ALLOWED"/>
<!-- ______________________________ macros _____________________________ -->
<haxeflag name="--macro" value="addMetadata('@:build(funkin.utils.MacroUtil.buildFlxSprite())', 'flixel.FlxSprite')" />
<haxeflag name="--macro" value="addMetadata('@:build(funkin.utils.MacroUtil.buildFlxBasic())', 'flixel.FlxBasic')" />
<haxeflag name="--macro" value="include('funkin')" />
<haxeflag name="--macro" value="include('flixel.addons.effects')" />
<haxeflag name="-dce no" />
<!-- ______________________________ Haxedefines _____________________________ -->
<haxedef name="CRASH_HANDLER"/>
<haxedef name="HXCPP_CHECK_POINTER" if="CRASH_HANDLER" />
<haxedef name="HXCPP_STACK_LINE" if="CRASH_HANDLER" />
<haxedef name="HXCPP_STACK_TRACE" if="CRASH_HANDLER" />
<haxedef name="HXCPP_CATCH_SEGV" if="CRASH_HANDLER" />
<!-- <define name="DISABLE_TRACES" if="desktop release"/> -->
<haxedef name="FLX_NO_FOCUS_LOST_SCREEN" />
<!--Disable the Flixel core debugger. Automatically gets set whenever you compile in release mode!-->
<haxedef name="FLX_NO_DEBUG" unless="debug" />
<!--Enable this for Nape release builds for a serious peformance improvement-->
<haxedef name="NAPE_RELEASE_BUILD" unless="debug" />
<!-- <haxedef name="FLX_NO_PITCH" /> -->
<haxedef name="message.reporting" value="pretty" />
<haxedef name="no-deprecation-warnings"/>
<!-- <haxelib name="markdown" /> -->
<!-- <haxelib name="HtmlParser" /> -->
<!--In case you want to use nape with flixel-->
<!--<haxelib name="nape-haxe4" />-->
<!--Enable the Flixel core recording system-->
<!--<haxedef name="FLX_RECORD" />-->
<!--Disable the right and middle mouse buttons-->
<!-- <haxedef name="FLX_NO_MOUSE_ADVANCED" /> -->
<!--Disable the native cursor API on Flash-->
<!--<haxedef name="FLX_NO_NATIVE_CURSOR" />-->
<!--Optimise inputs, be careful you will get null errors if you don't use conditionals in your game-->
<!-- <haxedef name="FLX_NO_MOUSE" if="mobile" /> -->
<!-- <haxedef name="FLX_NO_KEYBOARD" if="mobile" /> -->
<!-- <haxedef name="FLX_NO_TOUCH" if="desktop" /> -->
<!--<haxedef name="FLX_NO_GAMEPAD" />-->
<!--Disable the Flixel core sound tray-->
<!--<haxedef name="FLX_NO_SOUND_TRAY" />-->
<!--Disable the Flixel sound management code-->
<!--<haxedef name="FLX_NO_SOUND_SYSTEM" />-->
<!--Disable the Flixel core focus lost screen-->
<haxelib name="hxcpp-debug-server" if="debug"/>
<haxedef name="loop_unroll_max_cost" value="25" />
<haxedef name="DISABLED_MACRO_SUPERLATIVE" if="mobile" />
<certificate path="key.keystore" password="sourcingurpassword" alias="sourcingurkey" alias-password="sourcingurpassword" if="android" unless="debug" />
<!-- _________________________________ Custom _______________________________ -->
<!--Place custom nodes like icons here (higher priority to override the HaxeFlixel icon)-->
<icon path="projFiles/icon/icon16.png" size='16'/>
<icon path="projFiles/icon/icon32.png" size='32'/>
<icon path="projFiles/icon/icon64.png" size='64'/>
<icon path="projFiles/icon/iconOG.png" />
</project>