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71 lines (57 loc) · 1.43 KB
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Model.jack
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71 lines (57 loc) · 1.43 KB
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class Model {
field LevelManager levelManager;
field Board board;
field State state;
field int tickAccumulator;
field boolean screenDirty;
constructor Model new() {
let levelManager = LevelManager.new();
let state = State.StatePlaying();
let tickAccumulator = 0;
let screenDirty = false;
return this;
}
method void update() {
let tickAccumulator = tickAccumulator + 1;
if (tickAccumulator > 20) {
let tickAccumulator = 0;
}
if (screenDirty) {
let screenDirty = false;
}
return;
}
method LevelManager getLevelManager() {
return levelManager;
}
method Board getBoard() {
return board;
}
method State getState() {
return state;
}
method int getTickAccumulator() {
return tickAccumulator;
}
method boolean isScreenDirty() {
return screenDirty;
}
method void setBoard(Board aBoard) {
if (~(board = null)) {
do board.dispose();
}
let board = aBoard;
return;
}
method void setState(State aState) {
let state = aState;
let screenDirty = true; // forces a full screen refresh on state change
return;
}
method void dispose() {
do levelManager.dispose();
do board.dispose();
do Memory.deAlloc(this);
return;
}
}