Commit 0330d66
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Fixed a shadowmap rendertexture NRE caused by an incorrectly ordered null check (didn't cause any actual issues, just an error message). Also did some minor performance tweaks to the shader to make it use keyword toggling for the softness falloff exponent. Added a dirt material to the demo ground plane to better represent real world conditions.
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lines changed- Assets/PCSS
- Demo
- Demo Assets
- Materials
- PBR Dirt
- Palm Trees
- Materials
- Prefabs
- Shaders
- Textures
- Prefabs
- Scripts
- Standard Assets/Characters/FirstPersonCharacter/Prefabs
- PCSS Demo
- Scripts
- Shaders
- ProjectSettings
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