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Fixed a shadowmap rendertexture NRE caused by an incorrectly ordered null check (didn't cause any actual issues, just an error message). Also did some minor performance tweaks to the shader to make it use keyword toggling for the softness falloff exponent. Added a dirt material to the demo ground plane to better represent real world conditions.
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Assets/PCSS/Demo/Demo Assets/PBR Dirt.meta

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These texture files were created by FreePBR.com and may be used freely in your video games and 3d work at no cost. They may not however be redistributed on other websites or anywhere else other than FreePBR.com. We think that is more than fair. :) We also would greatly appreciate it if some sorrt of credit was given if you do indeed use these textures in a published game. Other than that, keep on creating and have fun. :)

Assets/PCSS/Demo/Demo Assets/PBR Dirt/About these PBR files.txt.meta

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Assets/PCSS/Demo/Demo Assets/PBR Dirt/PBR Dirt.mat.meta

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Assets/PCSS/Demo/Demo Assets/PBR Dirt/dry-dirt2-albedo.png.meta

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