Skip to content

Commit 45bf936

Browse files
authored
Update README.md
1 parent 2a6d0df commit 45bf936

File tree

1 file changed

+2
-0
lines changed

1 file changed

+2
-0
lines changed

README.md

Lines changed: 2 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -3,4 +3,6 @@ Nvidia's PCSS soft shadow algorithm implemented in Unity
33

44
Currently only works with "Directional" light sources, as it's primarily an override of the "Screen Space Shadows" shader in the graphics settings, but I'm looking into the possibility of directly overriding the actual "Shadow Library" .cginc.
55

6+
Any perfomance data would be greatly appreciated, as I only have my workstation to test on ATM, and it's too OP to give me an idea on how it performs on "normal" computers. Specifically the demo scene FPS, blocker and PCF sample count (sliders on the right), and hardware specs would be great, maybe a screenshot of the profiler, but at this point, literally any data would be great haha :)
7+
68
This asset shall remain forever free (because enough people charge for high quality assets), but if you wish to support me, you can donate to me through PayPal: paypal.me/TheMasonX. NOTE: Please do not donate if you don't want to/can't, I'm merely offering it as an option for those who wish to support me in devoting a lot of time into an asset that I actually have no use for in my current game.

0 commit comments

Comments
 (0)