You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Copy file name to clipboardExpand all lines: README.md
+2Lines changed: 2 additions & 0 deletions
Display the source diff
Display the rich diff
Original file line number
Diff line number
Diff line change
@@ -4,6 +4,8 @@ Follow this project on :bird: [Twitter](https://twitter.com/OpenNetBattle)!
4
4
This project aims to be an accurate mmbn6 battle engine that can be used to program custom enemies, chips, navis, or used to make your own mmbn story.
5
5
This was originally started to kill some time one summer and I got a little carried away. It's been fun and I hope you have fun with it as I have had making it.
6
6
7
+
This fork spawned from [Pheelbert](https://github.com/Pheelbert/battlenetwork) who helped me in the very beginning with the tile-based movement. Without him, it wouldn't be here today. For some reason, github fork does not accurately show that I forked from him.
8
+
7
9
# 🕹️ GET STARTED PLAYING THE GAME
8
10
9
11
To begin, follow the [Playing Guide](https://github.com/TheMaverickProgrammer/OpenNetBattle/wiki/Playing-Guide).
0 commit comments