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feat(blog): add future plans and current projects overview
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content/blog/future-plans.mdx

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---
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title: Future and current plans for our plugins
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description: In this post we are discussing what plugins we are currently working on and what the plans for the future are
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author: NonSwag
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category: updates
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---
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# What are we currently working on?
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## Portals
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As some of you may already know, we started working on a new plugin called [Portals](https://github.com/TheNextLvl-net/portals).
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The API already works but commands and actual functionality is yet to come.
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Beta builds will probably arrive within the next couple of weeks, so stay tuned.
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## Holograms
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_Previously known as HologramAPI_
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HologramAPI got a huge rebranding and is now called [Holograms](https://github.com/TheNextLvl-net/holograms).
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Instead of just an API developers could use to create holograms,
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it is now going to be a proper plugin, everyone can use and enjoy.
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There already is an alpha build out, but only to supersede the discontinued HologramAPI.
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The plugin still lacks all commands and interaction points from within the game,
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but hopefully we are able to ship the first usable release this year.
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## PerWorlds
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A long requested feature is currently in the making: **Data import from other plugins.**
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_(e.g. Multiverse-Inventories, MultiInv…)_
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---
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# Our future plans and ideas
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## Broader version support
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A big critique point we are often facing is about the game versions we support.
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To make development and support easier for ourselves we generally only support the most recent game version.
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But with Mojang dropping more and more updates in a shorter period of time, the amount of users we leave behind is growing with every new version.
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From a user standpoint I can see how you are not always able to be on the most recent version, especially because of plugins that still want to support Spigot.
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The idea now is to only support the last 3 most recent major versions of the game.
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(At the time of writing 1.21.10 is the latest version, meaning 1.21.8 and 1.21.6 would also still be supported)
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This comes with a few technical challenges and downsides, we might not be able to immediately support new features as they come out.
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But on the other hand when a feature finally gets introduced it will be better tested, developed and more stable.
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## Backwards compatibility
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This is a tough topic for many developers…
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Personally I always said that no backwards compatibility will ever be provided – BUT, I saw that a lot of users of our plugins are still on 1.21.4
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(especially with the plugin Worlds)
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Due to that we are planning on **TEMPORARILY** bringing back compatibility for that specific version.
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This does not inherently mean you are always getting new features, **only bug fixes**.

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