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Refactored and renamed message files for better localization
Reorganized `messages.properties` and added updated English (`gopaint.properties`) and German (`gopaint_german.properties`) files. Removed unused legacy files to streamline resource handling.
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brush.angle.distance.description.left=<!italic><gray>Left click to increase</gray></!italic>
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brush.angle.distance.description.right=<!italic><gray>Right click to decrease</gray></!italic>
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brush.angle.distance=<gold>Angle Check Distance: <yellow><distance></yellow></gold>
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brush.angle.maximum.description.left=<!italic><gray>Left click to increase</gray></!italic>
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brush.angle.maximum.description.right=<!italic><gray>Right click to decrease</gray></!italic>
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brush.angle.maximum.description.shift=<!italic><gray>Shift click to change by 15</gray></!italic>
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brush.angle.maximum=<gold>Maximum Angle: <yellow><angle>°</yellow></gold>
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brush.axis.description=<!italic><gray>Click to change</gray></!italic>
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brush.axis=<gold>Axis: <yellow><axis></yellow></gold>
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brush.block.sight=<red><prefix> There is no block in sight.</red>
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brush.chance.description.left=<!italic><gray>Left click to increase</gray></!italic>
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brush.chance.description.right=<!italic><gray>Right click to decrease</gray></!italic>
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brush.chance=<gold>Place chance: <yellow><chance>%</yellow></gold>
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brush.click.select=<!italic><gray>Click to select</gray></!italic>
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brush.description.angle=<!italic><dark_gray>Only works on cliffs</dark_gray></!italic>
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brush.description.bucket.1=<!italic><dark_gray>Paints connected blocks</dark_gray></!italic>
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brush.description.bucket.2=<!italic><dark_gray>with the same block type</dark_gray></!italic>
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brush.description.disk.1=<!italic><dark_gray>Paints blocks in the</dark_gray></!italic>
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brush.description.disk.2=<!italic><dark_gray>same selected axis</dark_gray></!italic>
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brush.description.disk.3=<!italic><dark_gray>from the block you clicked</dark_gray></!italic>
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brush.description.fracture=<!italic><dark_gray>Places blocks in cracks/fissures</dark_gray></!italic>
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brush.description.gradient=<!italic><dark_gray>Creates gradients</dark_gray></!italic>
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brush.description.overlay.1=<!italic><dark_gray>Only paints blocks</dark_gray></!italic>
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brush.description.overlay.2=<!italic><dark_gray>that have air above it</dark_gray></!italic>
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brush.description.paint.1=<!italic><dark_gray>Paints strokes</dark_gray></!italic>
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brush.description.paint.2=<!italic><dark_gray><key:key.sneak> + <key:key.use> to end</dark_gray></!italic>
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brush.description.sphere=<!italic><dark_gray>Regular sphere brush</dark_gray></!italic>
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brush.description.splatter.1=<!italic><dark_gray>More chance when closer</dark_gray></!italic>
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brush.description.splatter.2=<!italic><dark_gray>to the clicked point</dark_gray></!italic>
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brush.description.splatter.3=<!italic><dark_gray>and configurable chance</dark_gray></!italic>
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brush.description.spray=<!italic><dark_gray>Configurable random chance brush</dark_gray></!italic>
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brush.description.underlay.1=<!italic><dark_gray>Only paints blocks</dark_gray></!italic>
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brush.description.underlay.2=<!italic><dark_gray>that have no air above it</dark_gray></!italic>
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brush.disabled=<red><prefix> Your brush is disabled, left click to enable the brush or type <white>/gp toggle</white>.</red>
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brush.exported.angle.distance=<!italic><dark_gray>Angle distance: <distance></dark_gray></!italic>
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brush.exported.angle.height=<!italic><dark_gray>Maximum angle: <height></dark_gray></!italic>
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brush.exported.axis=<!italic><dark_gray>Axis: <axis></dark_gray></!italic>
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brush.exported.blocks=<!italic><dark_gray>Blocks: <blocks></dark_gray></!italic>
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brush.exported.chance=<!italic><dark_gray>Chance: <chance></dark_gray></!italic>
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brush.exported.falloff=<!italic><dark_gray>Falloff strength: <falloff></dark_gray></!italic>
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brush.exported.fracture=<!italic><dark_gray>Fracture strength: <fracture></dark_gray></!italic>
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brush.exported.mask=<!italic><dark_gray>Mask: <mask></dark_gray></!italic>
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brush.exported.mixing=<!italic><dark_gray>Mixing strength: <mixing></dark_gray></!italic>
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brush.exported.name=<aqua> ♦ <brush> ♦ </aqua>
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brush.exported.size=<!italic><dark_gray>Size: <size></dark_gray></!italic>
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brush.exported.surface-mode=<!italic><dark_gray>Surface mode: <mode></dark_gray></!italic>
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brush.exported.thickness=<!italic><dark_gray>Thickness: <thickness></dark_gray></!italic>
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brush.falloff.description.left=<!italic><gray>Left click to increase</gray></!italic>
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brush.falloff.description.right=<!italic><gray>Right click to decrease</gray></!italic>
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brush.falloff=<gold>Falloff Strength: <yellow><strength>%</yellow></gold>
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brush.fracture.description.left=<!italic><gray>Left click to increase</gray></!italic>
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brush.fracture.description.right=<!italic><gray>Right click to decrease</gray></!italic>
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brush.fracture=<gold>Fracture Check Distance: <yellow><distance></yellow></gold>
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brush.mixing.description.left=<!italic><gray>Left click to increase</gray></!italic>
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brush.mixing.description.right=<!italic><gray>Right click to decrease</gray></!italic>
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brush.mixing=<gold>Mixing Strength: <yellow><strength>%</yellow></gold>
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brush.name.angle=Angle Brush
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brush.name.bucket=Bucket Brush
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brush.name.disk=Disk Brush
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brush.name.fracture=Fracture Brush
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brush.name.gradient=Gradient Brush
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brush.name.overlay=Overlay Brush
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brush.name.paint=Paint Brush
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brush.name.sphere=Sphere Brush
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brush.name.splatter=Splatter Brush
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brush.name.spray=Spray Brush
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brush.name.underlay=Underlay Brush
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brush.paint.point.set=<white><prefix> Paint brush point #<point> set.</white>
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brush.selection.description.1=<!italic><gray>Shift click to select</gray></!italic>
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brush.selection.description.2=<!italic><gray>Click to cycle brush</gray></!italic>
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brush.selection=<yellow>Selected Brush type</yellow>
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brush.set=<gold><prefix> Brush selected: <yellow><brush></yellow></gold>
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brush.size.description.left=<!italic><gray>Left click to increase</gray></!italic>
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brush.size.description.right=<!italic><gray>Right click to decrease</gray></!italic>
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brush.size.description.shift=<!italic><gray>Shift click to change by 10</gray></!italic>
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brush.size=<gold>Brush Size: <yellow><size></yellow></gold>
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brush.state.disabled=<!italic><bold><red>Disabled</red></bold></!italic>
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brush.state.enabled=<!italic><bold><green>Enabled</green></bold></!italic>
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brush.thickness.description.left=<!italic><gray>Left click to increase</gray></!italic>
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brush.thickness.description.right=<!italic><gray>Right click to decrease</gray></!italic>
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brush.thickness=<gold>Layer Thickness: <yellow><thickness></yellow></gold>
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brush.toggle.description.1=<!italic><gray>Click with an item to export</gray></!italic>
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brush.toggle.description.2=<!italic><gray>Click with a brush to import</gray></!italic>
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brush.toggle.description.3=<!italic><gray>Click without an item to toggle</gray></!italic>
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brush.toggle=<gold>goPaint Brush</gold>
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brush.unknown=<red><prefix> <dark_red><input></dark_red> is not a valid brush type</red>
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click.cycle=<!italic><gray>Click to cycle</gray></!italic>
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command.gopaint.brush.disabled=<red><prefix> Disabled brush</red>
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command.gopaint.brush.enabled=<green><prefix> Enabled brush</green>
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command.gopaint.brush.size=<gold><prefix> Brush size set to: <yellow><size></yellow></gold>
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command.gopaint.export.failed=<red><prefix> Failed to export current brush to your item.</red>
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command.gopaint.export.success=<white><prefix> Exported current brush to your item.</white>
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command.gopaint.import.failed=<red><prefix> Found no brush settings on your current item.</red>
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command.gopaint.import.success=<white><prefix> Imported settings from your current item.</white>
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command.gopaint.reloaded=</green><prefix> Reloaded the configuration.</green>
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command.gopaint.wand.failed=<red><prefix> Your inventory is full.</red>
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command.gopaint.wand.success=<white><prefix> Left click: open menu; Right click: use brush</white>
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gui.page.next=<!italic><dark_gray>» <gray>Next page</gray></dark_gray></!italic>
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gui.page.previous=<!italic><dark_gray>» <gray>Previous page</gray></dark_gray></!italic>
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mask.block.description=<!italic><gray>Click with a block to change</gray></!italic>
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mask.block=<gold>Current Mask</gold>
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mask.disabled=<!italic><bold><red>Disabled</red></bold></!italic>
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mask.enabled=<!italic><bold><green>Enabled</green></bold></!italic>
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mask.state=<gold>Mask</gold>
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menu.brushes.title=<dark_blue>goPaint Brushes</dark_blue>
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menu.main.title=<dark_blue>goPaint Menu</dark_blue>
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prefix=<aqua>goPaint ></aqua>
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slot.empty.description=<!italic><gray>Left click with a block to set</gray></!italic>
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slot.empty=<red>Empty Slot</red>
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slot.set.description.left=<!italic><gray>Left click with a block to change</gray></!italic>
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slot.set.description.right=<!italic><gray>Right click to clear</gray></!italic>
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slot.set=<green>Slot <slot> <gray><chance:0.##>%</gray></green>
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surface.mode.description=<!italic><gray>Click to cycle</gray></!italic>
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surface.mode.disabled=<!italic><bold><red>Disabled</red></bold></!italic>
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surface.mode.exposed=<!italic><bold><green>Exposed</green></bold></!italic>
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surface.mode.visible=<!italic><bold><gold>Visible</gold></bold></!italic>
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surface.mode=<gold>Surface Mode</gold>
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brush.angle.distance.description.left=<!italic><gray>Linksklick zum Vergrößern</gray></italic>
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brush.angle.distance.description.right=<!italic><gray>Rechtsklick zum Verkleinern</gray></italic>
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brush.angle.distance=<gold>Winkelprüfdistanz: <yellow><distance></yellow></gold>
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brush.angle.maximum.description.left=<!italic><gray>Linksklick zum Vergrößern</gray></!italic>
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brush.angle.maximum.description.right=<!italic><gray>Rechtsklick zum Verkleinern</gray></!italic>
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brush.angle.maximum.description.shift=<!italic><gray>Shiftklick für 15er-Schritte</gray></!italic>
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brush.angle.maximum=<gold>Maximaler Winkel: <yellow><angle>°</yellow></gold>
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brush.axis.description=<!italic><gray>Klicke zum Anpassen</gray></!italic>
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brush.axis=<gold>Axe: <yellow><axis></yellow></gold>
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brush.block.sight=<red><prefix> Es ist kein Block in Sicht.</red>
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brush.chance.description.left=<!italic><gray>Linksklick zum Vergrößern</gray></!italic>
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brush.chance.description.right=<!italic><gray>Rechtsklick zum Verkleinern</gray></!italic>
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brush.chance=<gold>Platzier-Chance: <yellow><chance>%</yellow></gold>
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brush.click.select=<!italic><gray>Klicke zum Auswählen</gray></!italic>
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brush.description.angle=<!italic><dark_gray>Funktioniert nur an Klippen</dark_gray></!italic>
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brush.description.bucket.1=<!italic><dark_gray>Malt verbundene Blöcke</dark_gray></!italic>
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brush.description.bucket.2=<!italic><dark_gray>mit demselben Blocktyp</dark_gray></!italic>
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brush.description.disk.1=<!italic><dark_gray>Malt Blöcke auf der</dark_gray></!italic>
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brush.description.disk.2=<!italic><dark_gray>gleichen Achse vom</dark_gray></!italic>
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brush.description.disk.3=<!italic><dark_gray>angeklickten Block</dark_gray></!italic>
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brush.description.fracture=<!italic><dark_gray>Platziert Blöcke in Rissen/Fugen</dark_gray></!italic>
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brush.description.gradient=<!italic><dark_gray>Erzeugt Farbverläufe</dark_gray></!italic>
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brush.description.overlay.1=<!italic><dark_gray>Malt nur Blöcke,</dark_gray></!italic>
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brush.description.overlay.2=<!italic><dark_gray>die Luft über sich haben</dark_gray></!italic>
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brush.description.paint.1=<!italic><dark_gray>Malt Stricke</dark_gray></!italic>
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brush.description.paint.2=<!italic><dark_gray><key:key.sneak> + <key:key.use> zum Beenden</dark_gray></!italic>
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brush.description.sphere=<!italic><dark_gray>Normaler kugelförmiger Pinsel</dark_gray></!italic>
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brush.description.splatter.1=<!italic><dark_gray>Mehr Chance, je näher am</dark_gray></!italic>
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brush.description.splatter.2=<!italic><dark_gray>angeklickten Punkt,</dark_gray></!italic>
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brush.description.splatter.3=<!italic><dark_gray>und konfigurierbare Chance</dark_gray></!italic>
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brush.description.spray=<!italic><dark_gray>Konfigurierbare Chance Sprühpinsel</dark_gray></!italic>
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brush.description.underlay.1=<!italic><dark_gray>Malt nur Blöcke,</dark_gray></!italic>
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brush.description.underlay.2=<!italic><dark_gray>die keine Luft über sich haben</dark_gray></!italic>
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brush.disabled=<red><prefix> Dein Pinsel ist deaktiviert, linksklick, um den Pinsel zu aktivieren, oder nutze <white>/gp toggle</white>.</red>
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brush.exported.angle.distance=<!italic><dark_gray>Winkelprüfdistanz: <distance></dark_gray></!italic>
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brush.exported.angle.height=<!italic><dark_gray>Maximaler Winkel: <height></dark_gray></!italic>
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brush.exported.axis=<!italic><dark_gray>Axe: <axis></dark_gray></!italic>
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brush.exported.blocks=<!italic><dark_gray>Blöcke: <blocks></dark_gray></!italic>
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brush.exported.chance=<!italic><dark_gray>Chance: <chance></dark_gray></!italic>
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brush.exported.falloff=<!italic><dark_gray>Fallstärke: <falloff></dark_gray></!italic>
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brush.exported.fracture=<!italic><dark_gray>Fraktur-Prüfdistanz: <fracture></dark_gray></!italic>
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brush.exported.mask=<!italic><dark_gray>Maske: <mask></dark_gray></!italic>
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brush.exported.mixing=<!italic><dark_gray>Mix-Stärke: <mixing></dark_gray></!italic>
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brush.exported.name=<aqua> ♦ <brush> ♦ </aqua>
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brush.exported.size=<!italic><dark_gray>Größe: <size></dark_gray></!italic>
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brush.exported.surface-mode=<!italic><dark_gray>Oberflächenmodus: <mode></dark_gray></!italic>
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brush.exported.thickness=<!italic><dark_gray>Schichthöhe: <thickness></dark_gray></!italic>
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brush.falloff.description.left=<!italic><gray>Linksklick zum Vergrößern</gray></!italic>
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brush.falloff.description.right=<!italic><gray>Rechtsklick zum Verkleinern</gray></!italic>
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brush.falloff=<gold>Fallstärke: <yellow><strength>%</yellow></gold>
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brush.fracture.description.left=<!italic><gray>Linksklick zum Vergrößern</gray></!italic>
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brush.fracture.description.right=<!italic><gray>Rechtsklick zum Verkleinern</gray></!italic>
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brush.fracture=<gold>Fraktur-Prüfdistanz: <yellow><distance></yellow></gold>
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brush.mixing.description.left=<!italic><gray>Linksklick zum Vergrößern</gray></!italic>
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brush.mixing.description.right=<!italic><gray>Rechtsklick zum Verkleinern</gray></!italic>
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brush.mixing=<gold>Mix-Stärke: <yellow><strength>%</yellow></gold>
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brush.name.angle=Winkelpinsel
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brush.name.bucket=Eimer-Pinsel
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brush.name.disk=Scheibenpinsel
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brush.name.fracture=Fraktur-Pinsel
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brush.name.gradient=Farbverlauf-Pinsel
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brush.name.overlay=Overlay-Pinsel
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brush.name.paint=Malpinsel
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brush.name.sphere=Kugelpinsel
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brush.name.splatter=Spritzpinsel
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brush.name.spray=Sprühpinsel
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brush.name.underlay=Underlay-Pinsel
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brush.paint.point.set=<white><prefix> Der Pinselstrich #<point> wurde gesetzt.</white>
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brush.selection.description.1=<!italic><gray>Shiftklick zum Auswählen</gray></!italic>
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brush.selection.description.2=<!italic><gray>Klicke, um den Pinsel zu wechseln</gray></!italic>
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brush.selection=<yellow>Ausgewählter Pinsel Typ</yellow>
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brush.set=<gold><prefix> Der Pinsel wurde geändert: <yellow><brush></yellow></gold>
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brush.size.description.left=<!italic><gray>Linksklick zum Vergrößern</gray></!italic>
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brush.size.description.right=<!italic><gray>Rechtsklick zum Verkleinern</gray></!italic>
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brush.size.description.shift=<!italic><gray>Shiftklick für 10er-Schritte</gray></!italic>
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brush.size=<gold>Pinselgröße: <yellow><size></yellow></gold>
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brush.state.disabled=<!italic><bold><red>Deaktiviert</red></bold></!italic>
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brush.state.enabled=<!italic><bold><green>Aktiviert</green></bold></!italic>
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brush.thickness.description.left=<!italic><gray>Linksklick zum Vergrößern</gray></!italic>
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brush.thickness.description.right=<!italic><gray>Rechtsklick zum Verkleinern</gray></!italic>
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brush.thickness=<gold>Schichthöhe: <yellow><thickness><yellow></gold>
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brush.toggle.description.1=<!italic><gray>Klicke mit einem Item zum Exportieren</gray></!italic>
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brush.toggle.description.2=<!italic><gray>Klicke mit einem Pinsel zum Importieren</gray></!italic>
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brush.toggle.description.3=<!italic><gray>Klicke ohne Item zum Umschalten</gray></!italic>
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brush.toggle=<gold>goPaint Pinsel</gold>
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brush.unknown=<red><prefix> <dark_red><input></dark_gray> ist kein gültiger Pinsel Typ</red>
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click.cycle=<!italic><gray>Klicke zum Anpassen</gray></!italic>
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command.gopaint.brush.disabled=<red><prefix> Der Pinsel wurde deaktiviert</red>
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command.gopaint.brush.enabled=<green><prefix> Der Pinsel wurde aktiviert</green>
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command.gopaint.brush.size=<gold><prefix> Die Pinselgröße wurde geändert: <yellow><size></yellow></gold>
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command.gopaint.export.failed=<red><prefix> Der aktuelle Pinsel konnte nicht auf dein Item exportiert werden.</red>
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command.gopaint.export.success=<white><prefix> Der aktuelle Pinsel wurde auf dein Item exportiert.</white>
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command.gopaint.import.failed=<red><prefix> Es konnten keine Einstellungen auf deinem Item gefunden werden.</red>
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command.gopaint.import.success=<white><prefix> Die Einstellungen wurden von deinem Item importiert.</white>
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command.gopaint.reloaded=<green><prefix> Die Konfiguration wurde neu geladen.</green>
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command.gopaint.wand.failed=<red><prefix> Dein Inventar ist voll.</red>
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command.gopaint.wand.success=<white><prefix> Linksklick: Öffne Menü; Rechtsklick: Benutze Pinsel</white>
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gui.page.next=<!italic><dark_gray>»</dark_gray> <gray>Nächste Seite</gray></!italic>
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gui.page.previous=<!italic><dark_gray>»</dark_gray> <gray>Vorherige Seite</gray></!italic>
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mask.block.description=<!italic><gray>Klicke mit einem Block zum Anpassen</gray></!italic>
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mask.block=<gold>Ausgewählte Maske</gold>
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mask.disabled=<!italic><bold><red>Deaktiviert</red></bold></!italic>
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mask.enabled=<!italic><bold><green>Aktiviert</green></bold></!italic>
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mask.state=<gold>Maske</gold>
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menu.brushes.title=<dark_blue>goPaint Pinsel</dark_blue>
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menu.main.title=<dark_blue>goPaint Menü</dark_blue>
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slot.empty.description=<!italic><gray>Linksklick mit einem Block zum Setzen</gray></!italic>
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slot.empty=<red>Leeres Feld</red>
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slot.set.description.left=<!italic><gray>Linksklick mit einem Block zum Anpassen</gray></!italic>
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slot.set.description.right=<!italic><gray>Rechtsklick zum Entfernen</gray></!italic>
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slot.set=<green>Feld <slot> <gray><chance:0.##>%</gray></green>
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surface.mode.description=<!italic><gray>Klicke zum Anpassen</gray></!italic>
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surface.mode.disabled=<!italic><bold><red>Deaktiviert</red></bold></!italic>
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surface.mode.exposed=<!italic><bold><green>Freiliegend</green></bold></!italic>
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surface.mode.visible=<!italic><bold><gold>Sichtbar</gold></bold></!italic>
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surface.mode=<gold>Oberflächenmodus</gold>

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