Replies: 3 comments 15 replies
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This should be a big no go. The capture building ability is already overpowered when used correctly. No need to make it even more stronger. Stealth rebels are easy to get into the enemy base definitely when using saboteurs first to disable power. USA paradrop when used correctly is also already strong, since the rangers can capture straight away after landing. |
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Selling is blocked when the building is disabled, right? |
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Duplicate of #2585 |
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It's so easy to prevent your enemy from getting access to your army by simply selling the building that being captured.
Capturing buildings should actually let you capture buildings instead of relying on out-of-place tactics like microwave tanks, lag or hoping the player wouldn't notice and instantly sell their building. Players should actually try and prevent their building from being captured, like denying the capturing unit or selling the building right before the capturing unit even started capturing the building.
Most of the time, GLAs are the only armies who manages to get access to another army thanks to Jarmen Kell and Hijackers, but this just allows you to steal dozers, not capture buildings. Imaging trying to get access to another GLA army, as any army actually, or using the enemy war factory you just captured against them.
I think EA didn't really account for that because the game tells you that you "captured the building successfully" and the other player that you "lost the building" even when finished capturing during the selling animation.
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