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Language.ini
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27 lines (26 loc) · 1.93 KB
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;// Language.ini ///
;// This file contains all declarations that are specific to a language.
;// for example, this is where we set the unicode font for a language
Language
UnicodeFontName = "Arial Unicode MS"
MilitaryCaptionSpeed = 0; ;// the caption speed for the mission location type
;LocalFontFile = PLCC____.TTF ;//When we add our game fonts... this is where we do it.
CopyrightFont = Courier 12 Yes; //Used to display copyright at start of game
MessageFont = Arial 10 Yes; //Used for messages at top of screen.
MilitaryCaptionTitleFont = "Courier New" 12 Yes ;Mission briefing text in bottom left corner.
MilitaryCaptionFont = "Courier New" 12 No ;Mission briefing text in bottom left corner.
SuperweaponCountdownNormalFont = Arial 10 No ;superweapon countdown in top right
SuperweaponCountdownReadyFont = Arial 10 Yes ;superweapon countdown in top right
NamedTimerCountdownNormalFont = Arial 10 No ;mission specific timer
NamedTimerCountdownReadyFont = Arial 10 No ;mission specific timer
DrawableCaptionFont = Arial 10 No ;captions over objects like construction percent.
DefaultWindowFont = "Times New Roman" 14 No; default font used by windows that don't specify font.
DefaultDisplayStringFont = "Times New Roman" 12 No; default font used for strings that don't specify font.
TooltipFontName = Arial 8 No; mouse tooltips
NativeDebugDisplay = FixedSys 8 No; used to display frame rate and other debug stats.
DrawGroupInfoFont = Arial 10 No; used to diplay number of selection group to left of unit health bar.
CreditsTitleFont = Arial 24 No; used to diplay number of selection group to left of unit health bar.
CreditsMinorTitleFont = Arial 16 Yes; used to diplay number of selection group to left of unit health bar.
CreditsNormalFont = Arial 14 No; used to diplay number of selection group to left of unit health bar.
ResolutionFontAdjustment = 0.7 ; Fonts increase at 70% the rate the resolution increases.
End