@@ -204,7 +204,7 @@ Armor TruckArmor
204204 Armor = SUBDUAL_BUILDING 0%
205205End
206206
207- ; used by the Quad Cannon, Hummer and Gattling Tank to make them effective AA units.
207+ ; used by the Gattling Tank to make them effective AA units.
208208Armor AntiAirVehicle
209209 Armor = JET_MISSILES 30%
210210 Armor = STEALTHJET_MISSILES 30%
@@ -226,6 +226,28 @@ Armor AntiAirVehicle
226226 Armor = SUBDUAL_BUILDING 0%
227227End
228228
229+ Armor QuadCannonArmor
230+ Armor = JET_MISSILES 30%
231+ Armor = STEALTHJET_MISSILES 30%
232+ Armor = CRUSH 50%
233+ Armor = SMALL_ARMS 50%
234+ Armor = GATTLING 50% ; resistant to gattling tank
235+ Armor = COMANCHE_VULCAN 50%
236+ Armor = INFANTRY_MISSILE 50%
237+ Armor = POISON 50%
238+ Armor = MICROWAVE 0%
239+ Armor = SNIPER 0%
240+ Armor = MELEE 0% ; trucks don't generally take much damage other than paint damage from MELEE weapons
241+ Armor = LASER 0% ; lasers are anti-personel and anti-projectile only (for point defense laser)
242+ Armor = HAZARD_CLEANUP 0% ; Not harmed by cleaning weapons
243+ Armor = KILL_PILOT 100% ; Jarmen Kell uses against vehicles only.
244+ Armor = SURRENDER 0% ; Capture type weapons are effective only against infantry.
245+ Armor = FLAME 50% ; hummers flame resistant so they can deal with MIGs.
246+ Armor = SUBDUAL_MISSILE 0%
247+ Armor = SUBDUAL_VEHICLE 100%
248+ Armor = SUBDUAL_BUILDING 0%
249+ End
250+
229251Armor HumveeArmor
230252 Armor = JET_MISSILES 30%
231253 Armor = STEALTHJET_MISSILES 30%
@@ -248,6 +270,28 @@ Armor HumveeArmor
248270 Armor = SUBDUAL_BUILDING 0%
249271End
250272
273+ Armor AvengerArmor
274+ Armor = JET_MISSILES 23%
275+ Armor = STEALTHJET_MISSILES 30%
276+ Armor = CRUSH 50%
277+ Armor = SMALL_ARMS 50%
278+ Armor = GATTLING 50% ; resistant to gattling tank
279+ Armor = COMANCHE_VULCAN 50%
280+ Armor = INFANTRY_MISSILE 50%
281+ Armor = POISON 50%
282+ Armor = MICROWAVE 0%
283+ Armor = SNIPER 0%
284+ Armor = MELEE 0% ; trucks don't generally take much damage other than paint damage from MELEE weapons
285+ Armor = LASER 0% ; lasers are anti-personel and anti-projectile only (for point defense laser)
286+ Armor = HAZARD_CLEANUP 0% ; Not harmed by cleaning weapons
287+ Armor = KILL_PILOT 100% ; Jarmen Kell uses against vehicles only.
288+ Armor = SURRENDER 0% ; Capture type weapons are effective only against infantry.
289+ Armor = SUBDUAL_MISSILE 0%
290+ Armor = SUBDUAL_VEHICLE 100%
291+ Armor = SUBDUAL_BUILDING 0%
292+ End
293+
294+
251295Armor ToxinTruckArmor ; TruckArmor that is immune to poison
252296 Armor = CRUSH 50%
253297 Armor = SMALL_ARMS 50%
@@ -323,9 +367,11 @@ Armor AirplaneArmor
323367 Armor = RADIATION 25% ; Radiation does a little damage, just for balance reasons.
324368 Armor = MICROWAVE 0%
325369 Armor = SNIPER 0%
370+ Armor = SURRENDER 0%
326371 Armor = SUBDUAL_MISSILE 0%
327372 Armor = SUBDUAL_VEHICLE 0%
328373 Armor = SUBDUAL_BUILDING 0%
374+ Armor = MELEE 0%
329375End
330376
331377; ****************************************************
@@ -348,9 +394,11 @@ Armor CountermeasuresAirplaneArmor
348394 Armor = RADIATION 25%
349395 Armor = MICROWAVE 0%
350396 Armor = SNIPER 0%
397+ Armor = SURRENDER 0%
351398 Armor = SUBDUAL_MISSILE 0%
352399 Armor = SUBDUAL_VEHICLE 0%
353400 Armor = SUBDUAL_BUILDING 0%
401+ Armor = MELEE 0%
354402End
355403
356404
@@ -375,9 +423,11 @@ Armor SpectreGunshipArmor
375423 Armor = RADIATION 25% ; Radiation does a little damage, just for balance reasons.
376424 Armor = MICROWAVE 0%
377425 Armor = SNIPER 0%
426+ Armor = SURRENDER 0%
378427 Armor = SUBDUAL_MISSILE 0%
379428 Armor = SUBDUAL_VEHICLE 0%
380429 Armor = SUBDUAL_BUILDING 0%
430+ Armor = MELEE 0%
381431End
382432
383433; **********************************************************
@@ -398,9 +448,11 @@ Armor CountermeasuresSpectreGunshipArmor
398448 Armor = RADIATION 25%
399449 Armor = MICROWAVE 0%
400450 Armor = SNIPER 0%
451+ Armor = SURRENDER 0%
401452 Armor = SUBDUAL_MISSILE 0%
402453 Armor = SUBDUAL_VEHICLE 0%
403454 Armor = SUBDUAL_BUILDING 0%
455+ Armor = MELEE 0%
404456End
405457
406458; -----------------------------------------------------------------------------------
@@ -422,10 +474,12 @@ Armor ComancheArmor
422474 Armor = POISON 25% ; Poison does a little damage, just for balance reasons.
423475 Armor = RADIATION 25% ; Radiation does a little damage, just for balance reasons.
424476 Armor = MICROWAVE 0%
477+ Armor = SURRENDER 0%
425478 Armor = SUBDUAL_MISSILE 0%
426479 Armor = SUBDUAL_VEHICLE 0%
427480 Armor = SUBDUAL_BUILDING 0%
428481 Armor = SNIPER 0%
482+ Armor = MELEE 0%
429483End
430484
431485; ****************************************************
@@ -444,10 +498,12 @@ Armor CountermeasuresComancheArmor
444498 Armor = POISON 25%
445499 Armor = RADIATION 25%
446500 Armor = MICROWAVE 0%
501+ Armor = SURRENDER 0%
447502 Armor = SUBDUAL_MISSILE 0%
448503 Armor = SUBDUAL_VEHICLE 0%
449504 Armor = SUBDUAL_BUILDING 0%
450505 Armor = SNIPER 0%
506+ Armor = MELEE 0%
451507End
452508
453509
@@ -462,9 +518,11 @@ Armor ChinookArmor
462518 Armor = SNIPER 0%
463519 Armor = MICROWAVE 0%
464520 Armor = HAZARD_CLEANUP 0% ; Not harmed by cleaning weapons
521+ Armor = SURRENDER 0%
465522 Armor = SUBDUAL_MISSILE 0%
466523 Armor = SUBDUAL_VEHICLE 0%
467524 Armor = SUBDUAL_BUILDING 0%
525+ Armor = MELEE 0%
468526End
469527
470528Armor ProjectileArmor ; Missles are armored from basic damage
@@ -480,6 +538,9 @@ Armor ProjectileArmor ;Missles are armored from basic damage
480538 Armor = SUBDUAL_MISSILE 100%
481539 Armor = SUBDUAL_VEHICLE 0%
482540 Armor = SUBDUAL_BUILDING 0%
541+ Armor = POISON 0% ; Poison no longer affects projectiles
542+ Armor = RADIATION 0% ; Radiation no longer affects projectiles
543+ Armor = FLAME 0% ; Radiation no longer affects projectiles (Caused napalm triggering issue)
483544End
484545
485546; *Be careful with this type, use in conjunction with KindOf = BALLISTIC_MISSILE to restrict targeting
@@ -893,13 +954,13 @@ Armor FireBaseArmor
893954 Armor = SMALL_ARMS 50%
894955 Armor = GATTLING 30% ; resistant to gattling tank
895956 Armor = COMANCHE_VULCAN 50%
896- Armor = RADIATION 1 % ; all these 1%s are so the base will receive the damage then transfer it to occupants
897- Armor = MICROWAVE 1 %
898- Armor = SNIPER 1 %
899- Armor = POISON 1 %
957+ Armor = RADIATION 0 % ; all these 1%s are so the base will receive the damage then transfer it to occupants
958+ Armor = MICROWAVE 0 %
959+ Armor = SNIPER 100 %
960+ Armor = POISON 0 %
900961 Armor = SURRENDER 0%
901- Armor = MELEE 1 %
902- Armor = LASER 1 %
962+ Armor = MELEE 0 %
963+ Armor = LASER 0 %
903964 Armor = HAZARD_CLEANUP 0% ; Not harmed by cleaning weapons
904965 Armor = INFANTRY_MISSILE 25%
905966 Armor = PARTICLE_BEAM 200% ; orbital beams should be devastating to buildings, but buildings have a lot of hitpoints so extra damage is good...
@@ -973,10 +1034,12 @@ Armor AFG_ComancheArmor
9731034 Armor = POISON 25% ; Poison does a little damage, just for balance reasons.
9741035 Armor = RADIATION 25% ; Radiation does a little damage, just for balance reasons.
9751036 Armor = MICROWAVE 0%
1037+ Armor = SURRENDER 0%
9761038 Armor = SUBDUAL_MISSILE 0%
9771039 Armor = SUBDUAL_VEHICLE 0%
9781040 Armor = SUBDUAL_BUILDING 0%
9791041 Armor = SNIPER 0%
1042+ Armor = MELEE 0%
9801043End
9811044
9821045; ****************************************************
@@ -995,10 +1058,12 @@ Armor AFG_CountermeasuresComancheArmor
9951058 Armor = POISON 25%
9961059 Armor = RADIATION 25%
9971060 Armor = MICROWAVE 0%
1061+ Armor = SURRENDER 0%
9981062 Armor = SUBDUAL_MISSILE 0%
9991063 Armor = SUBDUAL_VEHICLE 0%
10001064 Armor = SUBDUAL_BUILDING 0%
10011065 Armor = SNIPER 0%
1066+ Armor = MELEE 0%
10021067End
10031068
10041069Armor InfGen_HumanArmor
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