|
| 1 | +{$CLEO} |
| 2 | +0000: |
| 3 | +float 0@ |
| 4 | +float 1@ |
| 5 | +float 2@ |
| 6 | +float 3@ |
| 7 | +float 4@ |
| 8 | +float 5@ |
| 9 | +float 6@ |
| 10 | +float 7@ |
| 11 | + |
| 12 | +const |
| 13 | + VK_ALT = 0x12 |
| 14 | + VK_V = 0x56 |
| 15 | + VK_PRIOR = 0x21 |
| 16 | + VK_NEXT = 0x22 |
| 17 | + |
| 18 | + prev_weap = 5 |
| 19 | + next_weap = 7 |
| 20 | + forward = 8 |
| 21 | + backward = 9 |
| 22 | + strafe_left = 10 |
| 23 | + strafe_right = 11 |
| 24 | +end |
| 25 | + |
| 26 | +while true |
| 27 | +wait 0 |
| 28 | + if 0AB1: @KeyComboPressed 2 VK_ALT VK_V |
| 29 | + then |
| 30 | + |
| 31 | + if 0AB1: @isVC 0 |
| 32 | + then |
| 33 | + 0A8C: write_memory 0xA10B48 size 1 value 1 virtual_protect 1 |
| 34 | + 0A8C: write_memory 0x46DA31 size 3 value 0x90 virtual_protect 1 |
| 35 | + 0A8C: write_memory 0x46DA38 size 3 value 0x90 virtual_protect 1 |
| 36 | + 0A8C: write_memory 0x46DA3F size 3 value 0x90 virtual_protect 1 |
| 37 | + 0A8D: 13@ = read_memory 0x551040 size 1 virtual_protect 1 |
| 38 | + 0A8D: 14@ = read_memory 0x4A6190 size 1 virtual_protect 1 |
| 39 | + 0A8D: 15@ = read_memory 0x557320 size 1 virtual_protect 1 |
| 40 | + 0A8C: write_memory 0x551040 size 1 value 0xC3 virtual_protect 1 |
| 41 | + 0A8C: write_memory 0x4A6190 size 1 value 0xC3 virtual_protect 1 |
| 42 | + 0A8C: write_memory 0x557320 size 1 value 0xC3 virtual_protect 1 |
| 43 | + else |
| 44 | + 0A8C: write_memory 0x95CD8B size 1 value 1 virtual_protect 1 |
| 45 | + 0A8C: write_memory 0x46E775 size 3 value 0x90 virtual_protect 1 |
| 46 | + 0A8C: write_memory 0x46E77C size 3 value 0x90 virtual_protect 1 |
| 47 | + 0A8C: write_memory 0x46E783 size 3 value 0x90 virtual_protect 1 |
| 48 | + 0A8D: 13@ = read_memory 0x500F50 size 1 virtual_protect 1 |
| 49 | + 0A8D: 14@ = read_memory 0x48E0E0 size 1 virtual_protect 1 |
| 50 | + 0A8D: 15@ = read_memory 0x5052A0 size 1 virtual_protect 1 |
| 51 | + 0A8C: write_memory 0x500F50 size 1 value 0xC3 virtual_protect 1 |
| 52 | + 0A8C: write_memory 0x48E0E0 size 1 value 0xC3 virtual_protect 1 |
| 53 | + 0A8C: write_memory 0x5052A0 size 1 value 0xC3 virtual_protect 1 |
| 54 | + end |
| 55 | + |
| 56 | + while true |
| 57 | + wait 0 |
| 58 | + |
| 59 | + 0@ = 2.0 |
| 60 | + if |
| 61 | + 00E1: player 0 pressed_button 14 //jump |
| 62 | + then |
| 63 | + 0@ = 0.5 |
| 64 | + end |
| 65 | + |
| 66 | + if |
| 67 | + 00E1: player 0 pressed_button 16 //sprint |
| 68 | + then |
| 69 | + 0@ = 4.0 |
| 70 | + end |
| 71 | + |
| 72 | + if 0AB1: @isVC 0 |
| 73 | + then |
| 74 | + 0A8D: 1@ = read_memory 0x7E46B8 size 4 virtual_protect 1 //camera position X |
| 75 | + 0A8D: 2@ = read_memory 0x7E46BC size 4 virtual_protect 1 //camera position Y |
| 76 | + 0A8D: 3@ = read_memory 0x7E46C0 size 4 virtual_protect 1 //camera position Z |
| 77 | + else |
| 78 | + 0A8D: 1@ = read_memory 0x6FAD2C size 4 virtual_protect 1 //camera position X |
| 79 | + 0A8D: 2@ = read_memory 0x6FAD30 size 4 virtual_protect 1 //camera position Y |
| 80 | + 0A8D: 3@ = read_memory 0x6FAD34 size 4 virtual_protect 1 //camera position Z |
| 81 | + end |
| 82 | + |
| 83 | + 0172: 4@ = actor $PLAYER_ACTOR z_angle |
| 84 | + 02F6: 5@ = sine 4@ |
| 85 | + 02F7: 6@ = cosine 4@ |
| 86 | + if 0AB1: @isVC 0 |
| 87 | + then |
| 88 | + 0A8D: 16@ = read_memory 0x7E48BC size 4 virtual_protect FALSE |
| 89 | + else |
| 90 | + 0A8D: 16@ = read_memory 0x6FAF44 size 4 virtual_protect FALSE |
| 91 | + end |
| 92 | + 16@ *= 57.295779513082320876798154814105 // 180.0 / PI |
| 93 | + 02F6: 7@ = sine 16@ |
| 94 | + |
| 95 | + if |
| 96 | + 0AB0: key_pressed VK_PRIOR |
| 97 | + then |
| 98 | + 3@ += 0@ |
| 99 | + end |
| 100 | + |
| 101 | + if |
| 102 | + 0AB0: key_pressed VK_NEXT |
| 103 | + then |
| 104 | + 3@ -= 0@ |
| 105 | + end |
| 106 | + |
| 107 | + if |
| 108 | + 00E1: player 0 pressed_button forward |
| 109 | + then |
| 110 | + 5@ *= 0@ |
| 111 | + 5@ *= -1.0 |
| 112 | + 6@ *= 0@ |
| 113 | + 7@ *= 0@ |
| 114 | + 000B: 1@ += 5@ |
| 115 | + 000B: 2@ += 6@ |
| 116 | + 000B: 3@ += 7@ |
| 117 | + end |
| 118 | + |
| 119 | + if |
| 120 | + 00E1: player 0 pressed_button backward |
| 121 | + then |
| 122 | + 5@ *= 0@ |
| 123 | + 6@ *= 0@ |
| 124 | + 6@ *= -1.0 |
| 125 | + 7@ *= 0@ |
| 126 | + 7@ *= -1.0 |
| 127 | + 000B: 1@ += 5@ |
| 128 | + 000B: 2@ += 6@ |
| 129 | + 000B: 3@ += 7@ |
| 130 | + end |
| 131 | + |
| 132 | + if |
| 133 | + 00E1: player 0 pressed_button strafe_left |
| 134 | + then |
| 135 | + 4@ -= 90.0 |
| 136 | + 02F6: 5@ = sine 4@ |
| 137 | + 02F7: 6@ = cosine 4@ |
| 138 | + 5@ *= 0@ |
| 139 | + 6@ *= 0@ |
| 140 | + 6@ *= -1.0 |
| 141 | + 000B: 1@ += 5@ |
| 142 | + 000B: 2@ += 6@ |
| 143 | + end |
| 144 | + |
| 145 | + if |
| 146 | + 00E1: player 0 pressed_button strafe_right |
| 147 | + then |
| 148 | + 4@ -= 90.0 |
| 149 | + 02F6: 5@ = sine 4@ |
| 150 | + 02F7: 6@ = cosine 4@ |
| 151 | + 5@ *= 0@ |
| 152 | + 5@ *= -1.0 |
| 153 | + 6@ *= 0@ |
| 154 | + 000B: 1@ += 5@ |
| 155 | + 05DF: write_memory 0x7E46B8 size 4 value 1@ virtual_protect 1 |
| 156 | + 000B: 2@ += 6@ |
| 157 | + 05DF: write_memory 0x7E46BC size 4 value 2@ virtual_protect 1 |
| 158 | + end |
| 159 | + |
| 160 | + if |
| 161 | + 00E1: player 0 pressed_button prev_weap |
| 162 | + then |
| 163 | + 00BF: 8@ = current_time_hours, 9@ = current_time_minutes |
| 164 | + 8@ += 1 |
| 165 | + if 8@ > 23 |
| 166 | + then 8@ = 0 |
| 167 | + end |
| 168 | + 00C0: set_current_time 8@ 9@ |
| 169 | + end |
| 170 | + |
| 171 | + if |
| 172 | + 00E1: player 0 pressed_button next_weap |
| 173 | + then |
| 174 | + 00BF: 8@ = current_time_hours, 9@ = current_time_minutes |
| 175 | + 8@ -= 1 |
| 176 | + if 8@ < 0 |
| 177 | + then 8@ = 23 |
| 178 | + end |
| 179 | + 00C0: set_current_time 8@ 9@ |
| 180 | + end |
| 181 | + |
| 182 | + if 0AB1: @isVC 0 |
| 183 | + then |
| 184 | + 0A8C: write_memory 0x7E46B8 size 4 value 1@ virtual_protect 1 //camera position X |
| 185 | + 0A8C: write_memory 0x7E46BC size 4 value 2@ virtual_protect 1 //camera position Y |
| 186 | + 0A8C: write_memory 0x7E46C0 size 4 value 3@ virtual_protect 1 //camera position Z |
| 187 | + else |
| 188 | + 0A8C: write_memory 0x6FAD2C size 4 value 1@ virtual_protect 1 |
| 189 | + 0A8C: write_memory 0x6FAD30 size 4 value 2@ virtual_protect 1 |
| 190 | + 0A8C: write_memory 0x6FAD34 size 4 value 3@ virtual_protect 1 |
| 191 | + end |
| 192 | + |
| 193 | + if 0AB1: @KeyComboPressed 2 VK_ALT VK_V |
| 194 | + then |
| 195 | + if 0AB1: @isVC 0 |
| 196 | + then |
| 197 | + 0A8C: write_memory 0x46DA31 size 2 value 0x5BD9 virtual_protect 1 |
| 198 | + 0A8C: write_memory 0x46DA33 size 1 value 0x30 virtual_protect 1 |
| 199 | + 0A8C: write_memory 0x46DA38 size 2 value 0x5BD9 virtual_protect 1 |
| 200 | + 0A8C: write_memory 0x46DA3A size 1 value 0x34 virtual_protect 1 |
| 201 | + 0A8C: write_memory 0x46DA3F size 2 value 0x5BD9 virtual_protect 1 |
| 202 | + 0A8C: write_memory 0x46DA41 size 1 value 0x38 virtual_protect 1 |
| 203 | + 0A8C: write_memory 0x551040 size 1 value 13@ virtual_protect 1 |
| 204 | + 0A8C: write_memory 0x4A6190 size 1 value 14@ virtual_protect 1 |
| 205 | + 0A8C: write_memory 0x557320 size 1 value 15@ virtual_protect 1 |
| 206 | + 0A8C: write_memory 0xA10B48 size 1 value 0 virtual_protect 1 |
| 207 | + else |
| 208 | + 0A8C: write_memory 0x46E775 size 2 value 0x5BD9 virtual_protect 1 |
| 209 | + 0A8C: write_memory 0x46E777 size 1 value 0x34 virtual_protect 1 |
| 210 | + 0A8C: write_memory 0x46E77C size 2 value 0x5BD9 virtual_protect 1 |
| 211 | + 0A8C: write_memory 0x46E77E size 1 value 0x38 virtual_protect 1 |
| 212 | + 0A8C: write_memory 0x46E783 size 2 value 0x5BD9 virtual_protect 1 |
| 213 | + 0A8C: write_memory 0x46E785 size 1 value 0x3C virtual_protect 1 |
| 214 | + 0A8C: write_memory 0x500F50 size 1 value 13@ virtual_protect 1 |
| 215 | + 0A8C: write_memory 0x48E0E0 size 1 value 14@ virtual_protect 1 |
| 216 | + 0A8C: write_memory 0x5052A0 size 1 value 15@ virtual_protect 1 |
| 217 | + 05DF: write_memory 0x95CD8B size 1 value 0 virtual_protect 1 |
| 218 | + end |
| 219 | + break |
| 220 | + end |
| 221 | + end |
| 222 | + end |
| 223 | +end |
| 224 | + |
| 225 | +:KeyComboPressed |
| 226 | +if and |
| 227 | + 0AB0: key_pressed 0@ |
| 228 | + 0AB0: key_pressed 1@ |
| 229 | +then |
| 230 | + while 0AB0: key_pressed 0@ |
| 231 | + wait 0 |
| 232 | + if |
| 233 | + 8AB0: not key_pressed 1@ |
| 234 | + then |
| 235 | + break |
| 236 | + end |
| 237 | + end |
| 238 | + 0485: return_true |
| 239 | +else |
| 240 | + 059A: return_false |
| 241 | +end |
| 242 | +0AB2: ret 0 |
| 243 | + |
| 244 | +:isVC |
| 245 | +0A8D: 0@ = read_memory 0x667BF0 size 1 virtual_protect 1 |
| 246 | +if 0@ == 0x55 |
| 247 | +then |
| 248 | + 0485: return_true |
| 249 | +else |
| 250 | + 059A: return_false |
| 251 | +end |
| 252 | +0AB2: ret 0 |
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