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Write data to itself instead.
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README.md

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@@ -19,7 +19,8 @@ A live demo is available in the [Luminescent Ledge](https://vrchat.com/home/worl
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1. Import the Unity package.
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2. Drag the `LumaDriver` prefab into the scene.
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3. Make sure it is far away from the scene. It should be on Y=1000000 by default.
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4. You are done! Enjoy the beautiful glow once more! Check below for customization options for the driver...
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4. If you wish to use AudioLink, you will have to enable it. Check the AudioLink section below to see how to do that.
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5. You are done! Enjoy the beautiful glow once more! Check below for customization options for the driver...
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## Customization
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If you want to play around with the parameters, open the CustomRenderTexture in the following location: `LumaDriver/CustomRenderTexture/LumaDriver_CRT`, expand the shader parameters to be able to modify them to your liking. The parameters are split up on four separate pages for easier navigation.

img/LumaDriverUI_0.png

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img/LumaDriverUI_2.png

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src/LumaDriver/CustomRenderTexture/LumaDriver_ALActive.asset

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src/LumaDriver/CustomRenderTexture/LumaDriver_ALActive.asset.meta

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src/LumaDriver/CustomRenderTexture/LumaDriver_CRT.asset

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m_UpdatePeriod: 0.01111111
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m_ShaderPass: 0
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m_CubemapFaceMask: 4294967295
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m_DoubleBuffered: 0
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m_DoubleBuffered: 1
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m_WrapUpdateZones: 0

src/LumaDriver/Materials/LumaDriver_ALActive.mat

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src/LumaDriver/Materials/LumaDriver_ALActive.mat.meta

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src/LumaDriver/Materials/LumaDriver_Driver.mat

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m_PrefabAsset: {fileID: 0}
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m_Name: LumaDriver_Driver
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m_Shader: {fileID: 4800000, guid: 26be09cd3367da94b85b01d138cb2e7a, type: 3}
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m_ShaderKeywords: _ALAUTOMATIC_ON _ALCCG1_ON _ALCOLORCHORD_ON _ALOVERRIDE_ON _ALREACTIVEPIXEL_ON
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m_ShaderKeywords: _ALAUTOMATIC_ON _ALCCG1_ON _ALCOLORCHORD_ON _ALREACTIVEPIXEL_ON
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_COLOROVERRIDE_ON _ISENABLED_ON _LUMAPIXEL_ON _REACTIVEIDLE_ON
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m_LightmapFlags: 4
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m_EnableInstancingVariants: 0
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disabledShaderPasses: []
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m_SavedProperties:
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serializedVersion: 3
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m_TexEnvs:
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- _ALActiveTexture:
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m_Texture: {fileID: 8600000, guid: 82d5bd6d04c691b4d91833a96cae8e04, type: 2}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_TexEnvs: []
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m_Floats:
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- _ALAutomatic: 1
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- _ALOverride: 1
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- _ALOverride: 0
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- _ALReactivePixel: 1
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- _ALccG1: 1
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- _ALccG1StopA: 0.1992
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- _TimeG3Offset: 5
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- _TimeG3Scale: 5
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m_Colors:
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- _ALActiveTexture: {r: 0, g: 0, b: 0, a: 1}
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- _ColourG1StopA: {r: 1, g: 0, b: 0, a: 1}
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- _ColourG1StopB: {r: 0, g: 1, b: 0, a: 1}
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- _ColourG1StopC: {r: 0, g: 0, b: 1, a: 1}

src/LumaDriver/Scripts/Editor/LumaDriver_GUI.cs

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ShowProperty("_LumaPixel");
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ShowProperty("_ReactiveIdle");
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ShowProperty("_DebugZone");
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ShowProperty("_ALActiveTexture");
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}
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void ShowPage_IdleAnimations() {

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