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@@ -130,14 +130,17 @@ Below are explanations for different configuration options:
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Above is the definition for VRSL DMX fixture(s) which represent LumaDriver.
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***Sector N** - This is the first sector for LumaDriver. It contains toggles, intensity controls and strobe effects.
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-**Enable DMX** - This pixel should be set to a value higher than 127 to enable DMX control. Useful for toggling DMX functionality through the video feed itself.
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-**Zone X Intensity** - These 4 pixels control the intensity of the 4 zones. Their value is directly multiplied with the existing intensity of the zones.
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-**Gradient X Intensity** - These 3 pixels control the intensity of the 3 gradients. Their value is directly multiplied with the existing intensity of the gradients.
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-**Strobe Speed** - This pixel controls how fast the LumaDriver will strobe. Values below 26 will not perform a strobing effect, while values above will control the speed.
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-*[1]***Enable DMX** - This pixel should be set to a value higher than 127 to enable DMX control. Useful for toggling DMX functionality through the video feed itself.
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-*[2, 3, 4, 5]***Zone X Intensity** - These 4 pixels control the intensity of the 4 zones. Their value is directly multiplied with the existing intensity of the zones.
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-*[6, 7, 8]***Gradient X Intensity** - These 3 pixels control the intensity of the 3 gradients. Their value is directly multiplied with the existing intensity of the gradients.
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-*[9]***Strobe Speed** - This pixel controls how fast the LumaDriver will strobe. Values below 26 will not perform a strobing effect, while values above will control the speed.
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-*[10, 11, 12, 13]***Unused**
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***Sector N+1** - This is the second sector for LumaDriver. It contains color data for different zones and gradients. These colors can be freely reassigned in LumaDriver's config.
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-**Color X R** - Pixel for the red channel of a color.
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-**Color X G** - Pixel for the green channel of a color.
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-**Color X B** - Pixel for the blue channel of a color.
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-*[14, 15, 16]***Color 1** - These three pixels control the red, green, and blue channels of the color respectively. Same applies to other colors.
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-*[17, 18, 19]***Color 2**
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-*[20, 21, 22]***Color 3**
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-*[23, 24, 25]***Color 4**
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-*[26]***Unused**
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## Making Your Own Shader
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Want to make your own LumaDriver compatible shader? The texture is accessible under the name `_Stored` and has a resolution of `512x288` pixels You can access the texture generated by the driver by getting it with the following in your shader:
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