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Game crash on Mac when not running compatibility mode, with no "real" mods loaded. #117

@gakera

Description

@gakera

Just starting a new game on Mac in regular mode with no other "real" mods loaded results in null reference exception:

From logs:

Starting game version 0.7.10.4-797c8f3-sm
System info:
  System: Mac OS X 15.5.0
  CPU: Apple M3 Max
  CPU manufacturer: Apple
  CPU model: Apple M3 Max
  CPU count: 16
  CPU frequency: 2400
  GPU: Apple M3 Max
  GPU memory: 36864MB
  RAM: 49152MB

Modded: true, official
- Harmony (v2.3.6)
- Mod Settings (v0.7.10.0)
- TimberApi (v0.7.12.2)
v0.7.10.4-797c8f3-sm
NullReferenceException: Object reference not set to an instance of an object
Timberborn.BlueprintSystem.SpecService+<GetSpecs>d__10`1[T].MoveNext () (at <61abeb774c2d427cbdb67cd24ef30507>:0)
System.Linq.Enumerable+SelectEnumerableIterator`2[TSource,TResult].MoveNext () (at <33ead60735394e98be057fb525b7a7b7>:0)
System.Collections.Immutable.ImmutableDictionary.ToImmutableDictionary[TSource,TKey] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector) (at <6bb08d37de124a778ca2954872cc5e3e>:0)
TimberApi.Tools.ToolGroupSystem.ToolGroupSpecService.Load () (at <f3d2814099de4525bd0826942ade16ca>:0)
Timberborn.SingletonSystem.SingletonLifecycleService.LoadSingletons () (at <b8b9714b5aad472e9c1479da0bb0c55e>:0)
Timberborn.SingletonSystem.SingletonLifecycleService.LoadAll () (at <b8b9714b5aad472e9c1479da0bb0c55e>:0)
Timberborn.SingletonSystem.SingletonLifecycleUnityAdapter.Start () (at <b8b9714b5aad472e9c1479da0bb0c55e>:0)

ID scrubbed logs attached.

1 Exception 2025-08-05-16h34m43s.txt
2 Player log 2025-08-05-16h34m43s.txt

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