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Description
I was trying to tie two of them together into a 16-step sequencer and noticed this bug. Not too hard to work around if you imagine that the second step is the first, or don't care about reset initializing to step 1.
To replicate:
Time Diktat clock and reset into Sequence Modeler's clock and reset, turn on 1st trigger and put it on (I used Vult's Trummor kick), hit TD's reset and listen for that sound.
Expected:
Reset should initialize the sequence to the first step, and that trigger should be heard nearly immediately upon hitting reset.
WooterTheTroubleshooter
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