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Add pre-baked lightmap for F1TENTH scene
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ProjectSettings/ProjectSettings.asset

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@@ -161,6 +161,8 @@ PlayerSettings:
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- {fileID: 0}
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- {fileID: 0}
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- {fileID: 0}
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- {fileID: 0}
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- {fileID: 0}
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metroInputSource: 0
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wsaTransparentSwapchain: 0
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m_HolographicPauseOnTrackingLoss: 1
@@ -675,7 +677,7 @@ PlayerSettings:
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additionalCompilerArguments: {}
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platformArchitecture: {}
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scriptingBackend:
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Standalone: 0
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Standalone: 1
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il2cppCompilerConfiguration: {}
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managedStrippingLevel: {}
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incrementalIl2cppBuild: {}

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