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v0.7.2 : use root folder
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lines changed- .github
- docs
- workflows
- godot
- addons/scene_manager
- assets
- audio
- sfx/kenny_ui/ogg
- font/noto_sans/woff
- i18n
- autoload/reference/asset_reference
- root
- artifacts
- example_3d_fp_controller
- assets
- scenes
- game_content
- player
- example_empty_project/scenes/game_content
- assets
- audio
- sfx/kenny_ui
- ogg
- font/noto_sans
- woff
- i18n
- image
- boot_splash
- png
- game/animal
- png
- round_outline
- round
- ui
- save_file_icon
- png
- svg
- symbol_icons
- png
- autoload
- configuration
- configuration_controller_loader
- configuration_controller
- _configuration_controller
- audio
- audio_slider_cfg
- audio_toggle_cfg
- music_slider_cfg
- sfx_slider_cfg
- controls/keybinds_tree_cfg
- game
- autosave_toggle_cfg
- game_mode_list_cfg
- locale_list_cfg
- number_format_list_cfg
- other/theme_list_cfg
- video
- anti_alias_list_cfg
- display_mode_list_cfg
- fps_count_toggle_cfg
- fps_limit_list_cfg
- resolution_list_cfg
- vsync_mode_list_cfg
- window_zoom_slider_cfg
- configuration_node/logger_wrapper_configuration
- data
- save_data
- game_save_data
- meta_save_data
- overlay
- reference
- asset_reference
- resource_reference
- signal_bus
- wrapper
- audio_manager_wrapper
- audio_banks
- log_wrapper
- scene_manager_wrapper
- translation_server_wrapper
- resources
- global
- audio_bus_layout/tres
- theme/tres
- preload
- particle_process_material/tres
- scene_manager_options
- tres
- scenes
- component
- audio
- button_audio
- slider_audio
- tree_audio
- builder
- ui_builder
- control
- control_expand_stylebox
- control_focus_on_hover
- control_grab_focus
- emitter/particle_emitter
- label_particle_emitter
- motion
- scale_motion
- twist_motion
- tween/particle_tween
- node
- game
- label_particle_tween
- spawner_buffer
- scene
- boot_splash_scene
- game_scene
- game_content
- clicks_counter
- coins_counter
- game_button
- click_counter
- scripts
- const
- object
- action_handler
- config_storage
- linked_map
- util
- shaders
- snippets/js/confirmation_dialog
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