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v0.7.2 : use root folder
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.github/docs/HACKS.md

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@@ -32,3 +32,10 @@ This template implements workarounds for the following issues:
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- **MacOS**
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- **iOS**
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- **Android**
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**Notes**
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- Renaming root folder
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- localization files will need to be re-imported (Project > Project Settings > Localization)
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- font files will lose fallbacks and will need to be re-imported after setting fallbacks again
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- constant `const ROOT: String` will need to be updated to new value (`path_consts.gd`)
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- scene manager plugin will need to be re-saved (in Scene Manager tab, click Refresh then Save)

.github/docs/STRUCTURE.md

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@@ -16,15 +16,16 @@ See [⭐ Features](https://github.com/TinyTakinTeller/TakinGodotTemplate/blob/ma
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- FUNDING.yml
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- **godot**
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- **addons** (Plugins)
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- **artifacts** (additional examples)
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- **assets** *(.png, .mp3, .csv, .ttf, ...)*
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- **autoload** (Globals)
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- **resources** *(.tres, .gd)*
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- **scenes** *(.tscn, .gd)*
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- **scripts** *(static/const/object .gd)*
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- **shaders** *(.gdshader)*
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- **snippets** *(.cpp, .js, ...)*
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- CREDITS.md
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- **root** (project files)
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- **artifacts** (additional examples)
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- **assets** *(.png, .mp3, .csv, .ttf, ...)*
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- **autoload** (Globals)
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- **resources** *(.tres, .gd)*
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- **scenes** *(.tscn, .gd)*
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- **scripts** *(static/const/object .gd)*
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- **shaders** *(.gdshader)*
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- **snippets** *(.cpp, .js, ...)*
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- CREDITS.md
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- export_presets.cfg
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- project.godot (ProjectSettings)
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- .gitattributes

.github/workflows/quality_check.yml

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@@ -36,9 +36,11 @@ jobs:
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- name: Lint code
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run: |
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cd godot
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gdlint autoload resources scenes scripts shaders > gdlint_output.txt 2>&1 || true
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cat gdlint_output.txt
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find . -type f -name "*.gd" -not -path "./addons/*" > gd_files.txt
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echo "Number of files to lint: $(wc -l < gd_files.txt)"
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gdlint $(cat gd_files.txt) > gdlint_output.txt 2>&1 || true
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cat gdlint_output.txt
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# Parse the output and compare with the threshold
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- name: Check linter results
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run: |

godot/addons/scene_manager/scenes.gd

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godot/assets/audio/music/menu_doodle_2_loop/ogg/menu_doodle_2_loop.ogg.import

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godot/assets/audio/sfx/kenny_ui/ogg/click1.ogg.import

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godot/assets/audio/sfx/kenny_ui/ogg/click2.ogg.import

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godot/assets/audio/sfx/kenny_ui/ogg/click3.ogg.import

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godot/assets/audio/sfx/kenny_ui/ogg/click4.ogg.import

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godot/assets/audio/sfx/kenny_ui/ogg/click5.ogg.import

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